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Everything posted by Galileo
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@Poodmund is taking over development and maintenance of OPM. Please see his link in the last comment of the thread for the download. The new thread for Outer Planets Mod can be found by following this link: https://forum.kerbalspaceprogram.com/index.php?/topic/184789-17-outer-planets-mod-v224-27th-may-2019/
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
UPDATE Nothing major, just made Sun textures PNG for OpenGL users. Links in the OP. @Angel-125 I couldn't reproduce your issue, unfortunately. Can you try a fresh, basic install of just SVE and SVT with the latest Kopernicus and dependencies?- 1,019 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
UPDATE Nothing major. Just made the Sun textures PNG because OpenGL systems did not like the sun in DDS format for whatever reason. Links in the OP. -
[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Hmm, I wonder how that happened? lol Thanks! EDIT: The day length multiplier is actually correct, what you need to do is set your game clock to 24 hours in the settings or use kronometer.- 310 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Sigma will be brought up to date.- 7,371 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
In the body node The auto function does not work properly. It still seems to track Grannus for whatever reason. Setting the panels to track Ciro is easy enough, but I feel your pain. Apparently, this is also the issue when you just add a second star to the stock system too according to sigma88. We will need to make some proper bug reports and post them in the issues section on github. The goal was to have the panels select the star that provided the most ec/s but I think the signals got crossed and it's choosing the star that provides the least ec/s -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
It works fine. Its Sigma Dimensions that broke with the latest Koernicus update. Sigma knows and will fix it soon im sure -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Its still a thing, but with the latest Scatterer, some sacrifices had to be made to make SVEs clouds work properly. The orange sunset is visible from the surface, but its so subtle in scaled space its practically unnoticeable. The scatterer dev knows of the issues but he is taking a break from KSP, and hasnt implemented a fix yet. I can fix it from my side, but only doing it in a way i find unattractive, so i will just wait for the fix from scatterer. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Also, Sigma Dimensions broke with the latest Kopernicus update. That may be the issue. EDIT: Getting clarification now: Stand By @symmeclept Sigma Dimensions breaks Kopernicus at the moment. confirmed.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Works perfectly fine. I ran it all morning.- 7,371 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
GPP works perfectly fine with the latest kopernicus. I ran it all morning. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
The terminator is like that by design on Kerbin.Scatterer using the laythe cfg is normal and isn't actually being used. It does not give planets a blue tint. It's just a bug in scatterer. Scatterer doesn't play nice with module manager, and that's a product of that. Looks like that answers your questions. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Some things don't need to have literal translations. Technically, they are names- 7,371 replies
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[1.2.2] E.T. - Extreme Textures (RSS)
Galileo replied to ufindbatman's topic in KSP1 Mod Development
I was blunt, to the point, not rude. The way it come across depends on how you read it. It's easy to take typed words out of context. Enjoy your day -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@Yemo Yeah, when I did my testing, that's what I ended up doing. It worked great. If you were to include that it would be greatly appreciated! Thanks!- 7,371 replies
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[1.2.2] E.T. - Extreme Textures (RSS)
Galileo replied to ufindbatman's topic in KSP1 Mod Development
Ok, whatever you say lol -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Kopernicus 1.3.0-7 just went live. GPP shouldn't require any changes. It fixes solar panels tracking the wrong star for those that are interested in that sort of thing- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yep- 7,371 replies
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It's a very known thing with scatterer. The ExperimentalViewDirOffset was implemented to fix it, but it didn't work exactly. The name of the parameter has the word "Experimental" after all. There is nothing you can do except ignore it for the time being. Sometimes doing a scene change can make it less noticeable
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
If you are experiencing this issue without Kerbal Konstructs, then adding it won't fix it. You have to post logs and a screen shot of your gamedata. If you are running a ton of mods, you'll need to strip it down to only GPP and its dependencies and see if the issue is still happening.- 7,371 replies
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[1.2.2] E.T. - Extreme Textures (RSS)
Galileo replied to ufindbatman's topic in KSP1 Mod Development
Why why would anyone try to read this? The inconvenience with your post is trying to read it without getting a migraine. Change your font. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
What version of Kerbal Konstructs are you using? That was an issue with an older version. If you verify that you have the latest version, I'll need you to click the "how to get support" button in my signature- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Hox was just a random name with no meaning behind it, really. Gauss was the first body made in the GPP system, before the Greco-Roman theme became apparent and was indeed named after the mathematician. That's why it's a little different.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
But it looks good...- 7,371 replies
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there is no reason for someone else to pick this up yet, as it works fine in 1.3 and will likely work fine in 1.3.1. As for the licensing stuff, you just have to read the licensing definition linked in the OP