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KSP2 Release Notes
Everything posted by Nightside
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Nightside replied to Ger_space's topic in KSP1 Mod Releases
CTRL-K is correct. However it sometimes doesn't work if you have a corrupted config file or maybe a conflicting mod. -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Nightside replied to Angelo Kerman's topic in KSP1 Mod Releases
Body lift FTW! -
Nope, it is a news site, although I agree this article is a little awkward. I think they are taking great pains to not specify whatever crackpot theory the operator was promoting. Trains don't even have to go very fast to derail, the scary thing about trains is their MASS and hence their INERTIA. A train loaded with a hundred oil tank cars traveling 5 mph will have a lot more kinetic energy than a fast car travelling 100 mph. That said, this particular train appears to been only a locomotive, there aren't any cars attached in the video. Even so a locomotive is BIG and if it is moving fast, it will have a lot of kinetic energy. Just because he opened up the throttle doesn't mean the train was moving at its maximum speed by the time he reached the end of the track. It burns diesel, so it releases Carbon Monoxide, who knows what other solvents or chemicals were in the cab. Operator is probably a better term. A train engineer is an old term from the days when the operator probably did need to know how to fix the engine if it failed in a remote location. Like software engineers, train operators don't have a background in physical sciences like civil or mechanical engineers, it is just a job name. This guy was nuts, I don't think he was calculating his kinetic energy why chugging down the rails. Except on Star Trek, most engineers don't make repairs, they design or analyze systems or structures.
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Yeah, although it wouldn’t surprise me if this was normal, just with dramatic, side lighting as stage1 peaked over the terminator. Really cool to see it launch in night and land in the day. This launch/landing is definitely worth watching for any of you not up in the middle of the night with a 3 week-old baby.
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Was worried about all that fluid before the boostback, and what seemed like a lot of RCS firings, but I think it was just that sunrise lighting...
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Seems like there was a comment from E a little while ago about a change, but I never saw a new design.
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I guess having a newborn has some advantages...
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Did they get the rights to play Queen on the steam?
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Bad science in fiction Hall of Shame
Nightside replied to peadar1987's topic in Science & Spaceflight
There seems to be a flood of snarky space shows these days. Surprised to see big names like Steve Carrell and Hugh Laurie headlining these dumb shows (can’t remember the name of Laurie’s show, although I watched a few episodes). Is anyone actually loving this stuff? -
[1.12.x] AFBW Revived (Joystick & controller mod)
Nightside replied to linuxgurugamer's topic in KSP1 Mod Releases
Can anyone here recommend a decent, cheapish joystick for KSP? If there is a thread about this topic elsewhere I'd be happy to check it out, too. -
shiny
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Vector Space Systems Micro Satelite Lauches
Nightside replied to Basto's topic in Science & Spaceflight
Wait, what even is propylene? - I've been thinking it was a solid... Probably just thinking of all the polypropylene long underwear I've had over the years. It sure sounds like a bit of a cluster*, but that is cast in the light of their ultimate failure. If SpaceX every goes belly up, I'm sure there will be endless stories of failures, bad ideas and dumb mistakes that never saw the light of day. -
KSP2 SpaceSuit recreation (TEXTUREREPLACER)
Nightside replied to Chubby_Hamster's topic in KSP1 Mod Releases
Is there an echo in here? -
KSP2 SpaceSuit recreation (TEXTUREREPLACER)
Nightside replied to Chubby_Hamster's topic in KSP1 Mod Releases
@Chubby_Hamster, this looks great. Reminds me of the new SpaceX suits too. -
I didn't realize there was a debate about this. Lights wouldn't sense with that image, there is no moon fog to catch the light like that. It must be rocket plumes.
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
Nightside replied to nightingale's topic in KSP1 Mod Releases
Thanks for your work over the years @nightingale! and thanks LGG for keeping the dream alive. -
Very cool! Welcome to the forums @bodryxon
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For me, Kerbal Konstucts is so stable these days, no reason not to use it. Or at least just use the DLC pads.
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Looks great- did you get the dds stuff figured out? what program did you use to make it?
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Starship: world’s first rocket designed by twitter responses. Maybe it was a bargaining chip to get more money from Texas.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Nightside replied to Ger_space's topic in KSP1 Mod Releases
That looks awesome! You might also need to use a MapDecal to locally lower the terrain level so you pad can sit on grade with the surroundings.