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Everything posted by Galileo
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
You would be correct. When I'm switch back and forth from SVE to ssrss all my Duna stuff winds up on Titan. Per has @sDaZe can put in the OP to not load a saved game to avoid these issues- 2,401 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
no problem! you owe me screen shots -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
sorry...try it now -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
There aren't any plans, unfortunately. The mod is far too complicated for ckan. The second post on this thread is about as bone head as it can get I think. Give it a look. Believe me, once you learn to get this mod installed, you will know how to install anything manually- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Use the one provided. SSRSS at this point doesn't really use SVE anymore. I mean, it does, but the cfgs and textures are so different now, that it basically is its own visual enhancement mod using the same skeleton. SVE will just act as a feeder now, pushing new ideas and textures to SSRSS, hopefully making development that much easier.- 2,401 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Thanks bro! Thats all I wanted was to differentiate between Kerbin and Laythe. Thanks for noticing! -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Ok so Saturn just looks like that in the tracking station not in game. It's beyond my knowledge to fix. Anything else I can't fix for you today? Lol- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Then reinstall them because missing those textures is what causes the infinite load screen It all good. The half globe thing is just a bug no fixing it. The Saturn thing I'll look into once I get some pics from you.. Use imgur.com it's easy. To disable city lights you can delete the plugin for it as well as everything related to city lights.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
@Nansuchao Thank you for the very kind words. That meant very much to me. Thank you. You didn't download rss textures- 2,401 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
cool well its not a priority for me so eh -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
that would be nice oh btw I'm uploading to spacedock right now but with out the planet textures. I am too lazy tired to set it up right now. I was literally up all night getting this ready for release. I have no energy lol my eyes burn from looking at this screen -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Not unless someone does it for me Speaking of, @Nhawks17 should you request SVE gets taken off ckan? I don't know if my update will throw it off -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
you can try without scatterer. That's the heaviest part of this mod. that should help you and you'll have clouds! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I know there are so many awesome things that can be done with kopernicus but sadly I'm lost on almost all of it. @Nhawks17 made a thread if I'm not mistaken on how to get the two mods to work together but I haven't read it :/ -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I would have to add those of course -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Awesome! They will be included when I upload to spacedock and curseforge today! Thanks so much -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@Avera9eJoe I would love to use your endraxial textures with my next update. It really looks good -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It's not actually my mod. It's called reentry particle effect. It's too good to not play without! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You are too kind! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah, I planned on it. Github(hopefully) and spacedock will be up and running today and heck, why not, curseforge. Thanks for the recommendations! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Definitely try medium. If it's too much for you laptop, then go to low -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah that's why I do it. I don't have the patience to walk everyone through the install process -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yes, as long as the license permits. Some licenses have specific instructions on how to share the mod so just make sure you follow it and all should be good. Typically, the README will have the license or it will have its own .txt file -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I'm not saying this mod will play second fiddle to SVE but if you want a sneak at some textures making their way over to this mod go check out SVE- 2,401 replies
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What is this? This visual enhancement pack strives to give your stock system a facelift, with realistic clouds and atmospheres. What Currently has Enhancements? As of now, Kerbin, Eve, Duna, Laythe, and Jool all have Visual Enhancements be it clouds, atmosphere effects, or city lights (in Kerbin's case). Known Issues: Scatterer also has a few small bugs that I'm sure will be ironed out in the future. Is not compatible with other visual packs, unless stated otherwise in the OP. I WILL NOT PROVIDE SUPPORT IF YOU DO NOT PROVIDE ME WITH AT LEAST YOUR OUTPUT.LOG AND A SCREENSHOT OF YOUR GAMEDATA FOLDER. change log Adjusted all scatterer atmospheres (probably won't tell the difference) Added clouds and scatterer support for OPM (will disable when OPMVO is installed) Made atmosphere transition a little better without Scatterer installed (requires Kopernicus) Made Laythe more turquoise to differentiate more from Kerbin TO INSTALL: Download and install Stock Visual Enhancements https://github.com/Galileo88/StockVisualEnhancements/releases Download and install SVE Textures https://github.com/Galileo88/StockVisualEnhancements/releases/tag/1.0.8 Download and install Environmental Visual Enhancements (NOT THE CONFIGS) https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases Download and install the latest Module Manager http://forum.kerbalspaceprogram.com/index.php?/topic/50533-130-module-manager-280-may-26th-2017-better-late-than-never Optional (recommended mods) Kopernicus (required for Jool rings to work) https://github.com/Kopernicus/Kopernicus/releases Scatterer https://github.com/LGhassen/Scatterer/releases PlanetShine https://github.com/PapaJoesSoup/ksp-planetshine/releases Distant Object Enhancements https://github.com/MOARdV/DistantObject/releases If you are still experiencing any lag from the volumetric clouds, open the EVE GUI (alt+0) and look for the cloud layer you want to change in the cloud manager. Scroll down until you find the layerVolume section of the GUI and change the visibleRange value from 10,000 to a lower number i.e. 8,000/5,000/2,000 until you get the performance you are looking for. Thank you @Waz for this wonderful feature. Downloads Latest Version v1.4.0 Configs Textures Also Try: Stock Visual Terrain http://forum.kerbalspaceprogram.com/index.php?/topic/143828-stock-visual-terrain/#comment-2676888 SVE is licensed by CC BY-NC-ND Want to contribute to my coffee fund?