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JoeSchmuckatelli
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Everything posted by JoeSchmuckatelli
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Flight A Kerbal On EVA Exerts A Force On The Vessel
JoeSchmuckatelli replied to 00Dave's question in Flight
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 10 | CPU: Ryzen 5 5600x | GPU: 3070 | RAM: 13 Vanilla - first 'splash down mission' and I decide to EVA the Kerbal. Prior to the landing, chute would not open. Hit the water at high speed, craft went deep, chute finally opened (underwater) and then both bobbed to the surface. Or, rather, neither bobbed. They were sitting on my screen absolutely static, with the wave animation going on around the craft. Hit EVA and the craft started hauling through the water in the direction the Kerbal was facing. As the craft slowed down, it bobbed. Then got static again. Repeated EVA and the game shuddered, then the craft started to scoot through the water again. Included Attachments: .ipsImage { width: 900px !important; } -
Okay - well, I just confirmed something for myself. Ran the mission again and this time inserted to orbit with a really low pe (58km) that was technically 'in space' (by the altitude bar) just to see if the atmo was being calculated, even if thin... and yes, that altitude is dragging down my ap. So, theoretically it could be atmo heating. However, the engine bell is showing no heat (can is retrograde). Just for funzies I saved the game and ditched the engine (still have a small fuel tank) and it immediately got hot. So... now if I flip the whole ship back to prograde, the parachute doesn't get hot - and the fuel tank cools slowly. This tells me the occlusion mechanic is working - but not why the tank is heating precipitously, when nothing else is. Even odder, I can hang out with the craft at normal/antinormal or radial in/out and no heating occurs; it's just when the tank is leading (ship retrograde). Tank heating occurs at any altitude below 70km... but only when leading. Ran through the pe marker with the ship facing radial in and neither the lander nor the tank got hot, but Science Jr. did. Clearly heating is working - but none of this explains why a part with a 1,000k Max Temp is heating up faster than the 850k part
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Question - (what am I missing?) - The Mk-1 'Tin Can' has a max temp of 850k, while the FL-T200 fuel tank has a max temp of 1000k. Why is it that the FL-T200 heats up and explodes at around 62km (shallow, suborbital launch with an ap of 72km)? Shouldn't the tank have less likelihood of overheating and exploding than the can? (Just looking at the numbers, I decided to try to use the tank as an impromptu heat shield for a Science Jr (which has a max temp of 600k). Also - if I'm not seeing reentry heat with the Tin Can until I'm in the atmosphere - why is the empty fuel tank exploding?
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Yep. They're probably required to get to Duna - or at least to get fuel / components for the further reaches. We may all look back on this time of griping and say 'if only we knew then what we know now'.
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For Science! - My Thoughts (And Yours Too!)
JoeSchmuckatelli replied to Scarecrow71's topic in KSP2 Discussion
...some people refuse to understand common sense. Best not to engage. -
For Science! - My Thoughts (And Yours Too!)
JoeSchmuckatelli replied to Scarecrow71's topic in KSP2 Discussion
Wut? -
For Science! - My Thoughts (And Yours Too!)
JoeSchmuckatelli replied to Scarecrow71's topic in KSP2 Discussion
Loaded up for the first time since March / April. FPS is a nice improvement! Question - is this a bug or just weird behavior: during reentry I still had a rocket motor and fuel tank attached to the bottom of my pod. Decided to not decouple, because I wanted to see how the heat effects looked / changed if I decoupled in the middle of reentry. Everything looked good, until I hit decouple - and then the engine/tank 'rocketed' away (not literally, there was no fuel). IIRC - in KSP doing the same thing would have the two parts basically hanging out with each other until the different fall / drag rates separated them. I couldn't even see the 'debris' / rocket & tank after separation... they just disappeared. Normal? -
I agree - but also agree with the other posts that it will be nice to have something upgraded and functional within the game. I suspect that something like it will be a key feature of Resource Management - so they're just not ready to unlock the functionality yet
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I think a lot of us agree with this completely - but that's not the game they want. I'm seeing KSP as the 'learn about orbital mechanics and the complexity of spaceflight as you play' game / Sim... While KSP2 is 'let's build colonies and have an interstellar adventure' game. It seems like to the devs building in the early complexity of what many of us enjoyed about KSP will detract from / limit people from getting to the parts of the game they're excited about (colonies, resource management, interstellar). I've read many times about them wanting (folks like me) players who rarely ventured past Mun/Minmus to really get out and explore the rest of the system & beyond. The downside , if true, is that while it might be a fun game - the educational aspect of the original might be lost.
