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He_162

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Everything posted by He_162

  1. Real one does 94 m/s, but keep in mind it is violently uncontrollable at that speed in-game, so the max "safe" speed is 70 m/s, but it can survive a crash at 80 m/s if you don't roll. That being said, I'm working on it!
  2. Update on the Porsche, I finished that design, and uploaded it as version 1.3. It has some performance issues I wish to iron out, such as body lift causing the craft to veer left or right at high speeds (70+ m/s) and this was somewhat fixed by clipping some elevons in the frame in places, but it still isn't a fix. Any help?
  3. v1.3 added! https://kerbalx.com/He_162/162--Porsche-918-v13 -Body redesign -Improved control (not as good as v1.2 though) -Top speed now 100 m/s (will improve in the next variant, this was released extra early)
  4. Any tips for my Porsche 918 Spyder replica? (Version 1.3) I'm looking for some criticism on the new body design before release, rear bumper is unfinished, and the dash is not either, so ignore that for now. Changes: -Complete overhaul on body -boost flaps added -More power -Handling tweaked
  5. You took smooth to a whole new level!
  6. I usually use open broadcaster software (OBS) Studio. These keep the game more or less stock right? I'm trying to not use modded parts so anyone who wants to can download my craft without having to get mods.
  7. I'd like to start recording videos in KSP now that I've got more than a Pentium (Upgraded to a 6 core) Anyway, what mods would you use (I can do any visual mod, my stuff is beefy enough to take it now) so I'd like some recommendations
  8. Also check out my version with a spoiler! https://kerbalx.com/He_162/162--Blackbird-Spoiler
  9. Just added the Blackbird! -I will be doing a build video on the blackbird as well, stay tuned! Oh, and song suggestions for the video? I'm thinking something similar to this:
  10. Don't stop me now! A ksp music video! Ignore the editing skills, it's my first time using Resolve! Car:
  11. Turn fuel cells backwards, take out the electricity, and disable input to make yourself a nice black in color flat part, it could be used theoretically in SR-71 replica's as well as car replica's, etc, if made to a scale where they are applicable, as such:
  12. -=BLACKBIRD=- Designed for: Sharpness (visible) Speed (140+ m/s) Dark in design & Color DOWNLOAD :https://kerbalx.com/He_162/162--Blackbird COMPLETELY STOCK, NO MODS NEEDED, KSP 1.3 It stands alone among the rest, it flies through the night, and seizes victory! -=BLACKHAWK=- Designed for: Smoothness (visible) Speed (132 m/s) Dark in design & Color DOWNLOAD :https://kerbalx.com/He_162/162--Blackhawk COMPLETELY STOCK, NO MODS NEEDED, KSP 1.3 It stands alone among the rest, it flies through the night, and seizes victory!
  13. Working on my own car design, the main aesthetic I was going for was "smooth, sporty, but a little muscle" Let me know what I should do for the cabin!
  14. Engines moved inside chassis, and the rear bumper has been redesigned, it also now has a new spoiler to better replicate the stock out-of-factory one you get in real life rather than a custom wing. Also, handling has improved a lot. Top speed now 118 m/s, maximum stable speed seems to be 85 - 90 m/s, and in turns you lose a lot of speed, so maybe 30 - 40 m/s while turning.
  15. Moved the engines for my Porsche 918 into the fuselage, version 1.2 will be released soon, still a WIP as I'm trying to smooth out the looks more.
  16. Porsche 918 Spyder replica (WIP) Current Version: 1.3 VERSION 1.2 BELOW https://kerbalx.com/He_162/162--Porsche-918-v12 https://imgur.com/a/Riwgj Changelog: v1.0: -Main body created -Basic functionality added -Top speed 73 m/s (Never took a screenshot of this design) v1.1: https://kerbalx.com/He_162/162--Porsche-918-v11 -More aerodynamic -Body redesign -Top speed 117 m/s v1.2: https://kerbalx.com/He_162/162--Porsche-918-v12 -Engines moved inside -refined spoiler added (less weight, more aerodynamic) -Improved control and handling -Top speed now 118 m/s v1.3 (Current!) https://kerbalx.com/He_162/162--Porsche-918-v13 -Body redesign -Improved control (not as good as v1.2 though) -Top speed now 100 m/s (will improve in the next variant, this was released extra early)
  17. I have been working on a Porsche 918 Spyder recently, much different from my usual aircraft and heavy lifting endeavors. The spoiler, and jet engines are not stock! (Not offered when you purchase a production 918 spyder.) http://imgur.com/a/Riwgj Craft is completely stock as well, download it here: https://kerbalx.com/He_162/162--Porsche-918-v11
  18. Thanks for the information, I was just wondering what kind of aspects of craft were most well liked, and I see aesthetics seems to have as big if a fanbase as performance.
  19. It's pretty simple, what craft do people like seeing breaking new "records in KSP?" I understand that there is a limit to how fast a craft can be, how much a lifter can take to orbit, etc etc. What records do you guys like seeing broken the most, and what types of craft are the most enjoyable to see improved upon? Replica's, new designs? Rockets? Aircraft? Rovers? etc etc
  20. I don't know what seems to be off about it, but either the wings are a tad bit farther back than they should be or the fuselage is longer than it should be, I can't tell. But it bothers me... not an OCD thing.... but it still bothers me... hmm. It looks fine, just a tad bit off to me, I really do enjoy the rest of it, looks like a lot of hard work and effort to me! I'll enjoy seeing it when finished!
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