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JoeSchmuckatelli
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KSP2 Release Notes
Everything posted by JoeSchmuckatelli
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KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
Ah - OK, yeah now I get it - and totally with you. It's just that I take them at their word that it's a total rebuild - so I expect totally new problems! -
KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
I don't think you have the correct interpretation. EA is not going to be (and never was touted to be) a totally bug free Sandbox placeholder to keep the revening masses happy while they work on other stuff. If you are not expecting to find bugs and problems from the moment you fire up the game - you are setting yourself up for disappointment. EA = bugs and unfinished stuff galore -
KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
The best way for them to get a 'wow' out of this crowd is to be actually sandbagging. Hope they don't stop if they are. If not; my wallet remains ready. -
The goal is for each explosion to be its own special snowflake based on how, where, and why the vehicle failed — or, for some of us, how the vehicle succeeded
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'The goal is for each explosion to be its own special snowflake based on how, where, and why the vehicle failed — or, for some of us, how the vehicle succeeded' See below Hi, I’m Aaron Lundquist, the Senior Visual Effects Artist on Kerbal Space Program 2. As an artist, I look at color, composition, and silhouette, but the little green scientist inside me wants to know the how and why. With that in mind, let’s jump on in! On KSP2, a major goal is to expand on diversifying the visual effects to reflect a more scientifically accurate depiction of what space exploration actually looks like. An example of this is showing the visual differences between an engine’s exhaust in an atmosphere vs the vacuum of space. Changes in atmospheric pressure directly affect how exhaust plumes look. Higher pressure compresses the exhaust causing a long and narrow silhouette. In a vacuum, the exhaust is wider, expanding outward as soon as it exits the bell nozzle. In addition to pressure, an atmosphere’s chemical composition can affect the look of engine exhaust. An atmosphere with a lot of water moisture will cause more vapor in the exhaust plume. This is a result of the high temperature of the exhaust vaporizing the moisture in the air, causing visible cloud-like trails. Another goal is to craft visual effects that reflect the unique fuel used by each engine. KSP2 features a variety of fuel types, some with pretty extreme qualities. To achieve this, we’ve reached out to subject matter experts to help determine how various fuels burn. “Does this fuel need an oxidizer?,” ”How quickly does it burn?”, “What temperature is it?,” “What color is it?,” and “Does it create soot?” were just a few of the questions we asked to help shape the effects. Based on expert answers, we developed color pallets for multiple situations: For explosions, we consider how it was triggered. This involves investigating various real world vehicle incidents. By looking at different types of wreckage, we can piece together key information. That sets an example for how and when to trigger visual events in-game. Using game logic, we can query specific conditions during destruction events. Examples include if a vehicle has fuel, what kind of fuel, whether it hit something, what type of thing it hit, is it in a vacuum, and so forth. We track quite a few variables in order to make sure that a pressurized vehicle with non-combustible contents reacts differently from a non-pressurized vehicle with combustible contents. Once we have the relevant game info, our system then looks for all vehicle parts in proximity to each other. If two or more parts with similar attributes explode at the same time, the system will combine these into one large explosion, as opposed to multiple smaller explosions. The goal is for each explosion to be its own special snowflake based on how, where, and why the vehicle failed — or, for some of us, how the vehicle succeeded. I hope you enjoyed a taste of our process. For me, learning about these details is fascinating and enriching. It allows me to improve my craft and keep growing as a professional. We can’t wait to learn even more when the vast knowledge of the KSP community chimes in. Until the next blog… Cheers! Aaron View the full article https://forum.kerbalspaceprogram.com/index.php?/topic/200605-developer-insights-2-–-visual-effects/&do=findComment&comment=3931398
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KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
I think you may be reading too much into this. The release trailer was a film. Not gameplay. Nothing (like ice dropping from the rocket) was promised. It just looks cool. Not to say it won't be in game - but puffery and hype... Not a promise. Outside the Kerbolar System. -
Conifer Class is OP - call Geneva!
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Grin!
