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Everything posted by atomontage
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
atomontage replied to KospY's topic in KSP1 Mod Releases
Yeah so.. The conflicting mod is Deadly Reentry as you guys mentioned above its one of the conflicting ones. Now what are my next steps - should I report it in the DRE thread? In case you need it, the log is: Happens when I try to equip the screwdriver. upd: Ah crap, I think it all was in vain at least for me. People in the DRE thread already reported that DRE breaks kis/kas. Sorry for taking your time guys! Should've checked the DRE forum first. :| -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
atomontage replied to KospY's topic in KSP1 Mod Releases
Dear @Enceos! I'm in no way willing to make a complaint or to require quick fixes! I'm quite thankful for these mods and I think mod developers are great dudes who contribute their free time to make things happen. FOR FREE! Its a huge work and all we can do is to help them or at least say thanks. Seriously, I thought my post could have simply been missed because of the reason that it appeared before 3 or 4 posts that have been published later. Thats why I wrote that. Now to the topic. I couldn't test it out earlier. Now I am. Yeah I know how to test such things out - at least as a 'customer'. Many days before the release of 1.1 I have been trying to figure out what mod causes huge FPS drop coz my 100-parts base lagged as hell and by hell I mean 2 (!) fps. And on core i7 it gave 5 fps. So I spent a few hours restarting KSP and removing extra mods. The good part is that equipping the screwdriver works with the new clean shiny KSP install. Now I'm gonna add a few mods over and over until I find the conflicting one. Thanks! -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
atomontage replied to KospY's topic in KSP1 Mod Releases
Hey @IgorZ! Sorry for being intrusive but I have a strong feeling that my reply has drowned in newer posts as I pressed Submit after a few posts have already been published so you may have missed it. If I'm right then my post is a few scrolls up. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
atomontage replied to KospY's topic in KSP1 Mod Releases
I don't use any mods that modify Kerbanauts' models (as far as I know). Well, here's Jeb: My mod list as reported by KSP-AVC (there's also the OS and KSP build info of course): The GameData\KIS\Sounds directory contains: -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
atomontage replied to KospY's topic in KSP1 Mod Releases
Hello. First, thanks for your great mods. xD Encountered an issue. I can't equip an electric screwdriver. The log: This happens if I try to equip a screwdriver (tried twice). The model appears in Bill's hands but then slowly floats away as I move. But it appears to follow Bill as if it was in his hands. I have many mods installed. But since there's NRE spam in the log I think it may be an internal KIS issue. I heard there was an incompatibility issue between Kerbal Krash System and KIS but among these two I only use KIS. (KIS 1.2.7 build 6, KAS 0.5.6 build7) Thanks! -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
atomontage replied to Athlonic's topic in KSP1 Mod Releases
Yeah it works. Thanks mate, its awesome!- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
atomontage replied to Athlonic's topic in KSP1 Mod Releases
Thanks, I'll have a look at it!- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
atomontage replied to Athlonic's topic in KSP1 Mod Releases
Oooh I got it. Nice, haha. Now... Gotta make a pack of real life radio chat. Thanks!- 751 replies
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Hey @blackrack I have another issue. Its really low priority as many players would not encounter it at all I think. But it might be easy to fix.. I guess.. Never dealt with render engines nor shaders so I have no clue. Anyway... .There is the SCREENSHOT_SUPERSIZE option in the settings.cfg file that lies in the root KSP directory. One can change it to make screenshots look better. I like to set it to 3 so I get 4800x2700 shots. (Default is 0.) However with that option changed the lens flares of the Kerbol do not render at all. Everything else renders perfectly. I can provide more info or screenshots if you need it. Anyway - thanks as always.
