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Pointblank66

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Everything posted by Pointblank66

  1. I noticed an issue with BDB when I have Tweakscale installed and the RF configs for BDB. For some reason there are a handful of parts this weird slider is unusable and a slider which does not function well. The installed modlist is in the spoiler tag https://imgur.com/u9bXgbB So to explain the problem a bit more, the first scale slider where the does not scale like it should with Tweakscale. Instead it only switches between 2 and 4, and without any sort of suffix so I can't see what the actual size is. Also if it is set to 4, when ever I press in the bad it automatically scales back to 2. again without any suffix so no way of knowing what the scale is. The second scale slider is basically unusable. The arrows buttons do not work and the clicking in the slider does also do nothing at all. Not sure if a Output log or a KSPlog is needed. So please say so if you need those too.
  2. Does anyone know of a config for the MK3B Pandora spacecraft that adds the ASET/RPM IVA props on the cockpit panel? Or does that have to be made yet?
  3. That is the thing, I can keep the RF Stock config for Probes Plus and still use the RF fuels, ASLONG as I remove the "@MODULE[ModuleRCS*]" Modules. I think the reason why it conflicts is bc it already has a RCS module installed in the config as seen below Idk how it conflicts tho, cause in the past both modules worked fine together with no major problem
  4. I have found the problem. @akron The problem seems to be with a module that is being added to the RF stockalike config for Probes Plus. So as I suspected, it is definitely RF that is the culprit. Removing the above mentioned module fixes the problem.
  5. I only deleted them on a test bench installment just to check. Okay I will try, I'll let you know if that works, EDIT @akron Okay so I tried removing the RP config. that did not work. What did work tho was the Stockalike RF config. So something in that config file is creating those plumes
  6. Those 2 folder come with the RF installment somehow. I removed them manually but the plume effect is still there.
  7. @akron Well only one engine has this problem too, which is the Linkor Service module. But only the RCS ports on it have the problem. The engine bell itself does not show the plume. All the other engines are fine too. I have traced it back to Real fuels since I have not installed real plume seen in the second imgur link. Maybe RF has something of RP related installed with it but what it is, I have no idea. I also posted the problem over on the RF forum post but so far no reaction
  8. I seem to have found a problem with Real Fuels and Probes Plus. About half of the engine parts are showing their plume effects when it shouldn't be active at all. Down below is a screenshot of the problem and the mods installed. And also a link with the KSP Log in it https://imgur.com/a/VHG3tnR https://imgur.com/a/Sp2hDqm https://drive.google.com/open?id=1e8BEMENKAaeDLO0ZQC-tONLHiDFNsV6q
  9. I seem to have found a problem with Real Fuels and Probes Plus. About half of the engine parts are showing their plume effects when it shouldn't be active at all. Down below is a screenshot of the problem and the mods installed. And also a link with the KSP Log in it https://imgur.com/a/VHG3tnR https://imgur.com/a/Sp2hDqm https://drive.google.com/open?id=1e8BEMENKAaeDLO0ZQC-tONLHiDFNsV6q
  10. How do I make a config patch for a engine part that needs to use Hydrazine instead of the stock monoprop?
  11. Welp, that is sad, I really liked the textures of it.. Couldn't really find any patch notes about it too. (Maybe I looked over it) I hope he will expand the texture pack to more parts I tried it and it does kinda look like the old version yes.
  12. Anyone here who can help me out identifying these deprecated parts? I would like to use them again for a different station project but I feel like these parts have been removed or completely reworked beyond recognition.(See attachment below in the spoiler) I would like to know if those parts are still available somewhere and if I can still get them is the colours like they are in the spoiler, so gray and beige-ish
  13. I've installed the latest version of CKAN a few days ago, but I found out that after I restart my computer that CKAN does not want to start up anymore. I traced the problem to the GUIConfig.xml where as I delete that file CKAN does want to start again. I am not sure what the specific problem may be within that file but for now I have the settings like this in the xml file: <?xml version="1.0" encoding="utf-8"?> <Configuration xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <CommandLineArguments>KSP_x64.exe -single-instance</CommandLineArguments> <AutoCloseWaitDialog>false</AutoCloseWaitDialog> <URLHandlerNoNag>false</URLHandlerNoNag> <CheckForUpdatesOnLaunch>false</CheckForUpdatesOnLaunch> <CheckForUpdatesOnLaunchNoNag>false</CheckForUpdatesOnLaunchNoNag> <EnableTrayIcon>false</EnableTrayIcon> <MinimizeToTray>false</MinimizeToTray> <HideEpochs>true</HideEpochs> <HideV>false</HideV> <RefreshOnStartup>false</RefreshOnStartup> <RefreshOnStartupNoNag>false</RefreshOnStartupNoNag> <RefreshPaused>false</RefreshPaused> <AutoSortByUpdate>false</AutoSortByUpdate> <ActiveFilter>1</ActiveFilter> <SortByColumnIndex>1</SortByColumnIndex> <SortDescending>false</SortDescending> <HiddenColumnNames /> <IsWindowMaximised>false</IsWindowMaximised> <WindowSize> <Width>1024</Width> <Height>911</Height> </WindowSize> <PanelPosition>636</PanelPosition> <ModInfoPosition>404</ModInfoPosition> <WindowLoc> <X>104</X> <Y>104</Y> </WindowLoc> </Configuration>
  14. So if I'm correct it is being worked on to fix this error or bug or what ever it is?
  15. So this means that B9 resource switching will we be disabled or does it also include B9 Part Switch? I'm not sure if it is one and the same thing.
  16. There are mod devs that release their mods bit by bit or in parts for redundency reasons, Just so the users can fall back on something. Aight, I'll sit tight for the release
  17. @blackrack Is this the atmopheric bug, where the scatterer atmosphere disappeares between certain altitudes, fixed yet for Galileo's Rescale? Iirc wasn't that something on the list of stuff that would be fixed for KSP 1.5?
  18. So I got this same problem again, now in KSP 1.4.5. I am using scatterer v0.0331b in combination with AVP, EVE(Dependency for AVP) and Rescale 6.4x with it's latest dependencies. The altitude where it starts and stops is the same. If I need to add some sort of log file, let me know where I can find it(if has to be a specific log) of if it can just be the standard ksp log.
  19. How do I apply the skybox textures made by Poodmund?
  20. I have used the latest version ProbesPlus in the past with 1.3.1 and it worked fine. I just needed to use the dependencies that were patched for 1.3.1. I'm gonna check on 1.4.x if that gives the same problem. I'll let you know what the results will be
  21. I also forwarded the problem to Akron, who manages ProbesPlus. This is what he said: So from what I understand is that he is using Firespitter instead of TU And the problem I am getting is that it adds a slider?(same slideryou can change the amount of fuel in a tank) to select the texture for his parts instead of just only buttons. But since TU uses another syntax, and probably overrides Firespitter bc of that, it gives an error that says *Textures not found* and when I press one of the buttons it resets to default
  22. Recently I have installed SSTU, though only the solar panels, and the other mods that came with the .ZIP file. What I noticed is that TU is conflicting with ProbesPlus. Is SSTU dependent on TU or can I remove that?
  23. Yes I am using TU in conjunction with SSTU, iirc it is one of the dependencies of SSTU.
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