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The video from China Central Television (CCTV), translated by Insider, follows an apparent training exercise involving surveillance balloons. In the video, an alarm bell prompts a fighter pilot to prepare and board a fighter jet that appears to be the Chinese J-10, a multi-role aircraft built for air-to-air combat and strike missions. A CCTV narrator described the action, saying that loading missiles, powering up, checking the fuselage, and other procedures were all completed quickly. ... The CCTV narrator identified the object first as a white sphere-shaped object. Closer observation found it to be an unmanned balloon. "The supervising command organization judged that it was possibly a super high-altitude surveillance balloon that threatened air defense security," the narrator says. A pilot is then ordered to shoot it down with a missile. China is mad at the US for blasting its suspected spy balloon, but a few years ago, state TV bragged its fighter pilots could shoot one down (msn.com) These are the games we play.
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KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
Smart - they already probably have a ton of EA pre-orders and all of us just waiting around for it to drop. Money saved on marketing and hype can go other places. And - Sandbagging is okay by me. I'm the kind of guy who won't watch trailers for movies I'm excited about. The interesting parts for me is that (at least the size shown) can be mounted 'to later engines' needed to fly them around... meaning heavy. But the part that stands out is That will make Colonies quite interesting to look at - fer shure! -
KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
Can't believe I missed this (from June '21). Big colony extractors can be wheeled around? Fun! Everything on stilts, more or less. There are structural foundation parts that can be attached to the bottoms of colony parts - they work similarly to launch clamps in the original KSP, with height automatically adjusting to reach the ground. The player has full control over them - they come in a range of types and sizes. Keep in mind that resource extraction is a big part of colony gameplay, and once you're making stuff at colonies you're not limited to just landers. These are very heavy, but you can side-mount them on wheeled vehicles that you build close to an area of interest. Or, yes, some of the later engines do make the sort of thrust needed to fly these around. We did place a stack attach node at the top so that one of these could be suspended beneath the center of a stack. https://forum.kerbalspaceprogram.com/index.php?/topic/202990-show-and-tell-creating-new-parts/&do=findComment&comment=3988531 The game is just going to keep getting better as we progress through the EA stages! -
And, awesomely no two explosions will be the same! Those clouds look pretty good to me! (Might have to revert to launch or VAB)
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So, lets talk about clouds...
JoeSchmuckatelli replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
https://images.app.goo.gl/1NyUxPqjTV4M9Eth6 I can't meme / gif. Too old -
totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight
Become a sound engineer! -
While I don't want to get to a situation where we are creating more work for you all... This might be the most elegant solution. It's almost impossible to guess which articles might grab our fellow forumites' attention and imagination. I've dropped stuff in here I thought was cool - only to see it garner zero response and seen things that just seem of passing interest get a page of discussion. But for the most part three to six responses seems like the most an article gets. So maybe we can just do as you suggest and if we discover a topic that merits it's own thread we can break it out?
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The strongest base model looks like Catherine Bell, given that she is both a model and actress and has had short hair for a long time... So there are LOTS of pictures for the machine to bias off of. Some other references might Alita - there are elements of both that look familiar... Like the ai is just taking a stock photo and making minor adjustments
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Ask the Mods questions about the Forums!
JoeSchmuckatelli replied to Dman979's topic in Kerbal Network
How many people can I put on ignore between now and the launch of EA - and, is there a way to bulk-block all the people who complain about the graphics? -
This? https://www.lowes.com/pd/Lufkin-Measuring-Wheel/3878546?cm_mmc=shp-_-c-_-prd-_-tol-_-ggl-_-LIA_TOL_216_Construction-Hand-Tools-_-3878546-_-local-_-0-_-0&ds_rl=1286981&gclid=EAIaIQobChMI_J3c4_WB_QIVufbjBx2W8gMoEAQYAiABEgLsZfD_BwE&gclsrc=aw.ds Or this? https://www.lowes.com/pd/Kobalt-100-ft-Long-Tape/4667541
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Woke my wife up in the middle of the night to smell the furnace and see if the house was on fire. Phantom smells. Still a thing. Not a fun thing.
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After a dreary, overcast day, the sky cleared showing off the full moon. Took my son outside with the telescope and stared at it for a while. Then I noticed that the humidity had dropped considerably and I could see both Orion and the Pleiades. So we got to see the fuzzy blob of the nebula and the star cluster before it became too cold and too boring for my teenager. Good times