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Galileo

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Everything posted by Galileo

  1. GPP is updated on my end, and will just need to be pushed as a release. We just need to do a little testing and shaking off the rust (it’s been over 6 mo the since I loaded up GPP).
  2. The syntax is a lot simpler now. A lot of what is in our old cfgs is outdated and no longer needed. Having old syntax in the cfgs is likely causing some issues. I had to re-do SVEs from scratch so far.
  3. Im updating SVE currently and there is a lot that needs to change in the cfgs if have custom scatterer cfgs in spectra.
  4. You could always use FlareReplacer, which I developed to replace this mod and does not require Scatterer. If Scatterer changes it’s cfgs structure or syntax, this mod will not work and I have zero intentions of updating this again.
  5. Post a screenshot of your gamedata. also, I’m not sure if the latest Scatterer works with this outdated version of SVE. I really need to update this mod
  6. There used to be an official cfg, but we dropped support due to the instability of Kerbalism. I have no idea if the cfgs would even work with the latest continuation of Kerbalism, but it may be worth a shot. I forget where one can find the old cfgs. I’ll have to look into it and get back to you. You may be able to find it In the original Kerbalism thread, or somewhere in the GPP GitHub repo.
  7. This is the problem. Kopernicus is version locked, therefore you have to use version 1.6.1-1 when using KSP 1.6.1.
  8. you can’t force dx11, dx9, and OpenGL at the same time that’s what I’m assuming you are trying to do, anyway.
  9. There are some parameters that need to be changed but I can’t remember exactly and I’m not at my pc right now to dig em up
  10. No, not currently. Scatterer rendered in a perfect circle, where planets do not, resulting in the layering you see there.
  11. Let me know if you want me to make you a flare for just your pack using the textures you already have.
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