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Everything posted by Spraki
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Stock Game not very fun without Delta-V & TWR readout
Spraki replied to Kobymaru's topic in KSP1 Discussion
Hi. This is a shameless self-advertisement to the suggestion foruns, inspired by some of the debates of this thread. What would you guys think of a middleground solution (not sure if somebody ever mentioned it) of an NPC kerbal scientist button; tells you witty kerbal dialog if this thing can make it or not to a selected planet, object whatever. And you can also select pitstop rendevous or do. Think a bit like visual novel style or any other multiple choice dialog buttons interface. The game does the math following standard dV map numbers. But doesn't reveal the values. So it stays trial-n-error. Here's the thread. But maybe it can help with the bloody noses debate on dV readouts in editors. -
Hi. TL;DR: have a kerbal scientist tell your dV readout with crude dialog like 'mmh this ship might make orbit! And get home!', 'Oh, it can get there to celestialBody, but, eh, whomever you send will be stuck there.' etc ......... I was wondering about this idea while thinking about a "middle-ground solution" to the dV readout debate. I am not quite up-to-date, but last I saw, it was like... Community: Squad, give us stock dV readouts like in KER/mechJeb! Squad: Nah, guys. Readouts steal the kerbalness of KSP. Plus, just use said mods. Hmm. My suggestion, be it mod or stock: How about having a button in SPH/VAB that pops up a kerbal scientist, who has a multitude of dialog related to where you wanna go? Should be female kerbal scientist. Because we already have quite the male cast all across the KSP administration. So you click on target destinations like Jool/tylo deadspace or orbit or whatever. Based on the current vessel in the SPH/VAB editor, (S)he says things along the lines like: Couuuuld work. But only to get there. One way trip. We'd need to get some combustibles if you want to get home. Maybe we could set a mining op somewhere? Or I seriously doubt this vessel will leave the run way. In any case, maybe there can be some R&D progress, where the scientist gets better at judging and 'doing your dV math'. The scientist could have an error margin too. Or you click on 'send to ksp building for extra dv calcs'. So you do other stuff, and then you get a report. The scientist could also do segmented suggestions. Saying stuff like 'ok the named stage capsule segment should have some 3k of fuel. Enough to get back from jool, but you may need to do some serious launch window magic, bro. I also think this could be 2d illustrations , visual novel style. Maybe even some dialog. I'd almost want to draw some myself lol. No anime style. But maybe so we can see more kerbals in the game. Would this suggestion make sense? Maybe we could also have a stock interactive kerb dialog for launch windows too.
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Basically, trying to get to a spot where one can skip the KSC grind and other Kerbin biome grinds. Like, around the the moment where you could send your first kerbal into orbit or even get a satellite to Mün. I just want to avoid the threat of having too many funds. But I have had several attempts where i simply cut too much funds-fat off and it was impossible again. Tweaked and tweaked and it felt wrong. Maybe it is best to just edit sci and leave funds alone. Hmm. Edit: ok. That KEI mod just might cut some of the problems. Maybe best to really just grab a few 90pts Sci nodes then. Thanks all :3. More suggestions still welcomed.
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Hi. Yeah. Strange request here. Now. I am trying to get back to ksp and i did do some googling. But I never got any numbers :(. I like playing hard mode. Previously. I had done recordings of my hardmode GPP play of building the ksp from scratch up to midgame. I did not upload those recordings tho. I want to start a new hardmode game and am contemplating of skipping the early dirty work. So I (or future viewers) can get to the more spacy stuff of kSp. Does anybody have a suggestion on how much funds and sci budget one should beef up to, so that it isn't too easy? For instance and in my defense, I can't seem to find where the 'early early game' of the tech tree ends so one can pick off from there. Either I still have tooooo much funds or sci and i've been tweaking and tweaking or I have not even enough to put a damn Flea on the launchpad to continue (dramatized). It just doesn't feel right. Of course. There was the idea to add up particular R&D nodes and maybe a building upgrade or two. But the numbers don't match up well so that one can build crafts. I just can't figure the funds and sci so that it reminds a hardmode style game without having to go through early tedious stuff. Does anybody have a suggestion on funds/sci for 'just barely skipping early game ksc/kerbin grind'? Sorry if this is one of my stupid questions again ^~^
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Tell your friends! So they may learn the truth of physics!
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Why does KSP need to be extremely expensive
Spraki replied to Hans Kerman's topic in KSP1 Discussion
I belong to the faction of 'this game deserves even a 60usd price', if that exists lol. Steam and gog sales are around the corner. Too Still though. Save up. This is really one of the very few games that deserves that extra dime. Though I don't know if our investments are going towards squad or take2. AAANYWAYS. I wil agree that the game is still like a beta or early access alpha. But let's be blunt here. All modern games are alphas these days. And even if it does get polished, you're betatesters by default until the next dlc. Just my two 0.02m decouplers -
I am thankful for 64bit ksp. It broke many things for sure, but just being able to enjoy the game and actually quit it when desired rather than by a CTD is great! Dunno about other kerbians but this was great. And I still can enjoy it even though my lady is quite the potato (samsung rv520 laptop, gforce520m). It runs fluent enough, and is enjoyable even on bigger part counts.
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Req: a mod that places orbital stations to planets?
