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KSP2 Release Notes
Everything posted by Kertech
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Best orbit for a space station?
Kertech replied to Kerbinchaser's topic in KSP1 Gameplay Questions and Tutorials
Don't do what I did first time I launched a space station, station launched and crew module sent up, rendezvous set up and encounter ready, get to the encounter and find the target relative velocity was about 2000m/s, and my closest point was 0.0km... Anyway, smashed all the solar panels but Jeb wasn't hurt. (basically avoid retrograde orbits...) -
Not so much in ksp more real life! my girlfriend gave me my birthday present early as it will involve time away, we're driving over to Leicester in October to visit the UK national space centre! So excited! I have promised to take her to Houston at some point though!
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ahh the link in the sig, I'll look in a mo, just ordering textbooks for the next year and dreading the expense, gonna need a kerbal to get over it methinks!! Right it's in, will have a look at it later!
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I'm just used to using hyperedit in my installs. This is actually out of date (from yesterday) now got kerbal construction time using the simulation on there
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The Odysseus team has nearly finished their planned objectives, they all know soon they will be split among new programs if they get more funding from central.One mission remains, orbit kerbin. The rocketry team had produced the largest rocket yet seen, the Camelot. The first liquid fueled engines developed had been static tested secretly after the last time Jeb stole it! OP-4 And there ends the Odysseus program, the teams office was cleaned and each member got their posting to new programs. Wernher took over running the Agency. The R&D department were transferred to the Daedalus program for technology development. We'll probably hear from them later. Jebediah was transferred to the Terra Program of Kerbin exploration. Finally Jeb met a rival and fellow pilot, Valentina. Finally the third program to be activated is the Dionysus program of Communications.
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I have many abandoned saves, which I guess must mean they're full of abandoned ships.
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Yes, many many mods. Mainly planet packs and things that add in utility/parts to the game my "essential" mods are KER, KAS,KIS,KAC&KJR recent ally I've been making tables to document which mod(s) a save game is running, what game version they're for, they're current update number and access link to site. Made my life a hell of a lot easier when trying to sort through 20+ mods for different installs of the game! belows a list I'm using currently
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The first day for the young agency. The team a small group of scientists and a lone madman had been called together by the powers that be to get stuff into space. The Anglian agency was born. The Odysseus program as to be the first. Aim: to find a way to get stuff into space. First they tried throwing stuff, it didn't work. They tried not looking at the stuff, which intently sat still ignoring their efforts. One strange kerbal suggested putting boards on the side and move sideways, he was laughed out, everyone knows space is up! Finally strange kerbal named wernher came to the top with his suggestion of making stuff explode, this seemed right. The Odysseus program was allocated 10,000 funds. by the agency. 2000 used just to by enough fans to keep the team cool in the ever present summer sunshine! After several days putting different flammable materials in a box they came up with a design. OP-1 - (named Jimmy by Jeb) OP-2 OP-3 Static Test The simple beginner missions, kind of rushing through to get to more interesting things, like setting up communications networks...(sighs, probably won't show all of that, I barely want to do it again!)
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Kertech replied to sdj64's topic in KSP1 Challenges & Mission ideas
Finally started doing Jool 5 related stuff, though probably a long time until the mission is actually done. Will post again when I start preparing the voyage. -
So my last attempt at mission reports died in a fiery save destroying pit of corrupt files and shady mod interactions. So instead of learning from lessons like "be careful what mods you use on a limited laptop" and "don't muck about in the save file unless you know what you're doing" This save will eventually become a Jool 5 mission, but that won't be for a long time (though testing may occur for it) Hyperedit is installed but will be uninstalled when I get round to doing the Jool 5 mission. Unless stated, hyperedit will not be used, it is essentially being used as a simulator for landers etc. The aim of this save game is to create a standardized format for rockets, probes, ships, etc. (so sub-assemblies) and try and operate more like a spaceprogram. Also for the first time ever I am leaving TAC lifesupport, which is one of my all time favourite mods (hence the link, give credit where credit's due @TaranisElsu 's mod is amazing) but I want to try Kerbalism. On other things I am using multiple planet packs and other mods (full details below) and links are included, recognition and direction to mod makers own sites is the least I can do for these amazing people!! Anyway, List time: Current Mission Plans Gaea Program Activated 3 flights and two rovers Plutus Program activated 1 flight Aves Program - Activated Total budget 30,000 .Odysseus Program - 4 Launches. Program terminated, goals complete. Funds transferred Daedalus Program - Active Funds 40,000 Dionysus Program - Active - Funds 45,000 Terra Program - Active Funds 60,000 Selene Program Activated 2 flights budget 90,000 Artemis Program Future missions here, for beyond Kerbin SOI culminating in the Zeus program. Zeus Program Active Vessels Odysseus Module Advanced comsat Defunct Vehicles Basic comsat Boosters 1st Generation Axeminster Camelot Second generation 1.25m Arnor1 Arnor 2 Arnor 3 2.5m Buckland 1 Buckland 2 Mods
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You have to use the imbed (think it's bottom right option) the one which has .jpg at the end, then delete the stuff before http at the beginning and delete the stuff after .jpg at the end. It's a massive pain if you're trying to post more than one image and I'm sure there must be an easier way!
