

JoeSchmuckatelli
Members-
Posts
6,292 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by JoeSchmuckatelli
-
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
So... from this, we can gather they liked the hot-staging. But I doubt they've had time to address fluid hammer - if that was the thing. Speculation: they're gonna try to get SS to the Pacific as the primary goal of the flight and just see what happens with a slower flip. -
I pulled that from the second vid you supplied. My answer is based on this: SETI has been around long enough and is so well known that if there were anything exciting... we'd all know about it.
-
For Questions That Don't Merit Their Own Thread
JoeSchmuckatelli replied to Skyler4856's topic in Science & Spaceflight
Pretty much. Gravity bombs do have some kinetic penetration ability - but the main weapon is the chemical energy charge inside. What changes is how the fuse works; a point detonating fuse doesn't exactly go off at the moment of impact - but it's close enough. Hit something hard and you get very little penetration before the chemical explosive is triggered and most of the explosion is at or near the surface. Put a delayed fuse on there and you allow the kinetic property of the bomb to (hopefully) penetrate the surface before detonating - and you get the damage inside the target (presuming a hit). This is with simple HE. There are a myriad of ways to design bombs and shells. The big, air dropped ones like MOAB or MOP are going to use their weight differently. MOAB gives you a LOT of chemical energy. MOP gives you a LOT of penetration. Simple gravity bomb design is going to take into account the type of effect desired and change things like the fuse timing, material of the body/nose, etc. You can compare with tank ammo; the SABOT is pure KE where the other variations of HE, HEDP, HEAT (etc. ad nauseum) are all designed in varying ways to mix the KE and CE properties of the round to one degree or another. With the first - speed is necessary. With the latter? Depends. One difference vis altitude is the hyperkinetic weapons under development - where they're going for extreme streamlining to maximize KE. There are a lot of ways to get the weapon up high and moving fast. But for the simple / improved gravity bomb? Weight, material, streamlining, etc all go into the 'what do you want to do' answer. -
A 72 second blank signal with no data. Too many other 'could be's ' to go automatically assuming it's actually a signal and not just noise. i.e. not likely to be an intentional transmission.
-
Science is pretty much stupid. Just get rid of it.
JoeSchmuckatelli replied to JoeSchmuckatelli's topic in KSP2 Discussion
The thing that gets me is the talk from the Devs about the different biomes of each world. That's a really cool idea. I'm assuming some planning and development went into creating those regions. It would be cool if exploring them felt meaningful. As is, the only challenge seems to be landing. Some quick (too quick) button pushes later and the only thing you have is SP. There is no gameplay component or information stored that tells the player anything interesting. Nothing persistent. The regions are just landing areas containing SP. Maybe - just maybe - that changes with the implementation / release of Colonies & Resource Management? The information is sparse. I'd really like a Roadmap / development direction update - but given everything I don't blame them for keeping stuff close to the breast. -
For Questions That Don't Merit Their Own Thread
JoeSchmuckatelli replied to Skyler4856's topic in Science & Spaceflight
@darthgently offers a good reason. I'm also guessing it's a human-scale issue; making a comfortable cockpit in a plane that also has to accommodate other systems is the most likely reason. Tradition may also play a factor. When I read the original question, my first mental image was the F4-U Corsair which was apparently a pain to land and taxi given it's top placed and way back cockpit - due to the engine and propeller. The bombers you mentioned had wing mounted engines. Putting a powerful radar behind the pilot likely isn't good for retention. Side mounting/wing mounting likely has drag issues. So it's probably the sum-total of benefits and trade-offs to gain maximum efficiency / performance -
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
Aw, man - this was perfect for me... And with a chance to mock SpaceFarce? Sigh. ... Ok. Mid to late Feb. So March iz hop? (actually hope it's not a hop but a Pacific Splash) ... Please SX - hoover that SS! At least practice! -
Yup. Thank you for the call out! @Gargamel any chance of messaging the site management and asking what they did? Can't be pure Kraken fluctuations. Edit - or maybe it is. I get in about 1/3 to 1/2 the time I try to get into the Sub. Still have intermittent Error 500. Regardless - I am happy for any access
-
Release KSP2 Release Notes - Update v0.2.1.0
JoeSchmuckatelli replied to Intercept Games's topic in KSP2 Dev Updates
I'm not seeing it - but is there a fix for the 'landed' state bug? -
I'm having a hard time reading the font under highlights I had to make the text really big to be legible
-
Survey about Mars to gather ideas for a world
JoeSchmuckatelli replied to SunlitZelkova's topic in Science & Spaceflight
