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Galileo

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Everything posted by Galileo

  1. In the description of each release on Github, it says what version it was developed for. You will have to go there and scroll down a bit.
  2. Absolutely! Just download the last set of textures before the latest and copy/paste the old ring texture and overwrite the new one it doesn’t matter which resolution you choose for the textures as the ring texture is the same size in the high, medium, and low versions.
  3. That’s because internally Gael is Kerbin and those mods don’t use the displayName parameter for finding the name of edited bodies, so there is no fix for that here. It will have to come from one of those mod authors.
  4. I don’t know if the updated cfgs have actually been tested. As far as I know, he just updated the cfgs to the correct structure and syntax and further tweaking to make them actually work correctly with the latest Scatterer would come with testing, which still needs to be done, obviously lol Give it some time, especially with 1.7 right on the horizon, everything might break anyway.
  5. No ETA. It’s a labor of love and we are really taking our time with this.
  6. Soon, it would have been done already, but real life is getting in my way. We are also working on something much bigger and better than GPP, which is typically using up my free time, whenever I get any, and has definitely taken precedence over almost everything else KSP related for me. But it will be worth it, I promise.
  7. Please stop quoting the entire OP. i do not have a dV map for you the size of Earth? This does not work with RSS so I assume you mean Kerbin. You can find that info in the MM cache after the game is run, but really it’s just a little math to figure that out. 600km x 10 or 10.625. Same thing with the atmosphere. You can find the info in the MM cache after the game is run. the other questions, you will need to play and figure out, man.
  8. You would need to replace the lights textures to meet your needs. You can’t change the texture or color of the texture by editing a cfg in this case.
  9. I tried everything I can. I have not had time to follow up on my initial issue report on github, but I will Friday for sure.
  10. It’s definitely not compatible with GPP yet. I have not released GPP, but the cfgs are updated on GPPs end and will be good to go upon release
  11. I’m glad you got it up and running. I have no idea why it was only partially loading up for you.
  12. Thanks for noticing. I figured this would be a feature that went unappreciated
  13. UPDATE SVT v2.2.0 Change log Update for 1.6.1 Fixed mountain texture shadow cast issue Added the workaround to fix black terrain with Sigma Dimensions To install: 1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest and drop into GameData. 2. Drop the SVT folder into GameData folder. If you don't want rocks, trees, cactus' and other scatter objects to be solid, remove the "EnableColliders" cfg in the SVT/configs folder. Download link in OP
  14. UPDATE SVE v1.4.1 Change Log Update to work with latest Scatterer New Jool textures No more cloud rim in scaled space TO INSTALL: Drop the StockVisualEnhancements Folder into your GameData Folder Download and install SVE Textures https://github.com/Galileo88/StockVisualEnhancements/releases/tag/1.0.8 Download and install EnvironmentalVisualEnhancements (Not the Configs) https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases Download and install the latest Module Manager http://forum.kerbalspaceprogram.com/index.php?/topic/50533-130-module-manager-280-may-26th-2017-better-late-than-never/ Optional(recommended) mods: Scatterer http://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip122-scatterer-atmospheric-scattering-v00300-22012017/& Distant Object Enhancement https://github.com/MOARdV/DistantObject/releases PlanetShine https://github.com/PapaJoesSoup/ksp-planetshine/releases Enjoy, and please report any issues here, or on the github repo HERE I found a small bug with the latest scatterer upon my last test, where the clouds are black while a vessel is on the surface. EDIT: And I immediately found a fix
  15. Update will happen tonight. Just have to do one last once over and I'll be done
  16. I should have an update out either tonight or tomorrow at the latest. I’m trying out a few new things to mix it up a bit
  17. SVE has not been updated. Do not use the latest Scatterer until SVE officially updates. Thanks.
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