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Everything posted by evileye.x
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Lol, just yesterday I've decided to return to KSP (last time I played actively was about an year ago, but... it was 1.3 rescaled 6.4x game with >100 mods) and made a copy of 1.8.1 steam install. Then applied JNCQ and all essentials (around 45 mods I guess...) and was quite motivated and ispired to start a new career by result. And today I see - 1.9 striked with new shader/camera thingies that will definetly break 70% of essential mods. Perfect timing, SQUAD . Would stick to play "vanillish" game in stock, but... It is almost impossible to go back from rescaled system to good old 1/10 Kerbin. /rant mode off Still great to see the game rolling. Can't wait to get to my gaming rig to see new Kerbin. And new motors. And build helis. Also, drain valve was the only reason for me to install smart parts pack for quite some time.
- 241 replies
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- grand discussion thread
- update
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Thanks man, you were totally right about root cause. I've tried your fix in 6.4x and it is so much better, but unfortunately not perfect. There are some artifacts on horizon line still. Also, surface flickers in squares pattern when you look down perpendicular to surface, but I believe it's another issue. Can you please make value accessible via simple config file? May be to play with different values for different scales.? Or am I dumb and it can be done with MM?
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Hello @blowfish. Thank you very much for your efforts dedicated to KSP modding. I'm curious, is it possible to use B9PartSwitch to handle Missing History parts and backport them to KSP 1.3.1 ?
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This seems not to be the case. I tried to push that value up with RSS plug in and config provided by you, but it doesn't help. I think the problem with scatterer's draw distance in non scaled space. Because I have no such artifacts in KSP 1.3/1.3.1 with Scatterer 0.0275 and 6.4x rescale. 0.275 was last version before 0.0300 - since than Scattere became less friendly to rescaled Kerbin. You can clearly see that planet surface is not clipped, but the scatterer effect is not drawn, something limiting (config or hardcoded limit?) it's range https://photos.app.goo.gl/oKF67EnAkRPPeMjm8 more of those: https://photos.app.goo.gl/ibTkrjipumj9hWSu6 Hello @blackrack ! You are my only hope to upgrade my KSP install from 1.3 / 1.3.1 The only thing that stops me from doing so - scatterer. I cannot live without it, and with scatterer... Each ascent to orbit is breathtaking. Literally never gets old. Also I've pushed up a little bit size of len's flare to make that blinding, hardlight effect - like this And 6.4x rescale. Once I tried more or less proper scaling, I just don't want to go back to building tiny toy rockets pushing tons of payloads to orbit of tiny, tiny Kerbin. O'k those are actually two things. But together it's gorgeous. Just look at those screenshots (more than 500 photos): https://photos.app.goo.gl/Wuv3yeAHzdGDq8P17 There's was a little bit of aliasing on atmosphere edge, but then I added quite soft KS3P config on top of it - with additional antialiasing and some blur - 0.0275 looks amazing... Last photo without KS3P, but it looks gorgeous still. Atmoshere is 100 km exactly and no major artifacts in low (80-160 km) orbits. After 160 km scaled space kicks in and everything is perfect. Unfortunately post 1.3.1 versions are different story... So, @blackrack, what I'm trying to say - You have done outstanding job already, but I want to kindly ask you for all rescale fans here - may be something can be done to make things look like the did back in 0.0275? If 0.0275 can be straight ported to 1.6.1 - I'll be happy already. But if you can make adjustments in 0.0540 or expose some configs to solve the problem with scaled worlds - it will be wonderful, more than I can dream of. I can provide you with packed gamedata folder with assembled 6.4x recale for 1.6.1 - just fire up good old Kerbal X rocket - it's orbit capable even in 6.4x. Or I can test things for this noble cause. Thank you in advance.
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Multiuser, not Multiplayer aka: Massively Single-Player
evileye.x replied to linuxgurugamer's topic in KSP1 Mods Discussions
But what about reasonable one or two hundred mods needed to play KSP? -
Yes, those little green men... You know what I mean... They're watching...
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
evileye.x replied to Nertea's topic in KSP1 Mod Development
Hello @Nertea, first of all, thank you and team for this great endeavor, finally ven's stock revamp have got very strong competition. And I have to admit now I'm torn apart and want to combine mods - with restock in prevail. Do you have plans to work on ISRU units and which is more important - how about retexture for good ol' delta winglet? It cries for upgrade. Ven's stock revamp got it covered, but it changes its form as well, making it slanted ditching it's SR71 vibe, if you know what I mean... -
Anyone struggling with fuel tanks?
evileye.x replied to Scarecrow's topic in KSP1 Suggestions & Development Discussion
No reason not to use Filter Extensions mod, really helps. -
Hello @linuxgurugamer, thank you very much for this great tool for all of as, parts maniacs (kinda impossible for me to play without JC and FE, and now obviously this!) I have a small question though - is there's any way (mod or config) to make part window larger?
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Remove The Not_Rockomax Micronode
evileye.x replied to Aeroboi's topic in KSP1 Suggestions & Development Discussion
May it's better to make it not so heavy? -
Mat's Aerospace Allotment - Kerbalised Soyuz Mod
evileye.x replied to DairyLee's topic in KSP1 Mod Releases
What I have noticed - your mod twice the size of B9 (for example). Almost 550MB is way too heavy, me think. HGR (you know, also kerbalized souyz and some more stuff) for example less than 50MB.- 41 replies
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- dairylee
- custom parts
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This mod is so awesome! Keep up, really great work!
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- sound replacement
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I confirm that. Thank you very much, it does solves the problem. So, in conclusion, in KSP 1.6 double start needed to rebuild PartDatabase.cfg in proper way. That's sucks pretty hard when you handle 100+ mods in the game and try to add them in small steps (this time I will migrate from 1.3 to 1.6 - I promise ), but still it's manageable.