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JoeSchmuckatelli
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KSP2 Release Notes
Everything posted by JoeSchmuckatelli
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Release KSP2 Release Notes - Update v0.1.2.0
JoeSchmuckatelli replied to Intercept Games's topic in KSP2 Dev Updates
I'm sorry - but this so reads like someone who has acquired the taste for Mud Pie. -
Release KSP2 Release Notes - Update v0.1.2.0
JoeSchmuckatelli replied to Intercept Games's topic in KSP2 Dev Updates
It's Interesting that one person's benefit is another person's peeve. I like what they did with the Burn Timer info - and agree the font isn't my fave... But I really want to downscale the whole thing! So much of my view is taken up by UI elements that seem natively scaled for laptops. -
Release KSP2 Release Notes - Update v0.1.2.0
JoeSchmuckatelli replied to Intercept Games's topic in KSP2 Dev Updates
Running Medium settings at 4k. 3070. I'm 'feeling' like the game is smoother. I think I'm seeing between 5 and 10 frames per second better than before (which, at the prior 12-20 FPS is significant). Problem is that the UI is now BEHIND the FPS counter (in-game) and so it's harder to read. Also, my Geforce performance thingy is acting up (showing N/A) so I can't verify) - but by dilligently squinting at the in-game; I think it's better. Flying around KSC in a plane is NOTICEABLY IMPROVED. -
They did something with the placement / coloring of the filespace/menu bar (whatever the thing is that reads: Kerbol/Kerbin/'ShipName'). There's a blobby icon just under the FPS counter now - and I'm pretty sure I'm getting about 10 frames higher (was in 20s, now in 30s in space looking at Kerbin). 4k resolution with 3070. Also - performance around the KSC is better . Flat out better - the tree scatter looks better and reacts better as you fly around it. I tried running Geforce's frame counter - but it's showing N/A at the moment, so I'm stuck trying to figure out what the game's built in FPS is showing.
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Release KSP2 Release Notes - Update v0.1.2.0
JoeSchmuckatelli replied to Intercept Games's topic in KSP2 Dev Updates
You guys are not going to be happy when you try to build a spaceplane. -
We have a winner!
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OK. Ima have to play with that today after the patch comes out. Thanks!
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... Wait - you did that on the on the big behemoth up page? The landing gear is on the central fuselage and just moved to where it looks like they're attached to the outboard tanks?
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When you build something like that... What are your outboard tanks attached to? Also do you have rigidity problems? Or are there cleverly hidden struts?
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totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
Unless PETA convinces a judge that SX is using whale oil on the rocket exhaust bearings... -
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
What's that face kids make when their dad tells a 'Dad Joke'? That's the face I'm making at you, right now. -
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
I worried about that once I saw the graphic. Poo. Was hoping to see if it could hoover over the water. -
Globally distributed subducted materials along the Earth’s core-mantle boundary: Implications for ultralow velocity zones | Science Advances Scientists have stitched together the most high-resolution map yet of the underlying geology beneath Earth's Southern Hemisphere, revealing something previously undiscovered: an ancient ocean floor that may wrap around the core. Earth's Core Appears to Be Wrapped in an Unexpected, Ancient Structure (msn.com)
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That's odd
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Well played, sir. *I will also note that 7 is a factor of 42, thus while we have The Answer - we still need to figure out the correct question!* (If, by the way, Colonies comes out as the Sixth Update... I'll owe you one PanGalactic GargleBlaster)
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I waffle between 'what you used to think' (which is what I used to think), and sharing your lack of confidence... but then, part of me looks at how different the first patch was from Release. If this patch (Wednesday) moves the needle as much as the first - I can see them 'being back on track to complete the Roadmap' in a timely fashion. ... That whole thing with Release and Patched KSP2 is very, very odd to me. I find it almost implausible that the game would have been given to us in such a rough state -- especially because Release looked different from what the ESA Event players showcased (c.f. Maneuver nodes and repeating yellow messages, that were different/present during ESA but not Release). Patched looks like the ESA Event - so much so that I almost feel like Release was a completely different branch from ESA, and that the 0.0.1.0 (Patch) looks like it came off the ESA branch. (hoping this distinction makes sense) The part that doesn't make sense is Release. That first few weeks of not only Buggy as Hell - but also 'why in the world does this work this way / not work at all???' is astonishing. Any review of the ESA event shows Maneuver nodes similar to what we have in Patched KSP2. Release Maneuver Nodes were the ugly blocky too fat and dysfunctional mess we had to struggle with. The repeating messages bug was also present during ESA, but not Release... and they showed back up once Patched dropped.
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Again I direct the audience to the OP question posed:
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And so Bej's response remains incorrect. I often guess at the lottery numbers, and just as often am incorrect as to what the numbers will be... But - that guess (as good as anyone's) remains a guess and similarly my conjecture and supposition above remains a valid and honest response to the OPs question. A flat 'no' is merely a refusal to guess, and is thus unresponsive.
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?
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All of which (and related mechanics) will turn KSP2 into an actual game. - and something fun to play! (Says the guy clutching the rabbit's foot)