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KSP2 Release Notes
Everything posted by Galileo
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A lot of changes are needed for kopernicus. If you break everyone's games, I will be pointing people to you. This is likely the most frowned upon thread I've seen in a while. License permitting or not. There are reasons some mods have not just recompiled.
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Kopernicus Space Center Help
Galileo replied to Linktopia's topic in KSP1 General Mod Development Help and Support
If you are reparenting Kerbin, or moving the KSC to a different body that orbits anything other than The Sun, you get bugs, much like the one you are seeing. There is nothing you can do to fix it except moving the body's orbit back around the sun. It's a well known bug, and that's why you don't see very many planet packs that do that. -
@G'th Laythe is not longer the vacation destination it is in the stock game. It's rather gloomy and It is boiling with Subaquatic volcanoes, with clouds residing near sea level. It's also grey lol
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[1.7.3] G'ths Visuals for General Gameplay - JNSQ and Stock
Galileo replied to G'th's topic in KSP Fan Works
Nope not at all. Clouds won't change. -
Blank altitude meter 1.8
Galileo replied to Fierce Wolf's topic in KSP1 Technical Support (PC, modded installs)
If you adjust the UI scale this happens. Squad is aware, apparently. -
I mean, the chances are pretty good that the forum title won't change considering it's been 3 years. Have you even checked the GitHub repo linked in the OP?
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The game updated yesterday...
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[1.7.3] G'ths Visuals for General Gameplay - JNSQ and Stock
Galileo replied to G'th's topic in KSP Fan Works
There are some major changes coming to JNSQ shortly. Shouldn't cause you to change anything KS3P wise, but you may want to wait to get the full effect -
Thank you, Waz.
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But if it's any consolation to those willing to wait, we are going to push another 1.7.3 update soon. A 1.8 verison will take some time, unfortunately.
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Do you have Kerbal Konstucts and Omegas stuff installed?
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That's normal. I see you have astroid day installed, but just so you know, that mod became part of the stock game a long time ago. You having it installed is pointless. -
Link us to your output logs. Crash logs won't be necessary.
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Indeed
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Except the developer for Kronometer is a dev on the team that made JNSQ..
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It wasn't, unless you have Kerbal Konstucts installed. It is replaced by a new airfield with KK. If you want the original back, you will need to uninstall KK.
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Hmmm try deleting the body caches. Other than that, I think I know what would be causing that. I refuse to use KK, so I likely would not have caught that issue.
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@lajoswinkler in what way was OP wrong? Did you read his post? He just stated that he noticed fingers, and he even alluded to the fact that kerbals always had fingers. He's just pointing out that the hands are now covered with proper gloves, and not just mitts and would like to know how kerbals will use their fingers. What point are you trying to get across? @Robonoise I think the fingers will just be aesthetic to add some finer details to their animations.
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Looking for a mod - not sure if it actually exists or not.
Galileo replied to Chia's topic in KSP1 Mods Discussions
Textures Unlimited. -
Wanderer's Planet Pack - V0.76.3 Beta (KSP 1.12)
Galileo replied to TheWanderer05's topic in KSP1 Mod Development
You can make them "undiscoverable" in the tracking station and also hide their orbit line. All in kopernicus. magic.- 83 replies
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You didn't uninstall using the uninstaller. Follow the instructions here. Read the part that starts with "oh yeah"