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Everything posted by He_162
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The objective of the stealth is to avoid missile combat, and to allow maneuvering and skill to take over, their pilots would use energy combat, while the F-22 would have to use turn fighting, but supermaneuverability gives them both an extra edge. Basically, the J-20 is the P-47 to the F-22, which is the A6M zero of world war two. Except it would be like watching ninja's fight in mid-air.
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Thanks!
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The J-20 was designed as a response to the F-35, and it outperforms the F-35. F-20? wait, what is the f-20? The tigershark is terrible compared to this...
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WOW! I didn't realize so many people enjoyed my work! I will work on it today, and upload the v.3 in a bit, Here is the V.1 (first attempt):http://live.warthunder.com/post/358004/en/
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I can, but I am still working on it atm, making it less parts, etc, will probably update it in 1.1
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Fixed an issue with the KerbalX craft file, it didn't upload correctly.
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CHENGDU J-20 CHINESE STEALTH FIGHTER OLD VERSION CRAFT FILE https://kerbalx.com/He_162/Chengdu-J-20 Update log:
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Raptor's Craft Download Catalog - Tested & Proven
He_162 replied to Raptor9's topic in KSP1 The Spacecraft Exchange
I made something to combat your Me-262! Which is better? https://kerbalx.com/He_162/P80 -
[Speed Build] HAL Tejas Indian Jet Fighter
He_162 replied to AquaAlmond Productions's topic in KSP1 The Spacecraft Exchange
Nah, I don't use youtube, or have an account at least, to do so. I just look stuff up as a guest -
[Speed Build] HAL Tejas Indian Jet Fighter
He_162 replied to AquaAlmond Productions's topic in KSP1 The Spacecraft Exchange
Looks great! Nice and simple! Not everything has to be complicated to be good -
Heinkels repository of fighter jet's, and odd trinkets!
He_162 replied to He_162's topic in KSP1 The Spacecraft Exchange
I added a plane, and changed some stuff, thought that was worthy of a bump, since I will be adding three more planes today as well. Additions: Scorch Shooting Star He32 He33 -
Heinkels repository of fighter jet's, and odd trinkets!
He_162 replied to He_162's topic in KSP1 The Spacecraft Exchange
I got some stuff to do with this -
This repository includes all of my future fighter jets, and current craft! Download links are under craft names. (usually) PLEASE READ: -note, I will be taking suggestions for off to the side builds from this main selection of vehicles I am preparing to design, so go ahead and suggest away! I would like to provide what you guys want to see, rather than JUST a bunch of repetitive jet fighters, each being only slightly better than the previous. Figher jets Summaries of what the aircraft demonstrates, or does will be included under the craft's gallery. RK Series: The RK series is designed to look russian, and a little stealthy, that's all! RK-11 http://imgur.com/a/Zxdvu RK-10 https://imgur.com/a/hJYFC https://kerbalx.com/He_162/Rk10 OLDER FIGHTERS HEINKEL SERIES NOT THE COMPANY FROM ww2, JUST MY NAMESAKE! This one should remained updated through updates, etc. HE-53 https://kerbalx.com/He_162/He53
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Make a site like Kerbal Stuff
He_162 replied to He_162's topic in KSP1 Suggestions & Development Discussion
I'm just gonna forget number 2 because you don't understand what I am trying to say... 1. You would expect a spike to come from that, on that day, and the days after, but the days before that video, it showed, point still stands, also, no big spike in buys after Felix did that video. 2.^^^ 3. I can compare these, the stats above are over double that of CurseForge, which is the site SQUAD uses right now, so go ahead, prove that wrong in any way shape or form. 4. k 5. More sites for hosting mods >/= More mods, and a larger community- 21 replies
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Make a site like Kerbal Stuff
He_162 replied to He_162's topic in KSP1 Suggestions & Development Discussion
That is good news! I cannot wait! However, I will leave this suggestion here, and reply with less vigor.- 21 replies
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I love this.
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Make a site like Kerbal Stuff
He_162 replied to He_162's topic in KSP1 Suggestions & Development Discussion
1. April 2015 2. If they earned 20$ per sale on steam, or even 15$ they would still earn well over the amount they need to run a server. 3. Interesting stats from Google Analytics for Kerbal Stuff: 4,948,349 total sessions 993,550 total unique visitors 19,083,579 total page views 03:11 - average length of visit 4. Then don't have advertisements. 5. Adding to the ways a modder can get his mod to the community obviously adds to the rates at which the modding community expands.- 21 replies
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Make a site like Kerbal Stuff
He_162 replied to He_162's topic in KSP1 Suggestions & Development Discussion
Squad would have a community site because the community would love it much more than Curse, and as we have seen, it attracts a much bigger portion of the modding community if the site is actually good. (unlike Curse) 1. They wouldn't be losing much money 2. They would earn more than they lost per month by over 3x based on their Steam sales alone 3. A community modding site attracts double the players that Curse does 4. If they have a few advertisements here and there, they could earn from it, especially by how many players come through 5. The modding community would expand at a much higher rate, making the game much much much more fun to play for over half a million players.- 21 replies
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Make a site like Kerbal Stuff
He_162 replied to He_162's topic in KSP1 Suggestions & Development Discussion
I am fine with advertisements, but Kerbal Stuff ran solely on donations, they didn't go down from lack of money, but because they didn't want to deal with the negative feedback from Squad, and every time they made the site better, noone said anything. If Kerbal Stuff can run solely on donations, and a few extra dollars from themselves, then why can't Squad, especially if they have such a large audience to listen to them? It's always: "How can we steal your money" Isn't it?- 21 replies
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Make a site like Kerbal Stuff
He_162 replied to He_162's topic in KSP1 Suggestions & Development Discussion
Squad earns money from the people just starting the game, and downloading it on Steam, etc, more people playing on steam, means more people are buying it. Honestly, if they made a website, with no ads, and funded it, they would not see much of their money going away, with over a million buys on steam already, and 25-30$ on average because of discounts etc. 30 million dollars, 180$ per month to pay for a site like Kerbal Stuff, I do not see much of a loss. They at least have 20 million from this, by the way.- 21 replies
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Make a site like Kerbal Stuff
He_162 replied to He_162's topic in KSP1 Suggestions & Development Discussion
Yes, but Kerbal Stuff itself, as a third party site, even in their message, now that it is down, show that when the site went up, KSP players per day increased, and when it went down, they decreased. KSP was earning money because such a nice site was available. I wouldn't say that is taking away resources.- 21 replies
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Make a site like Kerbal Stuff
He_162 replied to He_162's topic in KSP1 Suggestions & Development Discussion
I get where you are coming from, but it's quite obvious CurseForge isn't working of Kerbal Stuff, a third party site, in just 2 months can double the mod amount, and player usage of curseforge since they have hosted KSP mods. We the players need something better than, "oh, we will just let them handle that."- 21 replies
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A great many people dislike the curse website, and it has less than half the amount of mods uploaded that Kerbal Stuff did, before it went down. The owner has made a message for us on his site. Squad want's their community to be happy, right? Then give us a site we can rely on for our mods, that is easy and fun to use, and supports the community in a much better way than Curse.
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I'm running on a toaster, and it seems to lag it a bit, and never get the settings correct.
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I do not have shadowplay compatibility... I think... I will look into it. Computer controlled maneuvers, and warpable wings, as well as thrust vectoring are all things uses in real life, however, we simply have yet to design a reaction wheel powerful enough and small enough to induce supermaneuverability, which isn't really a term that can be used then, probably more likely to be called a computer controlled non-aerodynamic maneuver or something. I will check all these out, thanks for the help!
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