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Everything posted by debaker02
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Yeah and unless the team that proposed it already builds stuff like it...... Let's just say even money it works.....
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Hmmm then I would go to lh2 via configs. That way if you do not want the crp, it would work stock
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If they are like the one you showed, they add some fun to the game. I keep meaning to see if we can hook a agc to ksp..... Anyone try that yet? Not sure if you need the real code, but you can probably use mech Jeb and or gravity turn to have a prop that does what the Apollo computer.
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I think you should balance like bdb, then when you scale the system to 2.5 it all flies ok. David
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[1.10.1] Making Alternate History - Lander Pack
debaker02 replied to bcink's topic in KSP1 Mod Releases
If I could just get my 2.5x up and running so it would be a challenge.....I definitely need to do that mission. Although I need to do the whole ETS timeline first lol.- 51 replies
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[1.10.1] Making Alternate History - Lander Pack
debaker02 replied to bcink's topic in KSP1 Mod Releases
This turned out very nice, cannot wait to hook up my csm and get to mun- 51 replies
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I'm not sure I can handle this.... #SoyuzForLife ...
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[WIP] North American Rockwell Mars Excursion Module
debaker02 replied to TiktaalikDreaming's topic in KSP1 Mod Development
Cool, Duna here we come -
[1.10.1] Making Alternate History - Lander Pack
debaker02 replied to bcink's topic in KSP1 Mod Development
That is a neat animation. This is really shaping up to be a cool mod! Are you working on thrusters also?- 160 replies
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[1.10.1] Making Alternate History - Lander Pack
debaker02 replied to bcink's topic in KSP1 Mod Development
Looking good!- 160 replies
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If you come in to steep this will happen...open the shoots earlier if you are coming in at a high angle.
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This might benefit from having it's own tab for just your parts came structure tab
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[1.10.1] Making Alternate History - Lander Pack
debaker02 replied to bcink's topic in KSP1 Mod Development
This is amazing work; It is looking like it fits in very nice.- 160 replies
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[1.10.1] Making Alternate History - Lander Pack
debaker02 replied to bcink's topic in KSP1 Mod Development
This is really great. Are you planning to balance it to the ETS mission profile? E.g. it needs to do a circularization burn with a bdb block 5 Apollo attached and still land.- 160 replies
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[1.4 / 1.4.1] Kerbalow Aerospace Inflatable / Expandables Parts Pack
debaker02 replied to bcink's topic in KSP1 Mod Releases
Nice!- 32 replies
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Hey, I started testing the new rockets, they look very nice. The new proton single engine upper stage does not seem to have enough control authority. I cannot keep it facing the prograde after stage. Did I mention that your skill is just getting better and better?
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[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
debaker02 replied to AndyMt's topic in KSP1 Mod Releases
Cool, I will try a bunch of stuff like that If I figure it out, I will post so others can learn. Also, this almost happened on the real life LEM throttle. -
[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
debaker02 replied to AndyMt's topic in KSP1 Mod Releases
Thanks: I disabled the roll in the boosters and left it in the core stage. This resulted in no more "waggle" but the rocket did want to keep rolling. After the boosters were dumped the rocket went back to a waggle until the core stage was dumped and only the second stage was left. Any ideas? BTW: thanks so much for the considerations!!!!