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Everything posted by StarCrusher96
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@ProtoJeb21 I've been working on the Tau Ceti system, parameters have been changed in order for a more realistic system. But keep in mind GU doesn't aim for 100% accuracy. More a 70 ish. Next update will feature 5 Tau Ceti planets.
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Updated/Improved surface of Rhan (new rivers, more natural colors, etc ...)
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Uninstalling Singularity / Instantiator helps a lot.
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It's currently going by the name 'Mare'.
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Probably not - Isus isn't 'habitable' or stable enough.
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Updated cloud-/colors. *update is getting closer, just fixing and improving some stuff.
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a little mistake on my end, it should be 262 K
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The new Sirius system (soon to be released) poster by @ballisticfox0
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
StarCrusher96 replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm so excited to see this! Could you explain me how it works? -
But i decided you should see all stars while using GU. According to their stellar type they got the same light and flare curves as the GU stars. So if they're visual unlike before, it means they are meant to be visual irl.
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'Normal' bug related to KSP not being built for these vast distances. Scene change or using buttons overcomes it. I'll add some bugs to the list on page 1.
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*Sirius A and B from Pandemon's moon Thmei.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
StarCrusher96 replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 Glad i could provide the 'perfect' setting -
Yeah sure! but if your craft orbits a planet you just disabled, it will be moved to another body (which sometimes might be at the surface of a star.) But you can as an example: Just load Alpha Centauri - do a whole exploration of the system, come back to Kerbin. Disable AC and enable Sirius, and just continue your exploration.
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They're stocksized. Next update will feature rescale options.
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Isn't that the whole point of GU? Check page 1 installtion is based on enabling and disabling things.
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