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JoeSchmuckatelli
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KSP2 Release Notes
Everything posted by JoeSchmuckatelli
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That was one of the brilliant things about KSP - a little something for everyone!
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...smells like 'false flag' Belgorod is at least in the 'zone of excitement'
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Yeah - I think I only played Science Career for the same reasons!
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Appreciate the honesty! No apology necessary! Like I write above, it's a subtle but powerful thing - this idea of playing a game vs having just a sandbox. I find limited resources drives creativity and learning. (And I am very much learning) I think the thing that might be overlooked was my vain hope that they would have seen the cachet of the game and leaned into the Science piece. It's a whole step in the Roadmap for Christ's sake - and yet the impression they give is that it's a carbon copy of KSP with a few tweaks. That is an enormous 'own goal' for them. Science gives the player something to do with the Kerbals - and we have whole multi-page writeups of ideas that would make Science a really cool part of the game, rather than merely an adjunct to the Resource Management part of Colonies and Interstellar. A truly interesting Science part of the game would be a huge boon to educators and the science-interested... And be something that could make 2 more interesting than KSP. (Look at the pre release threads about graphical presentation of the tests, the Kerbilopedia idea and more). Edit - I just noticed that @Dakota recently posted that more info on Science is forthcoming. So maybe there is good news on the horizon?
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It's a subtle, but powerful thing. Part of it is gamification - making a game of doing more with less. There is a joy in accomplishing something difficult with small parts that isn't found if you just grab all the big parts from Sandbox. It also lends itself to a bit of story as your Kerbals learn and improve and develop bigger and better tools along the way. Part of it is the new player experience. Present the new player with everything up front and they're unlikely to learn much or learn quickly. If you start out with a limited tool set only, from that you learn the basics. Trying to build too big (tall) with these tools induces problems - problems you need to solve - and through that you learn about this little thing (where to put RCS or stabilizers) or that thing (why you need drag below the COM or don't want off center COT or forward COL) and build upon that knowledge as you progress - you learn things in bite sized pieces that will be beneficial as you continue to unlock more and more parts. OTOH - if you are an experienced KSP player and/or your only interest is the destination, or checking off 'accomplishments', doing 'challenges' or building cool looking crafts - limited parts is a frustration. For folks like this, Sandbox is ideal. It's why I like having both modes for players. Progression is a game. Sandbox isn't really - but it's still fun, yet can get boring quickly.
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For Questions That Don't Merit Their Own Thread
JoeSchmuckatelli replied to Skyler4856's topic in Science & Spaceflight
Rivets? -
I don't know if it's the nature of Sandbox Only, the current state of the game, disappointment with the info that Science won't be interesting and new, or what. Shrug. Maybe I just don't feel like bug-hunting today. Anyone else?
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How feature complete is Phase 1?
JoeSchmuckatelli replied to ArmchairGravy's topic in KSP2 Discussion
Atmospheric flight is weird at the moment - spaceplanes need work. Heating is not on - which means you can make some insane launch profiles and land on Eve with no qualms. Water is weird. Lots and lots of things need tweaks. That said - there is enough working that 'Sandbox only' gets boring fast. It's also depressing to hear that they did not put much effort into Science. Thus we can only really expect the development up to Colonies to be a reskin of KSP. -
Show and Tell - Procedural Radiators
JoeSchmuckatelli replied to StarSlay3r's topic in Show and Tell
Other than aesthetics, why do we need procedural radiators? -
Those never load for me...
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New patch is a hardware melter.
JoeSchmuckatelli replied to Nuke's topic in KSP2 Suggestions and Development Discussion
Unless it is old or wonky. But yeah - should be fine. This is a weird one! ... Any chance a power surge freaked out the PSU? -
Let's give credit where due: this is @Streetwind's rocket and flight profile. His critique of my previous video with an over-built rocket that I 'muscled' into orbit led up to this. Also - creative failure precedes success! Fundamentally, we have a fantastic and mutually supporting community - it's one of the reasons I've stuck around for so long!
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I've found both of these to be useful. At least as far as getting to Eve and Duna. But Moho is different. Interactive Illustrated Interplanetary Guide and Calculator for KSP (olex.biz) The Calculator (immediately above) shows Moho in a VERY different position relative to the image above the link. There is a considerable difference between having Kerbin at 3 and Moho at 5:30, and Kerbin at 3 and Moho at 11. The question is... which is right? Also: why?
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I got some really good critiques and advice about my prior attempt at a Gravity Turn from Streetwind - among others. Using his craft file and flight profile - I got an efficient Gravity Turn, with a single input on the D key. Fun!
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Rocket Design Help?
JoeSchmuckatelli replied to Scarecrow71's topic in KSP2 Gameplay Questions and Tutorials
So I really appreciate your sharing of the craft and flight profile. Had some fun trying to figure this out. First attempt: too agro on the initial turn... but the second went well. I would really have to play with your suggestion about throttling (and have much more confidence in what I'm seeing on the Navball) to get efficiency just right. Thanks! The failure. The Success! -
Rocket Design Help?
JoeSchmuckatelli replied to Scarecrow71's topic in KSP2 Gameplay Questions and Tutorials
I just went back and read this. ...I am so building a list of bad habits during EA that I will have to unlearn once the game is closer to functional! -
UI/UX Can't change craft/vessel name in tracking station permanently.
JoeSchmuckatelli replied to VirtualBundy's topic in v0.1.3
Also - if you hit the Shift key to capitalize... your rockets throttle up!