Spraki replied to Spraki's topic in KSP1 Mods Discussions
The idea, which is a bit roleplay, was to have Kerbin have not one but many space program cultures doing their sci space stuff. So it would be no surprised to find stations littering the skies of other celestial bodie. I guess I will place them manually after all, haha. -
Req: a mod that places orbital stations to planets?
Spraki replied to Spraki's topic in KSP1 Mods Discussions
Ok. Didn't know you could hack gravity in the editors. Suppose I will have to do it all manually after all. Regarding the placements. Just wish I could be surprised where things end up. A bit like with contracts. I will try out what was suggested instead. Thanks all -
Just wanted to say, cool stuff! Gonna try it out. For now, just KSP 1.3.0. Nice idea on this mod though! me gusta. Really like that screenshot of Mun and Kerbin too.
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Req: a mod that places orbital stations to planets?
Spraki replied to Spraki's topic in KSP1 Mods Discussions
No. I am not gonna use hyperedit to get there. I had a bad choice of words there. I updated to OP. No, I don't intend to use hyperedit at all. I want to avoid that actually. -
Hi. This is... Probably a stupid request (and I should probably stop right now). But here we go again. I know there is hyperedit. And maybe I should use that, but I was hoping for something that can place things at random planets and orbits instead of me placing them there via hyperedit. Here's the request: A mod that can take craft files (like stations or actual vessels that you place into the mod's craft folder), and maybe place them into different orbit of moons and planets. Or err, do contracts kind of do this already? I don't know if this a brain fart. Why? Placing a station via hyperedit seems a bit too clumsy, as I think the actual vessel itself would collapse in itself once loading into flight. Using devcheat/hack gravity could save me from that maybe. Also, iirc, both hyperedit and devcheat teleport would only have them in perfect orbits. It would be boring to just place them at perfect orbits. So instead, I was hoping if there is a way to have said stations/crafts have some RNG to put them random or inclinded orbits around celestial bodies. Just to get some challenge. In other words, I wonder about having things be placed at random orbits, but without me putting it there (because I think both hyperedit and devcheat only make stable orbits?). Does that make sense? '-' edit: Clarifications.
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True true. I didn't think about the asteroids. Probably better to curb the enthusiasm. Just feels good to have a well populated sky. Ah no, I have to pass on Principia. My potato laptop is from 2011 without a gtx. But she at least tries to work for me <3. Nonetheless, maybe I will stick with gpp for now.
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I think I will be trying the alternis mod again. Would like to have more moons to visit though. Are there other moon mods that might be viable for alternis (or GPP)?
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Gonna assume you would have had to also tweakscale the other docking port as well. Best to keep docking ports in their original sizes.
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I suppose somebody may have answered already. Basically, just rename your KSP folder (to avoid Steam patching it). And make a shortcut or launch directly via the ksp64bit exe file. If you want to launch from steam without it patching your game, you would have to go to steam menu and look for the "Add a non-steam game" and add KSP. I would not put my hand in fire for this method though. I'd say just launch KSP exe manually (And rename the folder as said above. Just to be safe :)).
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< No expert or KSP pro! So somebody should please correct me should I be wrong. What I would do in your case to check the probes' antennaes. IIRC correctly, the setup should be: Direct (EVE) - Relay (Kerbol Deep Space, more if necessary) - Kerbin DS station thingy or another relay that connects with KSC. Perhaps you could litter space with a few more deep space relay probes. When I have the cash, I launch a craft with some 3 or more probes and just send it on a blind Kerbol round trip, where I just dispatch them one by one at different locations in deep dead space :). Maybe this can help?
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How to get to other planets?
Spraki replied to RedPandaz's topic in KSP1 Gameplay Questions and Tutorials
What I like about KSP - Always something new to learn :D. Thanks a lot! -
How to get to other planets?
Spraki replied to RedPandaz's topic in KSP1 Gameplay Questions and Tutorials
Are you playing career mode? Just asking, because some things might not work if the Tracking Station is not upgraded. Also, try stretching your manuever nodes much further beyond than where you think you might get an SOI hit. Some planets are sloooooooow, other very fast (or your distance is super far away, resulting in some year or two of travel). This is the case with stock Jool. Hope this helps. -
I did some tests with 1.3. So far - It is still crashing, always when Modulemanager goes through the mods during patching. I've removed the actual mods, but it was getting silly as these were actual 1.3 mods and got to a point where it wanted to remove KER (and I want to keep that one). I used MM 2.8.1 and 2.8.0 dll, same result. It is hard to tell if it is the mod that is acting up, or MM. Or something else. And don't give me that "Problem exists between keyboard and seat" thing
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Mono.dll crash 1.3
Spraki replied to eldemarco's topic in KSP1 Technical Support (PC, modded installs)
Just noticed that for whatever reason on my win7 system (and ksp in particular), replacing folders doesn't seem to do the trick when the prompt window pops up. Think I really need to delete the mod folder. Will see if that is the solution. -
Howdy. Ok, I know I know. New planet mods are one thing. But how about some roll the dice of RNGsus to change a variety of things, such as planet size, gravity etc. Basically stock planets but, uh, RNG flips things around. Mmh. Ok, planet mods more or less cover that. But maybe something interesting could come from this? Or how about some sort of procedurally genetated planets, where the surface also may have unique aspects. Maybe even have it be a single planet that is loaded with challenges and achievements? Just some things that came from the top of my head. Should probably have stayed there lol. Did a search but nothing in topics popped up