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Everything posted by Nightside
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Nightside replied to Thomas P.'s topic in KSP1 Mod Releases
That makes sense. A rectangle definitely does not stretch over a sphere gracefully. I have seen hi-res surface textures used before, but I don't know the source or methods. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Nightside replied to Ger_space's topic in KSP1 Mod Releases
Check out links on the OP of these threads: What kind of stuff do you want to make? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Nightside replied to Thomas P.'s topic in KSP1 Mod Releases
Looking through the Real Solar System Github and wiki is a good place to start. That said, aren't most textures just a regular 2D image, projected onto a surface? Why would you need a cubemap? I'm certainly no expert on this stuff though. -
totm dec 2023 Artemis Discussion Thread
Nightside replied to Nightside's topic in Science & Spaceflight
Ok, I can't see enough definition on the earth to see which way it is oriented. Is it really that sunny there? -
totm dec 2023 Artemis Discussion Thread
Nightside replied to Nightside's topic in Science & Spaceflight
Where on the moon are those astronauts? North pole? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Nightside replied to Thomas P.'s topic in KSP1 Mod Releases
Your plan already exists to some extent. Scaling of bodies and systems is already handled by another mod, Sigma Dimensions. And there is a “extra features” mod called Kopernicus Extensions for some more elaborate features, ie footprints, etc. Maybe multiple system support could move there. That said given that the author hasn’t been around the community for a few months, I’d wager the issue is lack of time/interest. PreCovid, I’d have said the mod was abandoned, or at least severely neglected, certainly LGG has adopted mods with a shorter downtime. I would be surprised if someone who has devoted so much effort to make something that is so critical to the community would just drop it without passing the torch, but there is lots of precedent. Given the immense value this mod adds to KSP, I’d think someone at Squad would be willing to help untangle whatever new issue have arisen with changing game version. @Murdabenne, best wishes for your recovery. -
DSEV has this feature, though you might need to use ModuleManager to add it to other engines.
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I guess they can still plan to ferry crew to and from the Moonboat with Dragon.
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[WIP][1.8.x-1.12.x] Singularity - black hole shaders
Nightside replied to blackrack's topic in KSP1 Mod Development
Did you reverse the polarity? -
Crew won’t be launching on the initial version. The lunar lander variant would still meet up with Orion.
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Lunaship? Is that what we’re calling it now?
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I’ve looked at Kodak too. If you look at it in Google Earth, some of the older images are actually better.
- 146 replies
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- totm april 2020
- ariane
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(and 3 more)
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Welcome to the forums @Nate Simpson. Don't be a stranger, but also, like don't let the tides and tempers of the forum (or worse Reddit) sway your vision. The new Navball is cool, but make it easy to mod and you don't have to worry about getting it perfect.
- 201 replies
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- 2
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- ksp 2
- creative director
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Nightside replied to Waz's topic in KSP1 Mod Releases
Long live 1.8.1! -
Stockalike real engines kinda but not really????
Nightside replied to Souptime's topic in KSP1 Mods Discussions
Have you tried CryoEngines by Nertea? -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Nightside replied to Angelo Kerman's topic in KSP1 Mod Releases
Cool! -
BFS - Banana for Scale
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[WIP] Nert's Dev Thread - Current: various updates
Nightside replied to Nertea's topic in KSP1 Mod Development
Ah, well, whatever it is, they should pay you more! -
[WIP] Nert's Dev Thread - Current: various updates
Nightside replied to Nertea's topic in KSP1 Mod Development
I’m so glad to hear you get paid for your talent! Probably some kind of Comsat company? I wouldn’t be surprised if you know more about orbital mechanics than some of the designers...