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Everything posted by RA3236
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Aaaaand... Biiiig....
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I got mentioned. @Claw.
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Banned for changing your avatar.
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Now THIS is much better!!!! Unfortunately it can't be on SCF anytime soon, due to the fact I'm not the main maintainer and a similar design has already been featured. Nothing beats a good explosion though!!!!
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RA3236's Kerbol Exploration Program - A career playthrough
RA3236 replied to RA3236's topic in KSP1 Mission Reports
I will, just testing ResearchBodies and the first part will be up. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
RA3236 replied to JPLRepo's topic in KSP1 Mod Releases
Sorry @JPLRepo wasn't thinking here.... -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
RA3236 replied to JPLRepo's topic in KSP1 Mod Releases
Umm, you are following this thread are you @JPLRepo??? -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
RA3236 replied to JPLRepo's topic in KSP1 Mod Releases
Here is a stupid question: how do you configure Research Bodies to be compatible with other planet packs? As in, how do I make a compat. cfg for Alternis Kerbol? -
Banned for stealing @SpaceplaneAddict's old avatar.
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10/10 LOTS of badges!!! (BTW the only reason why I'm here is because I want an opinion on my sig...)
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Okay, with that out of the way, welcome to the very first edition of SCF (AFAIK) that is early!!! It's probably still midday Thusday for most of you, but since most SCFs are slightly late I thought to do an early one!!! Note: I will double check for any new craft tomorrow and see if they are worthy of SCF showcase. It is early anyways... Note 2: I actually have a bad computer, so most of these I will not test, but rather go on commenter's opinions and the craft's aesthetics. If someone is unhappy with my decision, please PM me so we can figure something out. And with that out of the way, @castille7's Island Express Pack!!! You could say that is the very first craft I ran into, and the pack looks absolutely awesome! I would look at this on my own the writing of this!!! And now @CrashTestDanny's Massive Fuel Depot!!! Since Imgur albums seem to be messing up, you'll have to check him out yourself!!! Not exactly a shared craft, but the laughs were too great!!! @Redshift OTF's Aircraft Carrier!!! An extremely huge (900 parts) build, I wasn't game on trying it, but any aircraft carriers automatically wins my vote! It even has a space for parking planes AND a viewing tower!!! Note: I am not responsible for any type of melting to do with the craft @duk's Constellation Mars Lander! Not exactly my choice of useful things, although I have to like the looks and compactness of the design. It seems to be able to carry his Weasel, which is a nice addition to the craft! @Llaminadura's (I hope I got it right...) first craft showcased on the Exchange is also worthy of being here, as a good lander never quits to impress me. A first craft using Vens Stock Revamp, it looks very cool, so check out their thread!!! And that's all for this week, as I said I'll double check tomorrow for more craft in case and post the great ones below!!! I may do SCF FIAus again one day (probably not this year , but for now I think I'll rest. ======================================================================================= And it seems @Llaminadura seems to not be a native English speaker, so I'm impressed by their courage on posting here. This got merged didn't it...
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Okay, I'm writing SCF as we are speaking, so this will be QUICK. @Kopernicus:AFTER[SigmaBinary] { @Body[-] //the barycenter's name. It will probably be Body1Body2, or KerbinMun for example { %Rings {} //add whatever } }
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Its only been two days. Oh shoot, I need to start work for SCF...
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Banned for trapping yourself in the forum games.
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Yep. Just make the barycenter and make a MM cfg.
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ummm.... iPad chrome does not do this.
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Nil. @Augustus Nope.
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
RA3236 replied to rbray89's topic in KSP1 Mod Releases
Not an English speaker, eh? I'm guessing Japanese (I know some basic Japanese). News flash: My computer died. -
Vote on Upcoming Star Wars mod features
RA3236 replied to KSP Bros KS's topic in KSP1 Mods Discussions
They didn't actually say there was a hyperdrive in the planet. Although, since the stars were depleted, the planet must be able to move. -
Update 0.0.5 released. Changelog at SpaceDock. Now supports Sigma Binary!!!