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KSP2 Release Notes
Everything posted by Nightside
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Can Mr Steven catch it? It should have a lot more control authority than a fairing...
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Will it be a working upper stage or just a test bed? it should be able to at least get a few Starlinks into orbit.
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Get on Twitter and ask him something before Shotwell finds him and takes his phone away.
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[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
Nightside replied to Galileo's topic in KSP1 Mod Releases
It means the patch will only run if both Sigma Dimensions and GPP are installed. Likely because it is not needed unless you are using GPP.- 310 replies
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- dimensions
- sigma
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(and 1 more)
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Nightside replied to Thomas P.'s topic in KSP1 Mod Releases
Has anyone had trouble using HyperEdit to place a craft at a specific location on a renamed homeplanet (in my case Earth/RSS)? If so have you found a solution? I mentioned it to the HyperEdit dev but they're stumped. ... -
Has anyone had trouble using HyperEdit to place a craft at a specific location on Earth? If so have you found a solution? I mentioned it to the HyperEdit dev but they're stumped. ... Beautiful! Thank you!
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This is hilarious!
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Hi @Ezriilc, I wanted to provide you with some more information regarding a bug I ran into a few months back that I was unable to provide any useful information about when it would or would not work. I finally figured out the pattern, (quite obvious in retrospect) it seems that Hyperedit does not work to land a vessel at a specified Lat/Lon on Earth in RSS, but works fine for me on Kerbin. Is anyone else noticing this issue with planet packs that have a different planet? I recollect that there may have been a change in the way Kopernicus changes the name of home planet sometime in the last few versions. I guess that this could have an affect on Hyperedit's ability to target the planet. Please let me know if I can provide more useful info for you. Thank you!
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totm dec 2019 Russian Launch and Mission Thread
Nightside replied to tater's topic in Science & Spaceflight
@kerbiloid, that was incredible! That would make a great historical comic series. Can you draw? -
I had a good feeling about that one!
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3rd from the left?
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It seems like the last few versions I've had a problem where some ground scatter (trees) don't generate beneath me while flying. Some trees exist when starting, but just in the hills to the east of the KSC and not extending very far. If I land, go back to space center, then return to the ship it is surrounded with trees (as expected). [edit- add pics] Landed a few km east of the KSC. Same plane, same place, after returning to the Space Center, then returning via the Tracking Station Weirdly, the small grass ground scatter shows up even when trees do not. To be clear is is happening without mods, but it also happens when Kopernicus is installed. Are other people seeing this behavior in Stock?
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Wow, awesome! Thanks.
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It’s a word from Frank Herbert’s The Jesus Incident series. Used to describe which side of the planet a sentient, omnipotent spaceship was on. i think I liked it because I had trouble sleeping back then, but I sleep well these days.
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totm march 2020 So what song is stuck in your head today?
Nightside replied to SmileyTRex's topic in The Lounge
Qwantz? -
Discussion: Are game engines (like Unity) a good thing or bad thing for computer games? The main benefit I can see is that the game maker essentially has to create a world- but not the whole universe. The main detriment is that the game creator loses control of the fundamental laws of the universe that the game exists in.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Nightside replied to Thomas P.'s topic in KSP1 Mod Releases
Thanks Thomas! We just need to convince Squad to bring back the bug feature from a few versions back that would crash the game if you tried to load with an incompatible dll. -
Serious Scientific Answers to Absurd Hypothetical questions
Nightside replied to DAL59's topic in Science & Spaceflight
Spider DNA.