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He_162

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Everything posted by He_162

  1. You guys say "flavor" all the time like it's special >:) I prefer the following: Kinds, versions, models, and or designs. Yeah, not used to hearing a few tons of metal and electronics, and a little more firepower called a "flavor" but I'm sure the taste of jet fuel in the air when those things compressor stall (*on rare occasions) would give them some taste.
  2. I am preparing a launch of what I hope to be the final version of my 2000 ton lifter, It's got a low part count compared to any of my <1500 ton lifters. Pics of early test flights: (no explosions, the game just crashed mid flight.)
  3. Ever wanted to go almost 250x the speed of light? https://kerbalx.com/He_162/Lightspeed-craft-glitch Just turn on sas, all infinite fuel cheats, and hit space! (100% throttle) SO MANY G'S!!!!!
  4. As for the turboprops, I'm sure someone will beat the record over and over, they will say it's not possible, and then someone will beat it. I made a 1000 ton lifter, I gave up making my 1500 ton, but, sooner or later, I kept trying... and when I did, it became possible! I believe in the same way that I will keep trying to develop a 2000 ton lifter, you guys will make mach 2 turboprops!
  5. I have put two small rockets on the ends of the wings and made it to mach 5 at 14,700m, fired them successfully, and guided them to a target at 20,000m, as well as sea level, keeping at least mach 3, and making direct hits. More wings = more drag = less speed = lower top speed Less wings = less drag = more speed = faster, better plane!
  6. It's got an airbreak, and it can drop missiles before they fire, I'd be willing to bet they wouldn't even need to have an engine to maneuver into a fighter at that speed. That would be a waste of such a nice aircraft! Of course flying at that speed it may just survive. That's not intercepting, that's racing!
  7. -=Rk=- RK-12 fighter interceptor Mach 5 Who needs to be maneuverable or stealthy when they can't even hope their missiles will gain ground on you? https://kerbalx.com/He_162/Rk12 Mach 4! (Don't go to mach 5 unless you are above 14,500m, have the radiator enabled, and have a kerbal who is less than 100% stupid. *warranty void if kerbal surpasses mach 5 whilst in the cockpit below 16,000m. *warranty void if vehicle surpasses mach 5.15 *warranty void if training wheels detonated below mach 1 or before craft leaves runway
  8. I would like to know if the 16mb of cache on a Ryzen CPU (which is shared, so all 16mb can be used with a single core if need be) will improve frames on KSP over say a equal IPC intel processor. Basically, will the extra onboard cache improve performance of KSP, or will it not matter?
  9. I built a new lifter capable of taking 1500 tons to orbit, it's 857 parts, so it's got less parts, and higher cargo to orbit than my previous mega lifters. https://kerbalx.com/He_162/He1500-ton-lifter
  10. Based on a similar architecturally speaking standpoint, I have developed a very inefficient 1500 ton lifter, but I guess efficiency isn't the point of these, these just take your huge random cargo to orbit in a single launch. I present the He1500 ton lifter! https://kerbalx.com/He_162/He1500-ton-lifter These designs are work in progresses, I am essentially developing 2 stage to orbit lifters to take eventually, 2000 tons to orbit, and I am almost there, I simply have to take what I've learned from these, and put them towards developing a stronger more structurally stable rocket, which is what I have done. (Part count is now a more respectable 857 parts, thanks to what I learned from that last 1200 ton lifter (1510 parts) That thing was a beast.) Keep checking back for my next, hopefully a new architectural design than the cylindrical cone shaped one I have now, I want to make it more like a simple cylinder, whilst being aerodynamic at the top. (Possibly 1750 tons to orbit?) All craft from now on will use at LEAST 4550 deltaV, the 1500 ton lifter has around 4660.
  11. I forgot to mention it's encroaching launchpad weights of 10,000 tons. (9579.98 tons on the pad)
  12. I present, the long overdue He1200 ton lifter! Using just 1059 parts in the actual rocket, and 1510 parts in the launch structure combined, it takes up to 1250 tons to an 80km orbit. (1300 tons to a 70km orbit if you are lucky). Stats: Weight: Height: Width: (Vectors) Engine count: ------ https://kerbalx.com/He_162/He1200-ton-lifter The largest lifter I have made to date, the launchpad part count is 1510, but the actual rocket has 1094 parts, making it smaller in part count than my previous 1000 ton lifter, whilst taking 250 more tons to orbit, as this thing can actually take 1250 or up to 1300 tons to orbit, albeit if you are lucky enough and efficient enough in your ascent.+This rocket has taken quite a long time to build, so please, bear with me. It is quite hard to build things at 3 - 4 FPS, and harder still to make it not explode on the launchpad, and even harder when it constantly crashes your game. I will make a post with it, and my other huge lifters eventually when I have more than 1 - 2 of them.
  13. I havn't really uploaded anything in a long while, except for a couple really quickly put together and hardly "quality" jets, I would like to know if anyone would like to see a 2000 ton lifter, or a more efficient 1000 ton lifter? I would like to get back into KSP and develop something new on Sunday, not sure what I'll make, let me know if you guys think it would be cool for me to do something like the above. Oh, and as for a WIP build, this thing crashes my PC every time I load it into the hangar, so I cannot work on it any longer, but it needs 3x the amount of engines it currently has and about 2.4x the fuel to take all 300,000 tons of cargo it has to orbit, I doubt any machine could load this beast. (All fuel tanks shown except those the engines are attached to are the cargo)
  14. It wasn't based on the F-15, I just built until I came up with an airframe that performed better than my previous one, and put some engines and placed fuel in specific places to shift the weight around. Let me know if you'd like a F-15 replica, because I see very few similarities to the F-15 in this.
  15. My lifter can take 1000 tons of cargo to low kerbin orbit (70,000m, or barely higher, it requires a good pilot.) https://kerbalx.com/He_162/He969-MJ
  16. Upload them to imgur, and then open the image into a new tab, take the URL, and post the URL into the thread. Gallery photo's are broken at the moment, so single photos is the only way at the moment.
  17. Insert ailerons inside the fuselages the engines are connected to, and moved them as far back as possible, whilst still being hidden, and not coming out of the engines, then insert wings there as well. Use auto strut to hold them there, and to prevent them from peeking out, and you should be set.
  18. Indeed, although, I do not take back my opinion. This case however, is provable. It is indeed plagiarized. As far as I know, no credit was given, and no permission was granted, or even asked for.
  19. Someone may have taken this design, and decided to make it stock, then claim it is theirs. They say in the description that most F-22 replica's look alike, but his exactly matches the one in the OP in quite a few spots, and not just similarly, exactly, the parts are the exact same, dimensions, width, and angles, everything. It seems he just modified your craft, and took credit for it, is what I am saying, although, a similar incident has happened in the past, and I was wrong about that, but this one seems much more realistic. https://kerbalx.com/QRC2003/Lockheed-Martin-F-22-Raptor If I am wrong, sorry, but this seems too much of a "coincidence" for me to leave alone. Let me elaborate: The length has changed, but height, and wingspan is the same. 90% or more of the body has the exact dimensions, not including the parts removed, or parts added, but for the most part, all of the main structural parts of the fuselage are all the same. The wings are identical with a few minor angle changes, simple rotation, or offset by a tiny bit. They are within 1 part of each other, cost similar amounts to build in the hangar, both have 28 struts, and here are the parts lists: They are identical except for a change in the nosecone to stock parts. (Copy F-22 is in the OP's spoiler for some reason) OP's F-22:
  20. I believe that the i7-7700K has been known to hit 5.5, and 6 ghz with really good water cooling, and a delidding, but I suppose this isn't a tech forum eh? So I brought a screenshot along with: The first being a lifter that was supposed to be capable of bringing 3000 kT to orbit! Yeah! But it crashed before I could get enough engines in for the correct t/w ratio. The second being the "design" I am going for in these super heavy lifters that is taking me so long, I want to drop as much excess weight off as it becomes unnecessary, so I am finding a balance between decoupler count, and tanks dropped per stage. Here is the general idea: De-Coupleable fuel tanks lifted by a puller type rocket.
  21. I was just suggesting, since most people don't have amazing single core performance, unlike I do with a Pentium G3258 at 5ghz, or my other PC with an i5-4590 at 4.1 ghz (I BCLK overclocked it, and it works!)
  22. I imagine larger helicopters could be made less laggy by making multiple smaller engines rather than one larger engine, or a couple large engines, since multiple craft on multiple cores is better for frames than just two craft (engine + craft)
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