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Everything posted by He_162
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Kerbal Powered Flight challenges
He_162 replied to He_162's topic in KSP1 Challenges & Mission ideas
Nah, time is now Let's see what you come up with -
Kerbal Powered Flight challenges
He_162 replied to He_162's topic in KSP1 Challenges & Mission ideas
Indeed it does work -
Putting a bajillion words in the OP that could otherwise be explained in 2-3 sentences (aside the rules) makes for people not reading all the way through usually, I read it through when no one answered the question right away, but still.
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Kerbal Powered Flight challenges
He_162 replied to He_162's topic in KSP1 Challenges & Mission ideas
Indeed -
Kerbal Powered Flight challenges
He_162 replied to He_162's topic in KSP1 Challenges & Mission ideas
Now check F.A.Q -
Kerbal Powered Flight challenges
He_162 replied to He_162's topic in KSP1 Challenges & Mission ideas
Done! -
K.P.F. The Kerbal Powered Flight Challenge To beat the Kerbal Powered Flight Challenge, you must have a machine using the ladder glitch with Kerbals that can propel itself to high speeds, there will be winners for multiple different things such as speed, distance, sustainable altitude, etc. F.A.Q -What is the ladder glitch? The ladder glitch, is a glitch that occurs if a Kerbal is climbing a ladder, and something is blocking him from above where he's climbing, he will then push the vehicle causing acceleration without the use of fuel of any kind, therefore breaking the laws of physics, or KSP in this case. Rules: -No cheats -No hyperedit -Stock parts only -No mods that add new parts, change flight mechanics, or mass / weight of the vehicle -One kerbal per craft -SAS must only be used to keep the vehicle level whilst the Kerbal powers the vehicle forward -Must include pictures of the craft -No external form of acceleration other than the Kerbal -Probe cores, and batteries + solar panels will be allowed to aim the vehicle in the specified direction, but the kerbal must accelerate the vehicle only. Categories: Speed Record (highest achieved speed, including dives) Land Speed Record (highest speed over land, screenshot with navball showing): Sea Speed Record (highest speed over water, screenshot with navball showing): Air Speed Record (highest speed over land in F3 settings, and in atmosphere, with screenshots): 1.) He_162 with 2,055 m/s at 47,000m Speed Record (In Space): (Highest speed achievable whilst in space) 1.) He_162 with 2,257 m/s Altitude Record (highest altitude you can fly continuously) Kerbin: Duna: Eve: Laythe: Jool?: Distance record (total distance traveled) Air: 1.) He_162 with 1,456,052m Sea: Winners: Land: Winners: Total: 1.) He_162 with 1,568,923m Longest Manned Flight: (No timewarp allowed for this, and must have proof that it took that long, I.E. lots of screenshots, or a video) Kerbol Challenge: Fly a kerbal powered vehicle, and land on every planet (that has a surface) with only one launch, one kerbal, and there will be multiple difficulties: Easy: -(No extra rules) Winners: Hard: -No SAS, One solar panel Winners: BADGE OF COMPLETION: EXAMPLE OF CRAFT:
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I was going to follow up that question with "Could I still submit a craft for the one going on this month?" Props are awesome, I was just too lazy at the time to install mods, because I was working on a 3000 part rocket.
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totm june 2018 Work-in-Progress [WIP] Design Thread
He_162 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I really hate that they made the new He-162 an event aircraft. Let's not stray off topic, let's move that conversation to a private message if you wanna continue -
totm june 2018 Work-in-Progress [WIP] Design Thread
He_162 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
That may have had something to do with it -
totm june 2018 Work-in-Progress [WIP] Design Thread
He_162 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
It is indeed fun -
totm june 2018 Work-in-Progress [WIP] Design Thread
He_162 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
"Lets find a really unique looking plane that is well known and see if anyone can guess it" lol -
totm june 2018 Work-in-Progress [WIP] Design Thread
He_162 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Don't make it so obvious by having a "UK aerospace" flag, and naming it something that sounds British, besides the cockpit being that far back, couldn't be anything but a British plane. -
totm june 2018 Work-in-Progress [WIP] Design Thread
He_162 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Westland Wyvern -
totm june 2018 Work-in-Progress [WIP] Design Thread
He_162 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
All in good time -
totm june 2018 Work-in-Progress [WIP] Design Thread
He_162 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I can name almost any aircraft in history if you show it to me (almost!) I have studied aircraft from 1939-2016 and I can name almost any military attacker, fighter jet, or interceptor. I am sketchy on bombers, reconnaissance, and specific variants of random jets. Of them all, I love the He-162 the most, and the F-104 second, Pak Fa T-50 third. -
totm june 2018 Work-in-Progress [WIP] Design Thread
He_162 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
AD-2 skyraider or one of the following variants: A-1 Skyraider A2D Skyshark -
America uses it, and I live in America, so I learned it, there isn't a problem I fixed the speed issue. Opinions? Likey? No likey? America will be using it for a while, and it works, like a car, you don't need a fancy one, just one that does what you want it to.
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The 5th Generation Fighter challenge [FAR]
He_162 replied to Halsfury's topic in KSP1 Challenges & Mission ideas
RK-7 "VIPER" THE VIPER VARIANT OF MY RK-7 FIGHTER WAS DESIGNED SPECIFICALLY FOR THIS COMPETITION BASED ON MY PREVIOUS KNOWN RK-7 CONCEPT, WITH MINOR CHANGES: It meets, and exceeds all specifications given to us in the rules. (Missiles and countermeasures do not effect flight performance but 0.0004 of a mach speed when loaded, or unloaded.) -Top speed below 5k: Afterburning: 2.114M Non-afterburning: 1.377M -Top Speed above 10k: Afterburning: 2.834M Non-afterburning: 2.064M -Missiles 6 aim-9 air to air missiles, with 1 second drop times to ensure the missiles do not collide during any kind of maneuver -G-Forces: Rated for 16G's at any altitude, and below mach 1 Rated at 12G's at any altitude, and above mach 1-2 Rated at 11G's at mach 2+ No more than 9 G's at mach 3 (High alt dive speed) -Countermeasures: Two of each countermeasures needed was added, besides the smoke, one is underneath the rear of the fuselage. -Extra: Custom cockpit Ejection seat Supermaneuverability Toggleable thrust vectoring Airbreak Custom dashboard Easy handling -Mods: FAR BDarmory -
I am posting my Rk-7 "Viper" there now.
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Murica' I don't know any other measurement system, or I'll have to translate everything I say, besides, whats so bad about it? It works??