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Everything posted by Galileo
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I don't think he is, but he is using sigma, which the scatterer sun flare doesn't respond to, so the texture gets swallowed up by the stock flare. I would actually recommend the alternate cfg if using sigma so that you get some kind of sun flare.- 7,371 replies
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[1.2.2] E.T. - Extreme Textures (RSS)
Galileo replied to ufindbatman's topic in KSP1 Mod Development
This looks like it could be good but I have a few questions. why develop it on a version that is a few versions old that not many use anymore and when all dependent mods are updated to 1.2.2? and, if I'm not mistaken, KSP (unity) can only handle textures that are no bigger than 16k and even then, the performance would dive tremendously. Is there something you are doing differently? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I'm actually getting ready to trash the sunflares in that pack and release some others.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yes there is. There is also an alternate cfg for the sun included in the download for ppl that don't use scatterer. It provides the stock sunflare Weird. I don't get any loss in fps. But maybe scatterer has a small memory leak I'm not noticing. I would also ask on the scatterer thread- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You also should not have a folder named SVE in your gamedata. Delete it.ad for your issue, I have not come across this issue yet. Try a fresh install with only GPP installed and see if the issue persists- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yes the storm bands are moving and the view of the planets is from elite dangerous. @JadeOfMaar did this work in photoshop- 7,371 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Galileo replied to StarCrusher96's topic in KSP1 Mod Releases
I think he is talking about using the noise texture to make the clouds move and look almost procedural. To me it looks like a heat vapor over the clouds and looks funny so I leave that alone- 4,170 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Included in the download are cfgs for sigma dimensions at 3.2x 6.4x and 10x so you should be covered. Just download sigma and drop one of the cfgs into your gamedata folder- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I figured but I havent checked to see what changed with the latest update, so I was just trying to play it safe so we don't get bombarded with "this is broken" like I'm getting with SVE and Scatterer. If it is that easy then cool.- 7,371 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
But what do your volumetric clouds look like? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Ours is made for GPP.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Removed- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Watch the gif- 7,371 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I assume this is no longer the case and his advise may be irrelevant now except on oceanic bodies. I have compared both types of textures and there is 0 bit of difference. As far as I can tell creating all textures with alpha channels doesn't serve a purpose besides bloated DL sizes. @Poodmund has far more knowledge than I do though. Maybe he can explain it better- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
i get that but i still dont understand why kerbin was 45mb.. Even if i changed all of the textures to DTX5, each one would be 8mb or less. when i save the oceanless bodies as DXT1 the are roughly 2mb, and it cuts the DL size down to 74mb as opposed to 175. I dont see why planet texture opacity would effect WindowShine. I can see how parts would need it, but i would assume it doesnt matter with planets as they aren't reflecting anything. I use photoshop with the nvidia plugin.- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
no Kerbin is not too dark. I converted the textures from your .dds version of endraxials textures to PNG so i could resave them. Your Textures were HUGE in file size.. kerbin was 45 mb or something like that. I know you added an alpha channel to all the textures but thats not needed on planets without oceans and they can be saved as DXT1 with 0 quality loss. When i convert kerbin to DXT5 i can get it down to 8mb so im unsure why yours was so large.. I messed up when using color range and bit into kerbins land too far and it was very noticeable in game. By the time i noticed that, it was super late so i turned in for the night and will fix the texture when i get the chance. I have National Guard stuff this weekend so it will likely be sunday or monday before i can get to it- 1,019 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
SVE does not work with the latest scatterer. Use the bundled version. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I didnt upload it due to an issue with the kerbin map. I will upload it soon when i get time- 1,019 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Send a screenshot of your GameData folder and your logs- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Unfortunately there is no way to manually place an anomaly. They will be placed wherever KSP decides, but we have an idea for how to make them unique. As for the planet profiles, they are not in game yet- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I don't know to be honest. I haven't played with kerbalism.- 7,371 replies
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