-
Posts
7,298 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Galileo
-
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Ok, so tonight I was also not able to get to my PC. My wife is shipping off to basic training in a week, so my daughter and I have been spending as much time together with her as possible, and tonight ran a little late. I will get to it as soon as I can.- 1,019 replies
-
- 1
-
- kopernicus
- svt
-
(and 2 more)
Tagged with:
-
Part of the KSC missing in Galileo Planet Pack
Galileo replied to Aerograde's topic in KSP1 Mods Discussions
Will need more info. See my signature for a link on how to get support. Also, post in the GPP thread when you have issues. Mod devs don't always surf the unread threads section. I happened to have seen this in passing. Otherwise your issues will most likely go unseen and unanswered. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yep that's a common annoyance with the SETI mods, I find. Personally I think it touches far too much, basically forcing you to only use SETI.- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
I wouldn't say it isn't recommended, but it's just easier to use RangeMachines version for the time being.
-
It's works with stock as well. It's called Kerbal Renamer. You can find it in the RO repo.
-
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I haven't had a chance to boot up ksp, but I will this evening.- 1,019 replies
-
- 1
-
- kopernicus
- svt
-
(and 2 more)
Tagged with:
-
This mod is in heavy development and isn't exactly ready to be used as an everyday mod. It's more of a modders tool at the moment, letting developers of old textures get updated for the eventual complete version of TRR. If you aren't making your own textures and you are just trying to use the older ones, use RangeMachines 1.3 version here: https://github.com/RangeMachine/TextureReplacer/releases It still uses the old structure and directory.
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Did you install GPP_Secondary? Because that is exactly what GPP_Secondary does. From the install instructions: GPP Secondary This new addon mod makes GPP into a distant non-primary system- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Hmm, that's either an issue with the sun in Kopernicus or it's a scatterer issue. I'll install the visual mods you have and see if I can replicate.- 1,019 replies
-
- 1
-
- kopernicus
- svt
-
(and 2 more)
Tagged with:
-
How to export dds textures
Galileo replied to Mrcarrot's topic in KSP1 Modelling and Texturing Discussion
DXT1 does not have an alpha layer and cannot do transparency, which is fine for maps with out it. I made a mistake in my last comment. DXT5 is needed for maps with transparency. Maps without transparency should use DXT1 to keep file size down. Either will work technically, but if you are conscious about DL size, it's good practise -
Whoever told you that, doesn't know what they are talking about. SVEs cfgs are done through ModuleManager. They disable scatterers default cfgs and implements its own. OPMVO was developed to work within SVE. So "stacking" is fine. You just need to wait for an update. SVT is irrelevant in this instance, as it doesn't use Scatterer or EVE and it's part of the "Stock Visual" mod set and was developed simultaneously with SVE. Basically, the mods themselves determine which ones take priority thanks to MM. You don't have to change anything. The only thing that won't work in this mod set is the default EVE cfgs, but SVE instructs you not to download them, so that shouldn't be an issue.
-
How to export dds textures
Galileo replied to Mrcarrot's topic in KSP1 Modelling and Texturing Discussion
I would only use DXT5 for color maps if you don't have transparency in the texture. DXT1 works great for textures without transparency and cuts the file size in half. -
How to export dds textures
Galileo replied to Mrcarrot's topic in KSP1 Modelling and Texturing Discussion
Nope, doesn't matter what video card, it's just a plugin tool for PS made by Nvidia. -
The SVE one?? If you are using SVE, why wouldn't it be that one? I have seen you post about this the last couple of days, and the only thing I can think of is that you aren't actually on 1.3. The latest scatterer version absolutely fixed the floating terrain. I haven't seen a single report of it since 0.0320b came out and if I have, it was was always the user was on the wrong version. Also, I don't think you have posted any logs yet, so I haven't been able to look at what version you are using.
-
Probably the same, unless there are multiple volumetric cloud layers, which would cause heavier losses. SVE uses only 1 volume layer on all planets that use them to keep performance high. Scatterer is the same anywhere you go. SVE disables the water refractions, since they are not optimized for performance in scatterer yet and cause a huge loss in fps. Basically, unless you use something like Para-Sci visual pack, or another pack like it, most visual packs will pack the same punch roughly since they are all implemented by the same base dependencies.
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Well, since the KSPedia pages are images, you won't be able to translate them without recreating them as far as I know. I have not looked into whether they can be translated otherwise- 7,371 replies
-
- 1
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I'm fairly very "Droops" is a biome, but the first example is missing a word @Three_Pounds pull requests are fine- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
Yeah mine only work with scatterer. The one in your screenshot looks like the default scatterer flare
-
[1.12.2] BARIS - Building A Rocket Isn't Simple
Galileo replied to Angelo Kerman's topic in KSP1 Mod Releases
Hey @Angel-125 I was playing around with the latest BARIS today and noticed when I disable the requirement for materials for repairs, I still get a window that pops up when something breaks say it will cost X amount of material to fix the part. It may just be a false positive as I haven't actually checked to see if I really need the material. This was in a stock, modless game (besides Baris). It hasn't been a bother to me, I just happened to notice and found it odd.- 571 replies
-
- baris
- part failures
-
(and 1 more)
Tagged with:
-
[1.4.x] Stock Launch Pad V1.0.2 (Abandoned)
Galileo replied to sciencepanda's topic in KSP1 Mod Releases
Any word on the relaxation of the license? Even if you don't feel like updating it anymore, a relaxed license would allow someone else to continue this. That is, if you don't still plan on updating.