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Everything posted by Galileo
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Are you using my 1.3 patch posted a few comments above??
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Yeah, they will work just fine
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[1.1.2] Real Solar System Expanded (0.14.0)
Galileo replied to ImkSushi's topic in KSP1 Mod Releases
I wouldn't use that version. The cfgs for this would need to be changed a lot for that version. Try 1.2.2-4, -5 or -6 if that doesn't work post a screenshot of your gamedata and your output log and I'll take a look. -
[1.1.2] Real Solar System Expanded (0.14.0)
Galileo replied to ImkSushi's topic in KSP1 Mod Releases
What version of Kopernicus are you using?? -
[1.1.2] Real Solar System Expanded (0.14.0)
Galileo replied to ImkSushi's topic in KSP1 Mod Releases
It's already 1.2.2 compatible or should be anyway -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
This is an SVT issue not a kopernicus one. I'll fix it when I have time -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Yep this is how GPP does it as well. It's a pretty cool effect. I think its does a good job in lieu of an actual axial tilt feature -
There hasn't ever been a "delete post" button on these forums.. at least not since I joined. Mods typically don't delete posts either unless someone was over the line or if people attack each other personally in a thread. Other than that, the closest you can get to a deletion is editing your post, and deleting everything within it. The post will remain, but the message won't be there. I happen to like the new changes, especially how much easier the forum is to navigate and use on a mobile device. What's good and bad about the update is subjective and will vary person to person.
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This is due to you playing on a Mac or Linux machine and all of the textures for this mod are in a PluginData folder. Remove the textures to another folder (you can name it anything) and fix the paths to the textures in the planet cfgs. Or you can convert all of the textures to PNGs and changes the extensions in the texture paths in the cfgs.
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Sorry, it's not more obvious. My fault. This should work. Just drop the cfg into your GameData folder. RSS PATCH FOR 1.3
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Just do it against the master for now. The localization branch hasn't been touched in months and we have changed/added a lot of things since then- 7,371 replies
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Procedural Start This is a simple set of MM configs that make all the parts and sizes from Procedural Parts available from the start of game. Kinda cheaty, but fun! (If you use this, your secret is safe with me! ) Requires: Procedural Parts (obviously) Module Manager DOWNLOAD To Install: Once you install the required dependencies, just drop the ProceduralStart folder anywhere inside of your GameData folder. License: Open Domain
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
**insert joke about going at night**- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Can you update this to 1.3.0-6 please? Thank ya!- 7,371 replies
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Galileo replied to Angelo Kerman's topic in KSP1 Mod Releases
Hit Esc and go to Settings/ Difficulty Options click BARIS then make your changes. You do not have to go back to the main menu ever. It says this in the window that opens right at the start of a game. Read that, and you would know.- 571 replies
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