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swjr-swis

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Everything posted by swjr-swis

  1. Ah yes, the good ole 'cannot deploy while stowed'. 10 years of KSP and we're still having to work around that amazing invention. Because we really needed to be prevented from opening things inside an enclosed space. Meanwhile, we have always -and quite happily- been allowed to 'deploy' anything we want as long as it's clipped inside a fully solid part...
  2. You separate these as if they're different things, but all of those are 'like KSP 1'. I just want a tech tree that actually makes sense - a fully decked out pressurized space-worthy command pod is 'invented' before a thermometer, a wheel, a ladder, or even a basic steel plate?? Basic structural parts should exist from the very start. Progress from rolling equipment, to flight, to orbit, then whatever we need to go beyond. Learn to walk before you leap. The rest of the mechanics can remain much as they are, I don't feel strongly one way or another.
  3. Very interesting designs. You mentioned that this was 'while you were waiting', so that may be the entire explanation , but I do wonder: why so much wing? Prompted in part by this question, I wondered... and ended up extending one of my older cargo designs into a full CRG-100 + ramp, mostly just to test how lean I could make it and still retain good performance. Testing with 51t of cargo. Cruising mach 4.1 @ 18.7km. With 20t cargo (more typical for rover/base modules), cruise altitude is 20.8km. Full album: https://imgur.com/a/GoKNZ7r Craft file: https://kerbalx.com/swjr-swis/Transport-4b
  4. That tail section is perfect... wish it was a stock part.
  5. Three cheers for Dick, Amelia, and their support crew! And a warm welcome back to Newgas - your long service is appreciated.
  6. Please do! The planes are what matters in this challenge, not the carrier. You don't need to actually build or use a carrier to prove your planes' capabilities - you can use the section between the SPH and the runway as a replacement, like I did.
  7. There's a dedicated thread for Spacedock in this forum - you could ask there. But keep in mind it's an unpaid volunteer-run website... they have lives and work to tend to.
  8. Instead of taking some action based on a poll with questionable representation... why not simply make that (or any, for that matter) notification optional? That way it's left to the users to decide if and/or when they want to get any notification.
  9. Predicted CRTC statement, 10 years from now, after sparking some heated debates: "Sorry, eh?"
  10. There's reasons nationality is considered PII (personally identifiable information) in privacy regulations, and storage and disclosure heavily regulated. Aside from the website and its owners getting into pretty dicey judicial hot waters, it really wouldn't do any of the positive things you hope for. That you think your language needs to be dumbed down based on what flag appears on your audience's shoulder is ironically a perfect example of why this is a bad idea. We're all one human race, united in our fascination for tiny green space people launching fiery rockets. Let's leave it at that.
  11. Unfortunately no. Would be nice if it remembered and restored camera zoom and angle when switching back to flight view. Always wondered why it doesn't. It took them a few years, but eventually they did make the tooltip/hover information in the map view capable of persisting. So who knows... it may still happen in a chance update that camera zoom/angle from flight view will be made persistent too.
