-
Posts
7,298 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Galileo
-
Nah, bruh...KSP just updated yesterday. Give the modders, who do this on their own free time, enough time to update. The link for the 1.3 version is in the OP. Read it a bit slower. There isn’t a big “download” button.
-
If you updated to 1.3.1, then it won’t be there because the mod has not been updated to that version yet.
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Probably around 40 fps give or take a few. In scaled space, you can expect 60+. you will need more ram though. 16gb minimum- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
- 7,371 replies
-
- 3
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Keyword there is hopefully. If it’s not fixed, there is nothing we can do.- 7,371 replies
-
- 1
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
The that’s an old version of SVE. The dust was removed a few versions ago due to an issue with cloud color and scatterer. -
If you could redesign/improve the Kerbol System, what would you do?
Galileo replied to Findthepin1's topic in KSP1 Discussion
I tested principia a couple weeks ago and it seemed to work ok. It recently got an update too is this the thread you got it from? -
Cannot install RSS on KSP 1.3
Galileo replied to Ethen Sun's topic in KSP1 Technical Support (PC, modded installs)
Well all of his textures are also installed incorrectly... just completely disregard his install. It's all wrong. If you are using an absolutely fresh install of ksp, you HAVE to run it once without mods. This gives ksp the chance to write all the settings. Then you can add mods. Try that if it's the case -
Cannot install RSS on KSP 1.3
Galileo replied to Ethen Sun's topic in KSP1 Technical Support (PC, modded installs)
Looking at your Gamedata screenshot, you don't have ModuleFlightManager installed. It come bundled with kopernicus because kopernicus depends on it. In other words, it's required for any planet pack to work. Unless he is playing on a really old version of KSP, RSS won't load unless MFI is installed. This is why copying his gamedata won't work for you in 1.3. -
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You can use the Rescale! cfgs with this. You can find the link in my signature, or on the sigma dimensions OP https://forum.kerbalspaceprogram.com/index.php?/topic/126548-wip130-sigma-dimensions/- 471 replies
-
- kopernicus
- opm
-
(and 1 more)
Tagged with:
-
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Galileo replied to Galileo's topic in KSP1 Mod Releases
GPP_OPM removes the body references in order to maintain compatibility with ongoing GPP saves, not stock saves. Current saves will be broken if you try and install mid stock career. Installing mid GPP career is fine, however.- 471 replies
-
- 1
-
- kopernicus
- opm
-
(and 1 more)
Tagged with:
-
Play Your Way does not disable contracts. Contract configurator is needed to do that. If it doesn't work in 1.3.1, sorry
- 111 replies
-
- no contracts
- rep
-
(and 1 more)
Tagged with:
-
[RELEASED] After Kerbin [AfK] - Billions of Years after Stock
Galileo replied to Gameslinx's topic in KSP1 Mod Development
Kerbal Konstructs has all of the stock models and assets for buildings in its inventory. This includes the destroyed buildings that can certainly be used as "ruins". No modeling necessary -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
If you could just post your output log, that may be of some assistance to me. As for the color of the Enceladus, it's not wrong but a by product of the light intensity curve (bodies further out get darker). The ring shadows I'll need to fix. The latest kopernicus fixed the ring color parameter and I haven't adjusted for the fix. Titan shouldn't be black, don't know what the issue there is, unless it's in an eclipse. revert to kopernicus 1.3.0-5 or 6 and see if the issues persists. Those where the last versions of Kopernicus I developed this with- 598 replies
-
- ssrss
- stock size
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Oh, it's definitely possible, and I had a feeling the request or question would pop up at sometime. I mean, we already include GPP_Secondary as an option in GPP, I don't see why the other shouldn't happen, besides the fact that free time is hard to come by right now.. but when is it not?- 7,371 replies
-
- 1
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It would be good for story telling. I'll entertain the idea, but no timetable for if or when it happens.- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I asked for a little more than that, but I think I see what you mean.- 598 replies
-
- ssrss
- stock size
-
(and 1 more)
Tagged with:
-
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I keep seeing you post about not having scatterer effects on gas giants. I need you to post logs and screenshots of you gameData and of the gas giants. I just ran Ssrss and have all the effects with the most basic set up- 598 replies
-
- ssrss
- stock size
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I understand that, and more grind wouldn't be good, but having it as tier 1 instead of tier 0 wouldn't be too awful. I guess I would just love an art pass on the current models and assets of the buildings in general. The are very bland in my opinion.- 7,371 replies
-
- 1
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
Solar Panels focus the wrong star
Galileo replied to Unieax's topic in KSP1 Technical Support (PC, modded installs)
It's a bug in older koperncus versions that was fixed with kopernicus v1.3.0-8. Use the latest version. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
This is exactly what GPP_secondary is for all you need to do is change the reference body/orbit/SMA of Ciro in the Ciro.cfg in the GPP_Secondary folder. Put it around any star. The work is already 95% done. You can make the adjustments using MM and include it in Extrasolar. Just make sure it's done with :NEEDS[GPP_Secondary].- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@Mattasmack that's out of my control in terms of anomalies, unfortunately. I also agree with your stance on the barn. I would like it as a separate base, but would love for it to be usable and upgradable as well.- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
Yes, there are other things for sure that I would like to see too, but what I gathered from this is the models and assets were complete, and probably wouldn't take much effort away from new projects to implement them again.
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You see these hard terminators due to how dense the cloud coverage is and how scatterer and EVE integration work. This is why it's a smooth gradient on cloudless bodies. Also, people want the colorful clouds at dusk and dawn. Gael and Tellumo are the only bodies that have the EVE integration enabled which is what causes the hard terminator. There is nothing I could do that wouldn't make it look worse and I don't want to sacrifice quality elsewhere to make something less important look better.- 7,371 replies
-
- 2
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with: