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JoeSchmuckatelli
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Everything posted by JoeSchmuckatelli
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Chonker is a 'build an absurd craft' mission
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Wife and daughter went back for seconds. ...after saying they weren't really hungry on the way to the table. ... I really like the way 15 bean soup comes out of the Instapot. Unlike the crock, the beans still have texture. Peppers and onions almost invisible while the carrots and celery were perfect. FWIW - I added a tblsp & cornstarch after cooking to thicken it a bit. Gud times. Edit - about the only thing I might have done differently was to hold the pepper until I was ready to cook. This time I tossed them in with the onion, celery and carrots during the sauté
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Broke out the instapot for the first time in forever. Speaking of which - that's how long it was taking to get up to pressure. Had to stop, remove the lid, replace the seal. Started up again, and finally got the seal & pressure. Just a few more minutes to find out if 15 bean soup with country ham worked out.
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Bug Status [1/12]
JoeSchmuckatelli replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
You're right - that wasn't fair. The systems are there - but players don't really have to engage with much. Aside from flight / landing mechanics. Science is just a button push XP farm - as long as you remember to push the button whenever it flashes. Comms work, presuming you put a big enough antenna on the ship. If I hadn't run into the 'landed state' bug - I'd already be doing the Duna missions after very few flights needed to get there. In the old days, I'd have flown missions just to get KerbNet up and scan the surface. Maybe that's the problem they're hoping to solve: too many of us never left Kerbin SOI. As is, there's not much reason to stick around in the home system... absent bugs getting in the way of progress. As of now... I'm hoping the Science! development / bug hunt cycle is relatively short. Given that Colonies is where they are clearly aiming... I'd like to see the 'new' that the team is actually excited about. Might make me (and others) stop grumbling so much about 'back in mah day'! -
Bug Status [1/12]
JoeSchmuckatelli replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
I'm with you - wish the game simulated space exploration, not just flight. They're dumbing down a lot of stuff. I can only guess that's because they're pushing towards a Satisfactory-esque Resource Management mini-game with Colonies and RM. Anything else is just background noise (Science) or icing (Interstellar). The 'cake' of the game is stuff we haven't seen yet. -
Science is pretty much stupid. Just get rid of it.
JoeSchmuckatelli replied to JoeSchmuckatelli's topic in KSP2 Discussion
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Crewed Warships VS Drone Warships In Scifi...
JoeSchmuckatelli replied to Spacescifi's topic in Science & Spaceflight
Wasn't this done in Marvel's Guardian movie? The gold folks had drone ships, IIRC. -
Not sure if related, but it either just became illegal (or they decided to step up enforcement) for any Chinese citizens to post pictures of military hardware on line. Something about open source Intel. Space news (outside of official releases) may be covered by the same law Edit - not offered to explain Steve's absence - and yes, he is /was a valued member of the forum
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Science is pretty much stupid. Just get rid of it.
JoeSchmuckatelli replied to JoeSchmuckatelli's topic in KSP2 Discussion
The obvious thing to note is that sandbox mode is not a game. We need gamification somehow in KSP2 and the devs chose Science! for the player progression system. That doesn't bother me as much as it does some folks. Mostly because I acknowledge the benefit of a player progression system and am largely untroubled by them calling XP science points. Accomplishment points or achievement points or visiting points - or science points - the specifics don't matter *to me*. My specific quibble is that I wanted the science system to expand the educational / immersive opportunity that KSP1 did not quite reach. Instead the system implemented seems a step backwards. Or as stated in the OP - designed to accommodate only those players who want to progress quickly through the unlock system to get bigger better faster parts to build amazing / wacky crafts. And what frustrates me is that THEY have sandbox mode - but I don't have anything that lets me feel like I'm exploring interesting new worlds with interesting biomes and discovering alien artifacts. There is no story telling - just box checking. -
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
Posting this so I can find my way back here later. (Kraken-Banned... again). Thank you -
@Vanamonde Like Stranded - S&Sf has worked for me for a while now - but suddenly today I'm unable to see the sub. Error 500 again. Is there a change log or something for the past 24 hours or so? I was able to access the sub just yesterday https://forum.kerbalspaceprogram.com/topic/165716-ula-launch-and-discussion-thread/?do=findComment&comment=4357160
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On the one hand, I agree totally - on the other I recognize a new but nascent capability, which may also provide if not yet competition, alternative transport / increased capacity. In fact I'm hoping all the leaders (RocketLab, Stoke, etc) succeed. Let everything shake out later
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I'm just glad to see the US have two domestic produced orbital class rocket engine manufacturers. Not a fan of monopolies. Competition is gud!
