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Everything posted by Nightside
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Following onto @4x4cheesecake's Part Name patch, you could do exactly the same thing to show the part's author in the editor description. It wouldn't give you the mod exactly, but should narrow things down significantly. //Add part AUTHOR to description @PART[*]:FINAL { @description = #$description$ <color=#7F7F7F> [$author$]</color> }
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Nightside replied to stupid_chris's topic in KSP1 Mod Releases
You can go give this an upvote: https://bugs.kerbalspaceprogram.com/issues/21103 -
I think that answers the question. To avoid the radiation astronauts just gotta JUMP!
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What version of Procedural Parts are you running in 1.7? I see you link to Starwaster's but I see that @Tidal Stream has multiple branches that point to various versions of KSP.
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Welcome to the forums @The Notorious Y.C.R. Yes there are 2 mods of that name that work currently. Both will require the KerbalKonstructs mod. if you have issues with installation (or better yet awesome pics of your creations to post), check out those threads.
- 2 replies
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- kerbinside
- kerbalkonstructs
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Suggestion: change “Liked” to “thumbed”
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I had to look one of those acronyms up. PPE: Power Propulsion Element what do we know about this thing? How will this compare with previous electric propulsion?
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I think so, but I'm not really sure, like I said, I sorta gave up on it and moved on to other projects.
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It should be possible with Kopernicus, and I actually tried (and failed) to do this myself, it’s just another 3D model. But I’ve never put the time in to figure out modeling and the Kopernicus discord channel is a meme-infested hellscape so I never got it done.
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Maybe you can remove the MODEL node but keep INTERNAL. I used to run that patch too, but maybe try it without the patch. Performance has improved quite bit in recent versions.
- 1,034 replies
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- realism
- life support
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[1.12.x] Near Future Technologies (September 6)
Nightside replied to Nertea's topic in KSP1 Mod Releases
Moving parts shouldn't be damaged by striking other pieces of the same vessel. If you have to bury the panel base in the SM, you can assign a hotkey to deploy the panels. -
Well it is a failure for their reusability goals. I think this was the furthest downrange recovery they have attempted, which means more travel time on the open seas, which are not known to be forgiving to the ambitions of humans. Another reason for a system that always does RTLS in my opinion.
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Cool idea. I think that would be really nice. What is the Harmony dependency you mention? I've never heard of it.
- 14 replies
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- sandbox
- specializations
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I think there was something like this at some point, back in the days when asparagus staging was a dominant design. I can’t think of the name though.
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Wow- that went over my head, but interesting to see that you are thinking creatively about the issue. that said... why exactly would you even want a tunnel in KSP? It seems extravagantly useless.
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Make sure you installed ModuleManager, TexturesUnlimited and all other dependencies . You should be able change colors and metallic properties of most parts in the editor. if that doesn’t help see first post for issue reporting instructions.
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MechJeb can do this.
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The only one I know that just adds an Orion Capsule (& SM) is @silentvelcro‘s stylish HOYO CSM. There are several others, like reDirect and SSTU, but those will add lots more parts.
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Thinking about adding Restock, but having doubts...
Nightside replied to Eli the Space Nerd's topic in KSP1 Mods Discussions
It seems to be working fine in 1.7 -
It sounds like they are still foreseeing heating issues.
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How do you prevent overbuild for replicas
Nightside replied to Jestersage's topic in KSP1 Discussion
Kerbin and the rest of the system are so tiny, which means delta-V requirements will also be tiny. So, you have to decide if you are making a visual scale model, or a functional scale model. A functional scale model would be much shorter and probably pretty silly looking, just like the Kerbals themselves!. I would likely have much less powerful engines (or perhaps a lot of dead weight clipped inside), or, as someone mentioned partially empty tanks and reduced thrust engines. It can end up being a lot extra work designing something that looks right (in the real world) and flies right (in KSP). -
Thinking about adding Restock, but having doubts...
Nightside replied to Eli the Space Nerd's topic in KSP1 Mods Discussions
I've been happily playing with Restock for the last couple of days and I can definitely recommend it. It looks like RealChute Compatibility has already been addressed in a previous release of Restock, based on these release notes, although I don't currently have RealChute installed to check. As for RealPlume, it looks like you will have to wait for an update of the RealPlume mod or install a prerelease version from here (as mentioned in the Restock OP): That said, consider trying it without RealPlume, I'm a RealPlume Addict myself, but Nertea does a really good job creating plumes, so, it is worth looking at.