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Everything posted by Galileo
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[RELEASED] After Kerbin [AfK] - Billions of Years after Stock
Galileo replied to Gameslinx's topic in KSP1 Mod Development
No, you didn't come across as rude. I just don't want to continue a conversation with someone who already has it all figured out If you don't think those are the stock cfgs, that's fine, I won't argue with you. -
[RELEASED] After Kerbin [AfK] - Billions of Years after Stock
Galileo replied to Gameslinx's topic in KSP1 Mod Development
Ok, man. -
[RELEASED] After Kerbin [AfK] - Billions of Years after Stock
Galileo replied to Gameslinx's topic in KSP1 Mod Development
Kittopia pulls the cfgs from within the stock game. That is what they are. If you would like to have a discussion with the kopernicus devs, I can set that up. -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I have reuploaded SSRSS v0.0.3.0 with the fix for scatterer and the latest SD. Just redownload and install and things should work fine now- 598 replies
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[RELEASED] After Kerbin [AfK] - Billions of Years after Stock
Galileo replied to Gameslinx's topic in KSP1 Mod Development
It's not just to translate it. Its how Squad makes the science reports work grammatically now too. Without it, a science report my look like "You have taken a surface sample from a _____________ " That blank could either be a wrong name or it could could look wrong like "You have taken a surface sample from a Minmus" Clearly, you didn't take a surface sample from "a Minmus". It should be: "You have taken a surface sample from Minmus" displayName is required to fix those issues. read through the stock cfgs. located here: https://github.com/Kopernicus/kittopia-dumps/tree/master/Configs That will give you an idea of how display name should be used. -
[RELEASED] After Kerbin [AfK] - Billions of Years after Stock
Galileo replied to Gameslinx's topic in KSP1 Mod Development
All planets can be localized. I have GPP localized. If you are just renaming a stock body, like you do in moonreorganizer, you will need cbNameLater AND displayName. The reason is because the stock cfgs have their own displayName in the cfg and if you don't overwrite them, they will display the stock names. dispplayName is not exclusive to Kopernicus as stock uses it as of 1.3. Kopernicus just allows you to change it. If you don't have displayName for a renamed or new planet, science experiments wont work right and crew reports and other science reports wont display correctly. Its necessary for localization. I recommend you look through GPPs cfgs to get an idea of how localization works and how cbNameLater/displayName works. -
[RELEASED] After Kerbin [AfK] - Billions of Years after Stock
Galileo replied to Gameslinx's topic in KSP1 Mod Development
cbNameLater does work in 1.3. I use it in multiple mods... displayName is needed for localization purposes, so yes, they work best together.. just because you can't get it to work in your mod, doesn't mean it doesn't work.. -
[RELEASED] After Kerbin [AfK] - Billions of Years after Stock
Galileo replied to Gameslinx's topic in KSP1 Mod Development
That only changes it on the surface for localization, while in other part of the game it will still be referred to as Kerbin. cbNameLater is what you want. -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Because you need to use an older version of sigma dimensions. SSRSS has not been updated to work with the latest version.- 598 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Nope, also looks good in stock scale. The advanced settings is the same thing as the stock presets. They are meant for the stock scale but do help in larger scales too. Big difference though, no???- 7,371 replies
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You have to use RangeMachines version of the original texture replacer if you are going to use the old version. It's linked in the OP. It's also on CKAN.
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Gaelean Space Agency: Mission Patches, Screenshots and other Artwork!
Galileo replied to ThreePounds's topic in KSP Fan Works
Historian I'm pretty sure -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It's a terrain detail preset.- 7,371 replies
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[1.4.0 - 1.5.x] Audio Muffler Redux [v2.6.1] (2018 May, 7)
Galileo replied to Ser's topic in KSP1 Mod Releases
I did some testing a month or so back, just checking compatibility between ship effects and audio muffler, and indeed there is some major fps loss with audio muffler installed. I would have never thought it to be this mod, but after going through each mod one by one and removing them, audio muffler turned out to be the culprit. With audio muffler alone, it brought my pc with a i7 and 980ti 32gb of ram to a crawl. I can try to present as much info as I can the next time I load up. i don't use ASET, so I'm unaware of an issue there. My testing was strictly with audio muffler. -
They work fine together as they don't touch anything the other changes.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
EDIT: Saw your post on GitHub- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
^^^^^^^^^^^^- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Because you need to remove it everywhere, not just the Grannus cfg.- 7,371 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
It's a known scatterer bug and you don't have to quit. You can simply enter and exit a building. Might take a couple of times, though. -
Gaelean Space Agency: Mission Patches, Screenshots and other Artwork!
Galileo replied to ThreePounds's topic in KSP Fan Works
AI files are Adobe Illustrator files. They are vector images. You'll need to open them in adobe illustrator, edit them to your liking, and export them as a png or jpg to use them in game. -
Yes and yes. Make sure you use the Kerbal Konstructs latest prerelease.
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No, GPP forces all bodies to load on demand, meaning the textures and resource heavy things won't load in game until you are close enough. Saves quite a bit of ram and memory.
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Galileo's Planet Pack. It's now available on CKAN. Just make sure you install GPPSecondary too. It puts GPP beyond Eeloo as a secondary star system.