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Galileo

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Everything posted by Galileo

  1. You would be correct. When I'm switch back and forth from SVE to ssrss all my Duna stuff winds up on Titan. Per has @sDaZe can put in the OP to not load a saved game to avoid these issues
  2. There aren't any plans, unfortunately. The mod is far too complicated for ckan. The second post on this thread is about as bone head as it can get I think. Give it a look. Believe me, once you learn to get this mod installed, you will know how to install anything manually
  3. Use the one provided. SSRSS at this point doesn't really use SVE anymore. I mean, it does, but the cfgs and textures are so different now, that it basically is its own visual enhancement mod using the same skeleton. SVE will just act as a feeder now, pushing new ideas and textures to SSRSS, hopefully making development that much easier.
  4. Thanks bro! Thats all I wanted was to differentiate between Kerbin and Laythe. Thanks for noticing!
  5. Ok so Saturn just looks like that in the tracking station not in game. It's beyond my knowledge to fix. Anything else I can't fix for you today? Lol
  6. Then reinstall them because missing those textures is what causes the infinite load screen It all good. The half globe thing is just a bug no fixing it. The Saturn thing I'll look into once I get some pics from you.. Use imgur.com it's easy. To disable city lights you can delete the plugin for it as well as everything related to city lights.
  7. @Nansuchao Thank you for the very kind words. That meant very much to me. Thank you. You didn't download rss textures
  8. that would be nice oh btw I'm uploading to spacedock right now but with out the planet textures. I am too lazy tired to set it up right now. I was literally up all night getting this ready for release. I have no energy lol my eyes burn from looking at this screen
  9. Not unless someone does it for me Speaking of, @Nhawks17 should you request SVE gets taken off ckan? I don't know if my update will throw it off
  10. you can try without scatterer. That's the heaviest part of this mod. that should help you and you'll have clouds!
  11. I know there are so many awesome things that can be done with kopernicus but sadly I'm lost on almost all of it. @Nhawks17 made a thread if I'm not mistaken on how to get the two mods to work together but I haven't read it :/
  12. Awesome! They will be included when I upload to spacedock and curseforge today! Thanks so much
  13. @Avera9eJoe I would love to use your endraxial textures with my next update. It really looks good
  14. It's not actually my mod. It's called reentry particle effect. It's too good to not play without!
  15. Yeah, I planned on it. Github(hopefully) and spacedock will be up and running today and heck, why not, curseforge. Thanks for the recommendations!
  16. Yeah that's why I do it. I don't have the patience to walk everyone through the install process
  17. Yes, as long as the license permits. Some licenses have specific instructions on how to share the mod so just make sure you follow it and all should be good. Typically, the README will have the license or it will have its own .txt file
  18. I'm not saying this mod will play second fiddle to SVE but if you want a sneak at some textures making their way over to this mod go check out SVE
  19. What is this? This visual enhancement pack strives to give your stock system a facelift, with realistic clouds and atmospheres. What Currently has Enhancements? As of now, Kerbin, Eve, Duna, Laythe, and Jool all have Visual Enhancements be it clouds, atmosphere effects, or city lights (in Kerbin's case). Known Issues: Scatterer also has a few small bugs that I'm sure will be ironed out in the future. Is not compatible with other visual packs, unless stated otherwise in the OP. I WILL NOT PROVIDE SUPPORT IF YOU DO NOT PROVIDE ME WITH AT LEAST YOUR OUTPUT.LOG AND A SCREENSHOT OF YOUR GAMEDATA FOLDER. change log Adjusted all scatterer atmospheres (probably won't tell the difference) Added clouds and scatterer support for OPM (will disable when OPMVO is installed) Made atmosphere transition a little better without Scatterer installed (requires Kopernicus) Made Laythe more turquoise to differentiate more from Kerbin TO INSTALL: Download and install Stock Visual Enhancements https://github.com/Galileo88/StockVisualEnhancements/releases Download and install SVE Textures https://github.com/Galileo88/StockVisualEnhancements/releases/tag/1.0.8 Download and install Environmental Visual Enhancements (NOT THE CONFIGS) https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases Download and install the latest Module Manager http://forum.kerbalspaceprogram.com/index.php?/topic/50533-130-module-manager-280-may-26th-2017-better-late-than-never Optional (recommended mods) Kopernicus (required for Jool rings to work) https://github.com/Kopernicus/Kopernicus/releases Scatterer https://github.com/LGhassen/Scatterer/releases PlanetShine https://github.com/PapaJoesSoup/ksp-planetshine/releases Distant Object Enhancements https://github.com/MOARdV/DistantObject/releases If you are still experiencing any lag from the volumetric clouds, open the EVE GUI (alt+0) and look for the cloud layer you want to change in the cloud manager. Scroll down until you find the layerVolume section of the GUI and change the visibleRange value from 10,000 to a lower number i.e. 8,000/5,000/2,000 until you get the performance you are looking for. Thank you @Waz for this wonderful feature. Downloads Latest Version v1.4.0 Configs Textures Also Try: Stock Visual Terrain http://forum.kerbalspaceprogram.com/index.php?/topic/143828-stock-visual-terrain/#comment-2676888 SVE is licensed by CC BY-NC-ND Want to contribute to my coffee fund?
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