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JoeSchmuckatelli
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KSP2 Release Notes
Everything posted by JoeSchmuckatelli
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All of which (and related mechanics) will turn KSP2 into an actual game. - and something fun to play! (Says the guy clutching the rabbit's foot)
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A week in... 10% still playing
JoeSchmuckatelli replied to JoeSchmuckatelli's topic in KSP2 Discussion
666 ... Player count is going to H E Double Hockeysticks -
Oh Bej... Put aside your dour seriousness for a moment and regard the OP. I've done the honor of answering the question precisely
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Yes From another thread - if Science is not out by mid June the game is in serious trouble
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Paris was decidedly a fully international city this visit. People from all over - probably heard 20 languages / dialects on the streets. Stark contrast to 20 years ago when it was predominantly all Caucasian French on the streets and businesses with the Roma selling stuff on bridges or in the Metro plus a few North and Sub-Saharan Africans (very few). The absolute international diversity everywhere was quite fun. The other aspect was how kind folks were with my failing attempts. I think with having a city full of people from everywhere has forced an attitude change. (Our first trip way back when, I was practically scolded for even trying)
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Solar sails
JoeSchmuckatelli replied to skylifeplays's topic in KSP2 Suggestions and Development Discussion
The way Warp works... Couldn't I just put something with the TWR and ISP of a birthday cake candle on my colony craft and then warp till I get there? Whee! -
There are so many little annoying things like this and PAIGE. I've been complaining about the unnecessary and immediate Flight Report pop up from day one... And they have never acknowledged the problem. So please, for the love of all things Kerbal - keep posting stuff like this so that one day they might actually listen
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KSP2 EA Grand Discussion Thread.
JoeSchmuckatelli replied to James Kerman's topic in KSP2 Discussion
If y'all did, you wouldn't be here There is some truth to this... But I just couldn't overcome my incessant frustration to keep playing. So I walked a while back while awaiting the update. Way back when, I gave a guess of 3 months before Science dropped. That would be late May. If we are not hearing solid word about it by mid June? That is when I start worrying. -
Took my family to France. I don't speak French. Beyond English I speak passable German and have a ton of phrases in Spanish, some in Croat, Italian and can ask for toilet paper in Russian. But try as I might - I just could not keep French straight in my head. I would say good morning at dinner, start to order in French and then say thank you in Spanish. This, of course, delighted my children who have been ribbing me about it the whole trip. Cie est la vie!
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how long do you think it will be between roadmap updates?
JoeSchmuckatelli replied to jastrone's topic in KSP2 Discussion
Pure guesswork, but I also predict the next patch hits by Midweek -
A week in... 10% still playing
JoeSchmuckatelli replied to JoeSchmuckatelli's topic in KSP2 Discussion
On the internet, we hateses EVERYONE. Precious. -
Developer Insights #2 – Visual Effects
JoeSchmuckatelli replied to Intercept Games's topic in Dev Diaries
... Except for the FLIGHT REPORT -
Just curious about the current players' mod vs no mod play at this stage of development. Please refrain from answers if you are not playing KSP2. Only looking for if you are playing currently available mods with the current version.
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how long do you think it will be between roadmap updates?
JoeSchmuckatelli replied to jastrone's topic in KSP2 Discussion
If you think about the things Nate and others have said, and compare what we know, there is little reason for us to think that the Roadmap updates would fit any predictable schedule. SCIENCE should be fairly easy as it isn't greatly changed from KSP and should only introduce parts and systems that we are already familiar with from KSP. So 'not a long wait' for it is a decent / reasonable expectation. COLONIES is the thing I hear them get the most excited about. I'm guessing they've put a lot of work into Colonies, and have also based most of 'the rest of the game' on content they will introduce with this update. So Colonies won't just add new parts - there are likely to be significant new mechanics introduced. It's also the first update that makes KSP2 a true '2' and not a reskin. So we should expect Colonies to be a (if not the) biggest update. Thus, it will not surprise me if it takes twice as long between Science and Colonies as it does between Release and Science. It also won't surprise me if Colonies released in stages. I don't really see INTERSTELLAR as quite the significant update as Colonies (despite programmers saying that "it's hard") - because while it will add new content and new parts the only really crazy change should be 'going interstellar' with the rest (minus Rask&Rusk) being functionally the same (albeit new). EXPLORATION will be a game changer. Literally. With this we get to a mature title that is truly expansive of the promise of KSP - and can make KSP2 legendary. It's the update that takes KSP2 the furthest into 'game' territory (as opposed to sandbox / sim) of all the updates. Resource gathering and science gathering with a progression system? Yes, please! It won't surprise me if it follows a similar format as Colonies: Lengthy time between the release of the prior update and it along with a high likelihood of being released in stages. MP? By the time we get here, will anyone still care? It will be fun for those of us who are likely to be playing KSP2 five years from now... But it won't be a huge 'initial sale' influencing feature. (Few are going to be looking primarily for a good MP game and stumble upon KSP2 then decide to buy it because of the MP features) Might be a good thing for retention and DLC sales but the likelihood of it being a part of the KSP2 feature set within 2 years? Shrug. All of which is to say that trying to read tea-leaves from the initial patch drops and whenever they drop Science as if it will reveal a predictable schedule? Folly! -
I think they are flat - based off of trying to fly a plane that did not want to, and having to go to where the ground fell away to get off it. Course that's a couple of weeks ago and things may have changed
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how long do you think it will be between roadmap updates?
JoeSchmuckatelli replied to jastrone's topic in KSP2 Discussion
Umm... There are about 600 people still playing. Pretty small riot -
Will HOTAS support for spaceplane flight be introduced during any part of the EA? With the CBT system revamp - will the towering mountain spires near KSP 's KSC be reintroduced? (They were fun to fly around!) Mortoc's Dev Diary 18 was very interesting. Any chance we can get a second installment where he goes into more detail about the CBT system and what it's like to port the existing work over to that? We'd love to see some updates on the HDRP portion as well!
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I'm not a huge fan of us putting loitering weapons in space... But I've also read several times that the efficacy of doing something like that isn't great. (c.f. "Rods from God" project). I.e. an unlikely 'first strike' weapon platform. What's more likely behind this is 'persistence' in an anti-satellite warfare scenario. RU, CN and US all have the ability to spy on and damage each other's satellites - and to one degree or another rely upon their satellite networks for ground combat operations. So in any peer conflict involving these three (and yes it could go any direction, despite RU/CN's current declarations of love and support) - I suspect one of the first targets is each other's satellite networks. So this step - far from being a likely 'lets weaponize space and have a first strike capability' is more probably a 'lets build something that is persistent and able to avoid anti-satellite / recon satellites and retain the advantage of high-ground information warfare capability'.
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Ask the Mods questions about the Forums!
JoeSchmuckatelli replied to Dman979's topic in Kerbal Network
Headslap. Was looking for an Icon or something. Well Played, @Dakota Verrry subtle. Almost like an intelligence test. Thankfully, 18Watt took pity on this here Neanderthal! -
Ask the Mods questions about the Forums!
JoeSchmuckatelli replied to Dman979's topic in Kerbal Network
What kind of magic are you using to reveal this "Dark Mode"?