-
Posts
918 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by He_162
-
Heinkels repository of fighter jet's, and odd trinkets!
He_162 replied to He_162's topic in KSP1 The Spacecraft Exchange
KSP 1.1 is almost out, and I have decided I will wait for the full release (I don't have KSP on steam). SO, Here is my Rk-2, and Rk-3 russian kommand series fighters! (TOP OF THREAD) -
7th Gen Fighter Championship
He_162 replied to Mordecai_Ender's topic in KSP1 Challenges & Mission ideas
The aircraft image you have is the F-19 project, which was a fighter jet designed to be capable of mach 4 speeds, but it was cancelled. Here are examples of 7th generation fighter concepts, and examples of planes that could easily fit those requirements listed in my previous post. Sr-72 project High speed bomber concept Highly maneuverable, high speed fighter Semi-delta configuration fighter Outboard engine with hidden intakes design (That improves drag problem, and allows much higher speeds in supercruise, like mach 3, without having to cool the air before it enters) Forward swept wing fighter -
7th Gen Fighter Championship
He_162 replied to Mordecai_Ender's topic in KSP1 Challenges & Mission ideas
7th generation fighters do not have categories yet, like bomber, fighter, etc, they can simply do any job asked of it. The current known status for a 7th generation fighter would be: Mach 4 capability. Supermaneuverability. Stealth technology. Advanced Radar systems built into the skin of the aircraft, like a living body. Onboard guns with bullets that track the target in flight. The "fighters" would look similar to this: http://www.jcrb.com/junfa/jdxw/200806/W020080626510998448337.JPG -
We need to get to space? BUT HOW
He_162 replied to drew4452862's topic in KSP1 The Spacecraft Exchange
Why not go with the tiniest solid rocket fuel booster? Make it to orbit with sepratrons! I have done it, so can you! https://kerbalx.com/He_162/STO -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
Awesome! -
TOP DOG - The best craft in KerbalX
He_162 replied to Castille7's topic in KSP1 The Spacecraft Exchange
TOP DOG - The best craft in KerbalX Something similar to that, no need to change it, just modify it, and make it clear in the first sentence that it is the for the most popular craft on kerbalX and then keep the rest of your OP. Thanks for agreeing, I was planning on simply not replying if you decided to continue some argument over it.- 15 replies
-
- craft
- spacecraft
-
(and 1 more)
Tagged with:
-
TOP DOG - The best craft in KerbalX
He_162 replied to Castille7's topic in KSP1 The Spacecraft Exchange
I disagree, I have made many really nice replica's that simply have not gotten over 50 downloads, only because I didn't advertise my craft. 75% of craft on KerbalX (good or not) are then simply thrown out the window because they didn't make a video about it, or spam front page with their craft's thread by replying constantly. This also assures that no craft that was good, and not on KerbalX gets a chance. This also makes sure that no-one who is popular (unless they make the most ingenious thing ever) is capable of getting something to be put here until months or a year down the road. So change your thread's name, and be specific, or change the rules to be unbiased, and just.- 15 replies
-
- 1
-
-
- craft
- spacecraft
-
(and 1 more)
Tagged with:
-
TOP DOG - The best craft in KerbalX
He_162 replied to Castille7's topic in KSP1 The Spacecraft Exchange
I think 200 downloads is a pretty high number. How about 400 views? Not everybody wants to download a craft, and that is a reasonable number to go by, for a popular craft on KerbalX anyway.- 15 replies
-
- craft
- spacecraft
-
(and 1 more)
Tagged with:
-
Next generation thermometer bearing/hinge 1.1 compatable
He_162 replied to Majorjim!'s topic in KSP1 The Spacecraft Exchange
AMAZING! I love your awesome creations! -
Taking Fighter Jet Requests!
He_162 replied to KerbalCataclysm's topic in KSP1 The Spacecraft Exchange
I could nitpick you and tell you all about how it was never even a bomber, or a fighter, or stealth, but let's not get off topic here :).... -
Taking Fighter Jet Requests!
He_162 replied to KerbalCataclysm's topic in KSP1 The Spacecraft Exchange
They actually found out the Ho-229 was less stealth than the Me-163 Komet, which is interesting, because the Ho-229's wings were so thick, and the air intakes so large, and non-stealthy. the Me-163 had a better stealth profile. The Me-163 was also made out of more percent wood to metal ratio than the Ho-229, and was superior in everything but range, and was actually used. -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
So do you need to invite me to a repository or something? How do I get involved with this? I looked it over, and I think I will leave it up to you, I don't think I can learn how to code all this quick enough to help out any, do you have a estimated time at which this will be complete, or done? @CliftonM -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
Gotcha, where do I start? Look what you started Major! This is gonna be a great ride !!! -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
I need to learn a lot about coding, but I may be able to contribute. -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
I don't have one, should I make one? I made a github, Username "He162" -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
I don't think so. -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
I think his whole source code is included with his mod? Idk. He has a folder called "Source" and "Plugins" included with the mod. -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
Thanks! I have opened it up in notepad++ so far to check it out, waiting for visual studio to update. @Majorjim It seems as though it just replaces the code for the offset tool, with his own new code, and his is designed to have no limit for the offset, or possibly just a really big number as you said, the size of the hangar. EDIT In his own code, he left something for anyone who wanted to read it: "Removes limits from offset gizmo. Limits are enforced in EditorLogic::onOffsetGizmoUpdate. This recreates the gizmo after the st_offset_tweak state is entered and reimplements the offset logic without limits." So basically, it just removes the limits, and updates it resetting the offset without limits upon startup. -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
I am downloading visual studio, and I have his code prepped We shall see what I come up with. -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
That is what I am about to do. -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
I'm downloading software capable of reading and editing such files, and so on, hopefully I can figure out what I need to edit to get an infinite offset. -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
My friend only knows how to import models from blender, and attach nodes, collision meshes, etc, making engines, and wing parts, so on, he does not know how to modify the game to have no offsets, so he doesn't want to take up his time working on this. Dang. I'm looking up tutorials for KSP modding and so on to try and find out what someone would need to do in order to do this. -
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
I updated that post ^^^ -
Oh ok, yeah I knew. I checked out all the mods I could about nuclear engines before I posted this.
-
No offset limit mod update, any takers?
He_162 replied to Majorjim!'s topic in KSP1 Mods Discussions
So you want someone to make a new one to work with 1.1 update? I know a few modders, I will see what I can do. -update None of my friends knew how to do it right off the bat, but one of them (of the three) is willing to take a look and see if he can figure it out, he will let me know by tomorrow if he is up for the job.