  12. Made a small carrier-grade jet for @chadgaskerman's naval aircraft challenge. I'm on a renewed Juno spree lately, and this challenge called for minimal stowing dimensions, so it seemed fitting to also make it Juno-based. The limited thrust made it somewhat of a challenge to achieve short take off capability, but the research lab came through for us. Slow controlled approach, low stall speed, fast deceleration on touch down, sturdy undercarriage, all goes without saying for a carrier jet. But it is also a highly maneuverable craft, able to maintain mach 1.8 at 15km for long-range reconnaissance. Showing some of its capabilities: Testing practicing the short take off and landing: Pics or it didn't happen: All yours for under 25k. A treat to fly on long range missions. Chance alignments are fun. More pics and details: https://imgur.com/a/CS8Q2PQ Craft file: https://kerbalx.com/swjr-swis/Arret-1N
  13. Here's an entry built around a Juno power-plant. Somehow the 1.25m cross-section engines just seemed oversized for a plane of these dimensions, so I wanted to try something using Junos. I don't have an easy way of deploying a carrier, so I did my STOL testing on the fueling chevron between the SPH and the runway. It will take off and land within the distance from inside the chevron to the fall-off of that 'runway'. It maintains very high maneuverability down to a stall speed of less than 30 m/s, while being capable of circumnavigating on its default fuel load at mach 1.8 @ 15km. Stowing dimensions of 8.5m x 6.5m x 2.7m. Video added to demonstrate take off and landing: Some teaser shots (full album with more details linked below): Full album: https://imgur.com/a/CS8Q2PQ Craft file: https://kerbalx.com/swjr-swis/Arret-1N
  14. The link I posted was just the first search hit of the kind of deals I mentioned.... not an endorsement of a specific software package. It may not be the best fit. Doesn't Vegas support plugins/filters - just like After Effects/Premiere, Final Cut, etc? I realize though that that means it wouldn't be the video editor itself doing it, so my comment is out of place. I'll scratch it.
  15. [wrong example apparently. carry on] ..use video editing software, which is designed exactly to handle/correct many of these things. I get that people are loathe to spend money, but seriously, this is what video editors are for. And if you look around, you can get pretty good deals, no need to spend a lot. https://www.humblebundle.com/software/vegas-pro-discover-your-endless-freedom-software?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_1_c_vegaspro_discoveryourendlessfreedom_softwarebundle
  16. Docking ports are their own special kind of beast, as far as KSP parts go. There's a reason several mods make a special exception out of docking ports when doing wholesale MM patches (or welding). That thrustchair is really coming together. Professor X meets Aquaman.
  17. You've never had to deal with The Beast, young'un. Let me tell you a story...
  18. On the contrary: it's feedback from a -clearly- better pilot than I am. I would not expect this kind of design to win any handling prizes. It's a flying engine with a steel H-profile for a skid and an open seat. Pretty sure we wouldn't find anyone to insure this craft, let alone certify it.
  19. I am not surprised, that's exactly what I would expect if you do that. And it explains... ..this too: you're trying to fly it at a much lower altitude than I build it for, so yes, you end up having to 'trim too much' (or as you worded it, 'pronounced nose down') to force it to stay at that lower altitude. You're literally fighting the plane (with roll control too, I get the impression from the video). Hats off for that run. It also shows it's indeed capable of under 5 min runs when it all goes well.
  20. I ran it at full throttle, and it only flamed out moments before touch down on the KSC runway. I did however climb pretty steeply right from take off and leveled off at around 3km - at that altitude it uses less fuel and suffers less drag. Then on approach to the island, I first lined up, then pitched into a steep dive so I could throttle way back and flare at the last moment. Remember there's the thrust reverser as well. The most efficient landing requires engaging it (brakes) and then shortly burst throttle to shed speed. But the landing requires an almost perfectly level touch down... it's very stressy to get all that done at the same time. Like I said... perfectly level end of approach. I placed it there to keep the CoM balance, but you can't afford to bump or bounce in any way. Hmm, were you adding too much trim perhaps? If I remember correctly, at neutral trim, it wants to climb, no need to 'make' it rotate. Yes, both to help with the take off (to combat the frequent 'stumbling' over completely invisible bumps in the KSC runway), and to regain a natural tendency to flare up on that final approach, when I sometimes needed to Alt-X to completely reset all trim to have a sane last-minute setting and get it perfectly level a meter over the runway.
  21. Only when picking one up from Duna.
  22. Yes, I've tried this one for good effect (my submission numbering may give a clue as to a number of unsubmitted entries). I ended up not using it due to it still being one part more than I needed. They're also rather expensive, although I wasn't going to lose much on that account anyway. But it works!
  23. Somehow... I highly doubt this... *any* of what we're doing here... is in the way they intended. https://i.imgur.com/1400OgM.mp4 (how I picture KSP devs more than once watching us use new parts/features they just added to their game)
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