So - I'm a little outside my expertise - but I suspect that testing big earth movers / large assembly vehicles in a low gravity environment with temperature extremes may be useful... Although, frankly regolith on the airless moon is likely a harsher environment than the Martian soil that has at least been weathered. The problem is that almost every single construction project runs into problems. Things you forget or issues you did not even know would be issues. This is especially true the moment you start to dig - which is true of literally every construction project. Unless you plan to just land a habitat and allow it to be surface laid? If there is any assembly required? We are spitballing. My thoughts, however on the 'rescue the person' thing still stands. If it's all automated? Pfft. Then it's just money. I really don't know - again, just spitballing -
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
https://www.expressnews.com/business/article/spacex-starbase-renaming-bocachica-elonmusk-18617322.php https://www.govtech.com/news/spacex-considers-creating-a-city-called-starbase-texas.html Trying to make Starbase, Texas a town. Please don't report me, bro. https://www.chron.com/culture/article/spacex-starbase-texas-18623240.php By Andrea Guzmán Jan 24, 2024 Using a company-associated title for a community was probably most famously done in Hershey, Pennsylvania. Still, naming areas to reflect the company’s presence in the area has happened before with another one of Musk’s companies. In Austin, the road leading up to the Tesla Gigafactory is Tesla Road, changed in 2022 from the Harold Green Road. And when it comes to space activities, Florida refers to the area near the Kennedy Space Center Visitor Complex as “Space Coast.” -
Survey about Mars to gather ideas for a world
JoeSchmuckatelli replied to SunlitZelkova's topic in Science & Spaceflight
Haven't voted - but I am torn on the necessary part. Probably smart to figure out how to build a habitat close to home and then go to the next hostile rock over to do it right. Could we design, build and test terrestrially and then deploy to Mars directly? Probably. If there is a pressing need to go to Mars - even if something so small as a profit motive - then sure. But if we are still in the "can we do a thing" mode? I'd think about the moon as a test platform with the political justification of 'possibly be able to rescue folks from the hideously dangerous endeavor' as opposed to the 'yer gonna die there no matter what' scenario. -
My wife made some sort of pastabake; penne, groundboef and chez. Probably something else. My 16yo grabbed a huge platefull and my inner competitor stepped up to the plate. Fuud coma ensued.
-
U.S. Space Force Discussion Thread
JoeSchmuckatelli replied to Mars-Bound Hokie's topic in Science & Spaceflight
They gotta have somewhere to train. -
Habitable Worlds Observatory
JoeSchmuckatelli replied to Spaceception's topic in Science & Spaceflight
I'm glad to see 18 Sco still on the list. Years ago, Margaret Turnbull put it on a shortlist of sunlike stars to look at. In the time I've been watching for information on it - it has moved down quite a bit on the priority list... (Still Tier 'A') Interestingly, it does have a candidate 'super earth' (albeit one that must be BLAZINGLY hot, if true. in 2023 evidence of a different candidate planet was found, which would be of super-Earth mass with a period of 19.9 days (Wikipedia)- 1 reply
-
- 1
-
-
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
Posting this so I can come back here. Kraken-ban still in effect. Please don't report this post for being off topic. -
Bug Status [1/12]
JoeSchmuckatelli replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Recreation of KSP isn't their focus. Getting to Colonies and the Resource Management part is. Anything detracting from that is - maybe something that will show up later. -
You don't really have to do anything but push the button when it flashes. It is totally automatic. Sadly - it will flash even in zones where you have already collected all the Science - so don't get frustrated. Just push the button every time it flashes. You can send 'data' back to the KSC via any antenna that will reach, presuming sufficient electric charge. Samples have to be returned. When you have collected all the Science you can, regardless of whether you're in the original vehicle or not, you will get all the Science if you return any craft back to Kerbin. Example - you fly an Apollo style mission to the Mun. While in space the button flashes and you push it to get science. You separate the lander and descend - it's carrying the Science you had on the combination craft (both craft have all the science). The lander lands and the button flashes so you get more science - this time, the lander has more than the ship in orbit. The Kerbal gets out and walks a ways - and the button flashes again. The Kerbal has all the Science from the lander, plus the new. Return the Kerbal to the craft and both have all the Science. Go back to space and A) dock - combined craft has all the science. B) fail to dock, but spacewalk the Kerbal to the return craft - all 3 have all the science. Return any of the 3 (return craft, Kerbal or lander) to Kerbin... You get ALL the science - and it's magically erased from the others.
-
Bug Status [1/12]
JoeSchmuckatelli replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Yep - I keep wishing I could just CNTRL + V nertea's posts on the subject. ... Summary: they don't want to do it unless they can do it right, and it's not simple, plus needs good graphical design and there are other, bigger fish to fry.