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Everything posted by Galileo
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I will have a release out in a few hours -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I'm on it -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
We can keep going back and forth but I'm sure he wasn't lying to me. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
according to blackrack, it wasn't fixed. Like for sure for sure? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
I haven't actually tried anything on 1.2 yet but if I'm correct, the shadows where messed up in map view and the tracking station? We talked last week and he was working on a fix over the weekend. I assume he didn't finish but I know he was trying to fix it. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
I typically package it to avoid confusion. If I didn't it, would be continuous questions about installation from ppl that have BoulderCo installed as well. Once @blackrack fixes the shadow issue for EVE I'll be able to put SVE up for download on 1.2 unless you fix it first -
Good morning from Texas!
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I know there will be some with pitchforks and cry foul over paid expansions or whatever, but I think the vast majority would be willing to repay the full amount for this game and many have bought multiple copies. This is a great move by squad to ensure the continuation ksp. I can't wait to see what's in store! The experience I have had with game is far more rewarding than I expected and is worth every penny and I will gladly throw the rest of my pennies at Squad for more awesome content
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Very very dull. I dont know what I expected but i didn't expect just a stream which is done all the time anyway. Oh well. Still excited for the release though
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
UPDATE This is a Pre-release. Expect to find things wrong and maybe a few bugs.This will only work for 1.1.3 and MUST be run in x64 bit 0.7 *Reverted Scatterer to 0.247.*Reverted Ciro's name back to Sun to be compatible with scatterer 0.247*Added rings to Nero and Tellumo*Added geysers to Hadrian and Argo*Finalized ground textures for all celestial bodies. *Removed unused textures and trimmed download by over 300Mb Make a save of your stock game before installing this mod. This mod replaces every stock planet and will destroy every ship you have in orbit if you try to continue a career. Start a new game to avoid this. This is your warning. DOWNLOAD HERE- 1,030 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Now if only i could get them to damage a vessle or rover.....meh, at least they still look cool. Hadrian and Argo now have geysers- 1,030 replies
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Watch yer step!
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
yeah thats a scatterer bug. :/- 1,030 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
Oh i know you fixed it but i was referring to the last release, not your fork as i didnt know what version he was running. I wish i could help with keeping this mod running. You and Blackrack have done a fantastic job thus far! -
@danfarnsy i just realized your issue. you do have Kopernicus, sorry i missed that This cfg should fix the issue. https://www.dropbox.com/s/tit7167a57mgtfh/Sun.cfg?dl=0 if there is a sun cfg already in your kopernicus mod. delete it and add this one
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im testing and its also not working for me. Ill have to figure out whats going on
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it may have been something i have done.. Which sunflare is it?
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
That hasn't worked in a while. Seemingly everyone has been waiting on that feature to return -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
What do you mean' code them in'? Are you writing kopernicus cfgs? If that's the case you will need to post your cfgs so we can take a look. You may be doing something wrong. Also your kopernicus logs and output logs will be needed. Your installation might also be incorrect. The responses others have given seem to indicate you either don't have Kopernicus installed or it's just not inside your gamedata folder. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
I never did like the way EVE did this. if you look at how its done in SVE you might have more luck -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
@The White Guardian how can i keep my asteroids deformity persistent in map view or from a further distance? Here is the cfg Disregard this issue. Installing a fresh copy of kopernicus fixed it for whatever reason. All is good in my hood -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
@alex_1313 by changing the offset in the cfg. try something like -1100 -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
The very last image isn't supposed to look like that. That is a bug with scatterer. Besides that, those look good!- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Sorry, dude! Hit those books so you can get some ram!- 1,030 replies
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