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The only God to worship is the RAM, slayer of krakens and stretcher of time!
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Chapter 2 “So why we coming here anyway” Asked Jedke “Wernher, Wernher has sent us” replied Bob. They had arrived for the final flight north from the most northern most base. The poor compass just sat in the corner looking confused. Jedke a young pilot of Kerbin wide industries appeared obviously star struck by this timid looking kerbal. The Gull mk 2 was one of the newest planes around and looked ancient! “Wernher, but he must be dead, he decades ago” Bob rolled Jebkes comment in his mind. He had always hated having to be party to Wernher’s ‘retirement’. Wernher had actually retired from sanity. “no, not dead, just old” Bob replied before settling into an uncomfortable silence. Bob was as normal scared, fear of what might be out there. At best nothing but a mad old man’s ravings. The square red brick building nestled behind tree and seven foot walls, the doors and the burly nurses escorting him. The asylum was not somewhere bob ever felt comfortable, although feeling comfortable there probably meant you were due an extended visit! Bob had only come because Wernher had said his name. The first coherent thing he had said in decades “Bob Kerman”. Wernher’s cell was covered in strange symbols and red lines across every surface. He had pointed at a series of numbers, and that was it. It took a week to work out they were coordinates and a further three to get here. Three weeks, what Bob would have given for a suborbital rocket again! “what amazing weather we’ve been having huh boss?” Jebke seemed to be one of those kerbals who couldn’t accept a silence, “not a cloud in the sky!” “what is a cloud Jebke?” – This shut the young kerbal up. They flew low and fast over the ice cap, only half an hour left now. “Why are we flying out here, if you wanted ice surely you could have asked for it” Jebke asked. Bob started regretting not sitting in the passenger cabin. “Hopefully nothing, just keep flying Jebke” Soon they arrived at their destination, Bob having endured a substantial amount of the smallest talk imaginable! They landed and Bob got out his rover. Made sure all the tires were up and the brakes worked. “Right Jebke, you stay here, radio base and say we landed, I’m gonna drive the final part” “You sure boss?” Jebke's voice crackled back on the radio. Bob thought about it but no the sooner they were done here the sooner he could get home. He set out across up the hills to the west of the Gull, kerbol unmoving behind him. Over the ridge a grey shape appeared, round looking like a boulder on the Mun. The only thing in the area other than trees and even they were few and far between. ‘Time to walk, don’t want to roll this rover into it’ Bob thought to himself. He scratched behind his ear and set off. The shape became rounder, and more glossy. It looked like it was buried, some sort of dish. The itch was becoming worse and buzzing was growing around him. The air grew thicker with every step. Bob could hear his breathing fast and loud inside his helmet. Bob for the first time ever did not feel scared. He knew what he had to do. Just touch it. He reached forward to lay his right hand on it. A siren screams through the air, a noise awful to hear. Bob regaining his senses runs, backup the hill to his rover. Getting on board Bob madly dashed back to the Gull, ‘have to get away, have to flee’ the only thought in his head. It was then the shockwave hit, the tires screeching as the car buffeted around. Another mile revealed the cause. The thing was massive, the noise of ice cracking beneath it could be heard even from this far out. The plane, destroyed, Jebke dead. Bob fled south, the only real way to go from here
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Completed the infrastructure compiling into one save file (took longer than expected due to debris issues in the persistent,never causes any problems in orbit but make it hardto find the ship you're trying to copy! Research stations 1-4 Last of the old interplanetary ships the dreadnought (previously been to and from Duna 4 times) 4 liberator nuclar drives and about 8500dv, Nuclear reactor and cryo bay it's designed to travel literally anywhere, though might irradiate the crew slightly... and the intrepid launched just before the start of project valencia (interplanetary ship upgrade) The Intrepid is a much smaller ship than the dreadnought designed to make the local group transfers more efficiently.Cryo bay but no reactor it struggles beyond Dres Project Valencia is the next generation and now complete, it constitutes roughly 30,000,000 credits and are incredibly hard to centre in an image without a mouse (apologies just assume they're long...) Oldest member of the fleet the Javelin has no cryo facilities. Weirdly for the oldest member it has an ion drive, completely experimental in design, though no reactor so is best suited for journeying to the inner planets. about 10,000 dv The next member is the lancet, basically a smaller javelin. Lancet has two cryo pods, meaning it has slightly better crew life-expectancy than the Javelin. About the same DV at 10,000. Again Ion power without reactors means it's limited to the inner planets Next up is the beginning of the larger Valencians The Valiant. A nuclear powered ship, it's main engine based off the older dreadnought. It's reactor is designed to supplement the main solar array however can take over if needed, but only for a few years,designed mainly for Jool/sarnus missions The Archimedes (hardest to picture, too long really...) again fully nuclear powered and reactor, this time with more stored fuel designed to reach any planet possible. And finally the Columbus.This was built because I felt that none of the ships in the Valencia program really justify ridiculous properly, so built a 7 Liberator nuclear engine powered giant!! In case you fancy irradiating any planet you come across Sorry for the spam, just getting these out the way,whilst setting up scenes to screen shot to fit into http://forum.kerbalspaceprogram.com/index.php?/topic/145876-the-last-mission/ Now that no Uni to occupy me I have time for such things
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Yeah my poor old laptop suffers but is a little trooper! There is one or two "huge behemoths" to appear but not for long. And thanks, I've been wanting to do this for a while but real life can get busy!