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Depends on the probe - but read Aziz, above. Transmit science, sure - but if there is a whomping big planet between the stupid probe and the receivers? ... This whole thing about CommNet reminds me of the gameplay progression metric of 'purpose'
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I took a chance on it. - on sale for $20. Supposed to be basically a naval-sim type of playstyle, but the look is quite different. Not really played naval sims - but I do like strategy games. Seems it has a lot of depth and a big learning curve.
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Just stumbled on this. Looks intriguing - but maybe also not? Can't figure out if it's just a gussied up arcade game and whether that's OK or not Anyone?
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For Science! - My Thoughts (And Yours Too!)
JoeSchmuckatelli replied to Scarecrow71's topic in KSP2 Discussion
Question - do farings still just drop away at a weird 90 degree angle from direction of flight? Or do they fall away more like SRBs / old farings? -
Okay - hunters: In the old days, before refrigeration - if you shot a deer... did folks skin it and strip it on site to pack out the meat in the skin (reducing weight) or did they just gut it and pack out the rest of the animal to later skin and parcel out the meat? What's the best practice for keeping the meat fresh / edible?
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You completely misread my post. Just switch out ' gameplay style' for 'play direction' and see if that makes more sense. (I'm not critical of FS as I have not played FS - comment is about CommNet as is the thread) Actually - I do have a minor criticism, if I'm at all correct. Game design these days seems to focus on the 'game streamer / youtuber' as the primary customer they're trying to please, rather than crafting a phenomenal single player experience. Evidenced by games like Cities Skylines 2 - which is designed for painters not simers. If KSP2 is leaning strongly towards the Matt Lownes and Shadowzone folks as the core player / style - that is fine and a choice - but it may explain why some of us who really enjoyed the 'managing a space program' aspect of KSP are feeling a bit flummoxed
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Thanks - I only caught part of that and not all the context. I do want a Comnet feature - but I also want it to come with the visual tools. I get the feeling that the internal / Dev play direction is 'bumrush colonies / build big wacky things' rather than 'pretend you're developing a real space exploration program'
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Did you have a heat shield? ... I'll toss in my $0.02 - KSP was likely too forgiving. I remember just dropping straight into the atmosphere from Mun and Minmus pretty much every time. I might make a mid course once in a while but mostly it was get an escape and Intercept, lower pe to below 40k, warp and wait. Splash, recover, Science! Not entirely sure I want that level of forgiveness / notionality in 2
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For Science! - My Thoughts (And Yours Too!)
JoeSchmuckatelli replied to Scarecrow71's topic in KSP2 Discussion
Jeb and Val died a thousand deaths from back when I was learning KSP. They LOVED the 'Revert to...' feature. -
For Questions That Don't Merit Their Own Thread
JoeSchmuckatelli replied to Skyler4856's topic in Science & Spaceflight
The plumes (if that's what they are) in the rotating image don't look quite right - there's nothing near Yellowstone or Hawaii. East Africa and Iceland are rift zones. The Deccan Traps (@ the time of the last great mass extinction) were supposed to be hotspot plumes. So I'd fear plumes rather than rift zones. -
If this was being done by a couple of kids from Wisconsin with a sounding rocket - that payload sounds cool.
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totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
Spotting satellites is fun. I remember getting up before dawn in West Texas and watching them in the 70s. The most impressive I ever saw was Shuttle docked with ISS in the 90s; the brightest man-made structure in the sky. Nowadays, its fairly easy to spot some from a city (presumes you're looking just after sunset / before sunrise). But it is super cool to know what you're looking at! Most of the time I just see a fast moving red dot and think... yup, that's a satellite. -
And I'm hearing that the second installment will be quite good. ...possibly good enough for my spouse to actually enjoy! I got bored last winter and started digging through this box of old paperbacks in my basement; books I've had (and kept because I loved them) going all the way back to the 70s and 80s. That's ownership; most are reprints of classics, with some like the Julian May (Many Colored Land) series being 'new' when I was reading them. There's a lot in there that did not age well. I'm actually okay with that; my daughter is the only one in the family that really enjoys SF... and she enjoyed watching the show. Plus - I can talk math with her!