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KSP2 Release Notes
Everything posted by Galileo
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Can anyone give some feed back on the performance while using the latest update? I have heard good things, but my sample size has been very small. I just want to make sure everything is working as I hoped.
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That’s a common thing with Kopernicus. Save and reload the game to fix the ocean. graphic mods are only ever optional. “recommended” and “supported” can be mutually exclusive. You decide if it’s necessary or recommended for your game.
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I realized that I forgot to add the old sun flare as an optional thing. I’ll do it when I get home from work in a few.
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I think trajectories has had that problem for a little while. I may be confusing it with another mod though.
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@TheKurgan I’ll let @JadeOfMaar know as that’s his baby. thanks for bringing it up though!
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No, the settings we have now will stay the same for the foreseeable future so if you plan on playing JNSQ for a while you are set. what you can do is create a default setting cfg with the joystick settings you like, plus whatever other settings you like (resolution, vsync, blah blah) that you can copy and paste into the root folder to speed up the process. Once you run JNSQ again it will only overwrite the detail settings and then you only have to choose JNSQ_Low, Med or High
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I’m unsure why you are saying floating trees then. Perhaps it’s a cache or something that needs to be deleted somewhere
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Did you happen to have SVT installed too?
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Yep starting a new game does not reset your setting cfg, so it still needs to be deleted
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UPDATE 0.7 Change log Performace pass. Adjust the distance in which scatter objects are rendered, including BG scatter to ensure better performance. Fixed Duna Scatterer exposure and high altitude pop in. Adjusted RationalResources to make sure the ore tanks only activate if CRP is present. New ocean texture for Kerbin, Eve and Laythe. Does not show when Scatterer is installed. PLEASE TAKE A LOOK. Download available in the OP
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THIS IS EXTREMELY IMPORTANT FOR THE NEXT UPDATE.. WHICH IS A FEW MINUTES AWAY.
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Nope. Whoever made that video installed SVE or some other visual pack for the stock system which is not recommended and probably looks really stupid.
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well, we know @Angel-125 is one of the few that make sure things work well for us, and has for a long time now!
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Well, what would be nice is a configurable life support mod, that allows you to input the day length. That way it could work at any scale. But, alas, most of the devs of these types of mods develop for stock and forget the planet modding community
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Lindor has a ring. Just look closer.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
All of those mods work just fine, but I can’t tell you why yours broke without logs and a screenshot of your GameData folder. -
Well, time to change the loading tips lol
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Even if I gave you PNG textures, KSP converts them to dds upon the start of the game. That’s what makes the loading screen take so long and why it’s important to package them as DDS from the get go, to speed up the initial load of the game. there is no avoiding the jaggies. They are just more pronounced thanks to the high resolution 8k textures. Here are some one images from stock to see the comparison. https://imgur.com/a/Ra8wB9x
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¯\_(ツ)_/¯ it’s one of those little things.
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In the OP there is a section regarding “provided compatibility”. Anything on that list JNSQ has built in compatibility and just needs you to install that mod to activate it. And yes, Nara has an atmo of 45 atm
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If you download the master file from GitHub, I made serious changes to the scatter in stock and BG to improve performance. Would love some feedback regarding that if you want to test it out
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What we can do is put in my old flare to and make it optional. I agree its a bit over the top with the new flare, but jadeofmaar did such a good job on it and, to be fair, the final product that made it into JNSQ is really toned down for him ;p
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Not sure what you are talking about.