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Chapter 1 "If the ground glitches I could end up flying into the air If I walk into a landing gear it could explode If the space bar is pressed the base could disassemble Bill Kerman is the Dunian" Bill stared at the words, the blurb for his new book. Stories of space had become just that, stories. For 5 years the program had run, stations set up in the sky moving at 2km/s, racing round the planet, able to see 10 sunrises a day! The space race had been won, against who no one knew but Jeb assured them it was a race! The Valencia program had set up the biggest and most expensive ships the world had known, and in doing so bankrupt two nations and pushed a small family owned corner shop chain out of business. The final nail had been the station 3 disaster. Bill fought back the memory, the smoke pouring in the small cabin Now things are different, space is considered to be sacrilegious, so kerbals keep their feet on the ground. The old team had parted, Bob had his own business, Val had become a tv star, Werner had gone mad and here’s Bill, now in Werner’s office, running a small airfield. Today is a balloon launch. The Kerbin Meteorological society are sending up a weather balloon. No one is quite sure why they do this, as far as anyone can tell Kerbin has no weather. Bill didn’t even know what a cloud was until shown a misty box full of steam. They just keep saying that there could be clouds if the Ram would allow it and water would fall from the sky and wind would destroy everything. Mad heretics, the church of the Ram thoroughly disapprove of such notions. The only tenants of their faith is “keep things small to please the Ram, As few things within 50km as possible and always try and control things from far away” (Jeb hated the last one). Down at the pad Bill checked the balloon for its safety release Releasing it, the balloon slowly drifts off. A sorrowful sight for the old buildings once so glorified now gathering dust. Bill walked back his office, maybe time to write another story
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Accidentally did this:escape trajectory from the solar system with no fuel left and no hope of encounters, Jeb was lost this way in an early save of mine. Only problem is letting them free once their sentence is done
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Today Saw the end of my Designing and infrastructuring save. The ships were all located in persistence file and transferred into a new save more of a continuuing feel to the game now, this will be the fourth incarnation of the program and LKO is pretty crowed so might need to be pruned, let's hope no Jeb clones managed to sneak into the rose bushes...
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Been Updating my Interplanetary vessels My old style (and still in service cause they're far too valuable to waste...) (the above is called the dreadnought, designed for the reaching OPM plannets!!) The new design is more realistic NASA style The Lancet is the first of the fleet and smallest (more a technology demonstration, especially it's experimental ION drive) The Javelin is the upgrade to the lancet 14000dv Because the two above need huge amounts of electricity they're not useful outside the orbit of Dres so the Intrepid was made for longer range missions Nuclear powered and reserve nuclear supply The issue is getting these spears into space, once they're there they actually handle surprisingly well!
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More just putting this here as something that might need attention for 1.2 a few of us have noticed that anything placed on an incline (in this case Eve) will start to slide regardless of landing gear state or resting on structural parts. i have no screen shots of this but we were discussing this in the "what have you done in ksp today" thread page 1013, 1014. Hopefully not reposting the same point!
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@Bigbootie which version of ksp are you running? I had this same issue in 1.1.2 which led to me cancelling my ambitious Eve colony plans! It was like the surface was made of a trampoline covered in soap, everything would slide, and every quick load it would all bounce a metre in the air! I thought higher gravity worlds were meant to be more grippy...
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This and something to tell you how much electric charge you use/minute would make remote tech a darnsight easier...
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Still mucking about with remote tech and infernal robotics The original three didn't have enough batteries to last the night side of kerbin (seven massive dishes take a lot of power...) But at least I'm connected... Thinking about launching a solar array as well, haven't yet cause those orbits take ages... Saying that I saw how ong it will take my plock probe to get there, 44years, FORTY FOUR YEARS!!! :'( At least the boosterspearation looks cool... Test bed of my Vagrant two probes which are nuclear assist solar powered probes, for use from Dres toJool when solar alone is a bit risky, the Vagrant 3 have an onboard nuclear reactor for warmth and power for the OPM stuff... Anyway exams next two days so no kerbal for a bit again :'(
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So in my saves I get to Duna and Eve, I then say to myself "well they're centuries ahead of our space program so they'd probably have cryo tech now" slap on a couple of cryo pods onto a new generation of interplanetary ships (mine are always multimission) and their you go, make sure you have enough electric charge and what ever resource the deepfreeze stuff consume! Also solves my keep fit issues
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Tickling the krakens tail is the point of "ingenious" design work though...