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Everything posted by Nightside
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Are you actually using the Rescale mod? It should resize your EVE configs.
- 407 replies
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- mod
- atmosphere
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It would definitely be possible, but would it be fun? Even with Proceedural Tanks I end up spending too much time fiddling with sizes to get things just right, with a proceedural engine, presumably with adjustable Thrust, mass, and ISP, the optimization would be endless, and that would cut into actual flight time.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Nightside replied to Thomas P.'s topic in KSP1 Mod Releases
And since KSP planets are all spheres we just multiply the result by the radius right? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Nightside replied to Ger_space's topic in KSP1 Mod Releases
Check out @SpannerMonkey(smce)‘s work. -
[1.1.3] RealHeat (Minimalist) v4.3 July 3
Nightside replied to NathanKell's topic in KSP1 Mod Releases
Is Modular Flight Integrator still a dependency? The OP says it is include in the release, but it is not. -
[1.12.x] Near Future Technologies (September 6)
Nightside replied to Nertea's topic in KSP1 Mod Releases
Whats the story on the NODE nodes in some of the Near Future Spacecrafts? What they do? NODE { name = jet1 // whatever you fancy transform = node0 size = 0 method = FIXED_JOINT } Also, @Nertea, what does the future hold for the deployable circular panels? -
They still have a few Dragon 1 capsules left, which don’t have the Super Draco LES system. But unless they have some fresh capules hidden away or intend to use them more than twice, they will run out of Dragon 1s before the end of the CRS contract in early 2020 (CRS-20). A cargo Dragon 2 without LES should be relatively easy.
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EVE - Clouds, what pack are people using?
Nightside replied to Paul Kingtiger's topic in KSP1 Mods Discussions
SVE still depends on EVE, do you have that as well? -
Mods that add really really big passenger cabins?
Nightside replied to Deus Zed Machina's topic in KSP1 Mods Discussions
I think Near Future Space craft has a pod the goes to 5m. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Nightside replied to Starwaster's topic in KSP1 Mod Releases
Seems to be working as expected in 1.7 (with minimal testing). Thanks for all you do @Starwaster!- 5,919 replies
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- reentry
- omgitsonfire
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Procedural tanks still works fine, just grab the continued version.
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I haven’t used it for a while now, but a lean install ran well enough on my old laptop. their wiki is also very interesting to read.
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Have you tried to install Principia and see what happens?
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Does anyone know of any Soyuz mods
Nightside replied to AverageUser54's topic in KSP1 Mods Discussions
Have you tried Tantares? -
Nice work!
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Good news!
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Are you playing with EITHER: Realism Overhaul or SMURFF? One of those us needed to lighten up tanks and engines.