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Boeing 7*7: the saga continues…
JoeSchmuckatelli replied to Nightside's topic in Science & Spaceflight
Walked into that one. Thank you for the explication. I'm usually quicker on the uptake. -
Boeing 7*7: the saga continues…
JoeSchmuckatelli replied to Nightside's topic in Science & Spaceflight
Ah - I see the problem. You failed to understand what I was saying. I said The key word here is door. As in THE DOOR to the plane. I said nothing about a plug - which I had not heard about until this thread. -
Boeing 7*7: the saga continues…
JoeSchmuckatelli replied to Nightside's topic in Science & Spaceflight
Truth. She got another crew member to look at it. -
There are some articles out there about Jupiter and Saturn having wandered a bit during the very early formation of the system. Grand tack hypothesis - Wikipedia They're also the two planets responsible for changing the eccentricity of our orbit (Milankovitch cycles). Milankovitch (Orbital) Cycles and Their Role in Earth's Climate – Climate Change: Vital Signs of the Planet (nasa.gov) Planetary migration[edit] Main articles: Nice model and Grand tack hypothesis According to the nebular hypothesis, the outer two planets may be in the "wrong place". Uranus and Neptune (known as the "ice giants") exist in a region where the reduced density of the solar nebula and longer orbital times render their formation there highly implausible.[66] The two are instead thought to have formed in orbits near Jupiter and Saturn (known as the "gas giants"), where more material was available, and to have migrated outward to their current positions over hundreds of millions of years According to the Nice model, after the formation of the Solar System, the orbits of all the giant planets continued to change slowly, influenced by their interaction with the large number of remaining planetesimals. After 500–600 million years (about 4 billion years ago) Jupiter and Saturn fell into a 2:1 resonance: Saturn orbited the Sun once for every two Jupiter orbits.[46] This resonance created a gravitational push against the outer planets, possibly causing Neptune to surge past Uranus and plough into the ancient Kuiper belt.[68] The planets scattered the majority of the small icy bodies inwards, while themselves moving outwards. These planetesimals then scattered off the next planet they encountered in a similar manner, moving the planets' orbits outwards while they moved inwards.[46] This process continued until the planetesimals interacted with Jupiter, whose immense gravity sent them into highly elliptical orbits or even ejected them outright from the Solar System. This caused Jupiter to move slightly inward.[c] Those objects scattered by Jupiter into highly elliptical orbits formed the Oort cloud;[46] those objects scattered to a lesser degree by the migrating Neptune formed the current Kuiper belt and scattered disc.[46] This scenario explains the Kuiper belt's and scattered disc's present low mass. Some of the scattered objects, including Pluto, became gravitationally tied to Neptune's orbit, forcing them into mean-motion resonances.[69] Eventually, friction within the planetesimal disc made the orbits of Uranus and Neptune near-circular again Another question is why Mars came out so small compared with Earth. A study by Southwest Research Institute, San Antonio, Texas, published June 6, 2011 (called the Grand tack hypothesis), proposes that Jupiter had migrated inward to 1.5 AU. After Saturn formed, migrated inward, and established the 2:3 mean motion resonance with Jupiter, the study assumes that both planets migrated back to their present positions. Jupiter thus would have consumed much of the material that would have created a bigger Mars. The same simulations also reproduce the characteristics of the modern asteroid belt, with dry asteroids and water-rich objects similar to comets.[71][72] However, it is unclear whether conditions in the solar nebula would have allowed Jupiter and Saturn to move back to their current positions, and according to current estimates this possibility appears unlikely.[73] Moreover, alternative explanations for the small mass of Mars exist Formation and evolution of the Solar System - Wikipedia