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
atomontage replied to Athlonic's topic in KSP1 Mod Releases
Thank you @Athlonic for making this great mod! Now when 1.1 is out I can finally enjoy Chatterer! Got a simple question (probably you guys out there can answer it). I noticed a few interesting, um, sound packs in the Chatterer directory. Like the STS and the Apollo ones. Is there any way to make them, um, always play by default? Im really not a fan of those funny Kerbal voices. They're cute though - I admit it. ;D- 751 replies
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Yo whats up @magico13 ? You know what Im talking about. Take your time tho. But I desperately need to know the current 1.1 upgrade status! Its so awesome to play with KCT! Also I have a simple (I think) request: would it be possible to allow us to queue saved vehicles up to be able to build more while in flight? Thanks.
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Hey @blackrack, I've managed to reproduce the issue. It seems it only happens if I warp from LKO directly from the map screen to boundaries of, um, loading distance (160km+) and beyond. Like when you burn from LKO straight to the Mun and then simply warp after you finished the burn. The issue is not clearly visible, but sometimes the shader is blue. I guess it matters from which side of the Kerbin I did warp, like if it was dark or light. Screenshot (watch the left side): This was shot at ~~1,000km above the Kerbin right after leaving the load distance during warp from the map view. I've rebuilt the ocean as you asked. It helped. Everything was ok after rebuilding. upd: found another issue: This happened after quickloading from being close to the Kerbin (like 90km) to the surface of the Mun. Rebuilding the ocean did not help. Quickloading just in place like hitting f5 then holding f9 right away does not cause the issue. I guess it has something to do with the drawing distance I mentioned in the first issue. Anyways thanks for the great mod! Keep rocking.
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MM 2.6.22 is for KSP 1.1 isn't it?
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Hey guys. I've never used this mod before as 1.0.5 kept crashing because of x32 ram issue. Does this mod include some better textures for celestial bodies? Thanks.
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- renaissance compilation
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I can confirm that I'm also getting what @purpleivan has described (probably not?). It looks like a static camera-bound atmospheric shader. It moves with the camera. As far as I encountered this several times, it may happen when I fly from Kerbin to the Mun. I burn to the Mun, then once I get an encounter I go to the map view and start warping. Once I'm close to the SOI change I disable the map view while the warp is throttling - then I get this issue. Reloading the scene helps.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
atomontage replied to ferram4's topic in KSP1 Mod Releases
Yeah I've just tested the dev build. I can confirm the bug is fixed. Yay! Thank you! Two hours of experimenting are in vain... meh. Lol.- 14,073 replies
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Ooooh! So these are two different mods! I got it. Sorry for getting confused here. And thanks for the pre-release! Its a very nice mod @magico13 ! I've been using it for a while and now I can't imagine my semi-hardcore game install without KCT. (Why semi - because I'm not using DangIt! and Principia yet xD )
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
atomontage replied to ferram4's topic in KSP1 Mod Releases
Hello. Thank you for this great mod @ferram4 ! However I think I found a sorta bug either in FAR or in ModularFlightIntegrator (since its just a dependancy I don't think I can figure it out by myself). Every time I perform an EVA I get massive FPS drop (like in half) plus serious stuttering. This persists after I board the ship back. Also it 'stacks': every time I do an EVA it begins to stutter and drop FPS much more. Exiting to the main menu doesn't help - even there it stutters as hell. Only restarting the game helps. Test conditions: MK1 capsule with a kerbanaut in it sitting on the launchpad. Then EVA a few times. After three times the game is completely unplayable. KSP Version: 1.1.0.1230 x64 @ Windows 7 (lastest to this date) Mods installed: FAR Version: 0.15.6.0 (lastest to this date) MFI Version: 1.1.3 (bundled with FAR) MM Version: 2.6.22 (bundled with FAR) Also I have tried to completely reinstall FAR along with MFI and MM just in case I have screwed something up. The first time I encountered this bug was on low kerbin orbit. Then I started removing mods to find the one that causes this. (But the final tests were done sitting on the launchpad.) The KSP.log: http://pastebin.com/U3uRF3rw Thanks.- 14,073 replies
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as far as I understand, there will be some sort of RemoteTech_Settings.cfg in the root mod folder once you launch the game with the mod. There you can edit the settings. (I'm not saying its the only way but its the way I know.)