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Everything posted by Battledamaged10
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How do I add my own countdown? In some folders I see a Textspur text file but in others I don't. Do I need this or not?
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[1.11.1] Hullcam VDS Continued
Battledamaged10 replied to linuxgurugamer's topic in KSP1 Mod Releases
My controls for Hullcam aren't working. I press minus and it takes me to my launchpad cam, then I press minus to go to my next camera, but it just resets the camera to the normal view. I right click on the cameras but only the launchpad cam gives me the option to activate it. Can anyone help? -
I've figured out how to do it Thanks for all of your guys' help though.
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Tried that I feel like that would take too long. And I use nukes without radiators anyway and they don't overheat.
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Does anyone know an easy way to make a rocket overheat? I need it to for a YouTube cinema type video I'm making.
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Hi there, I'm playing around with kOS in KSP and I keep getting an error whenever I try to run it. I've made sure there is periods when needed (at least I hope there's periods where needed). I get this error: Syntax: Unexpected token '{' found. Expected EOI at line 11. Here is my script: It found the "unexpected token" here: wait until altitude > 2000 { Thanks
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Battledamaged10 replied to Pak's topic in KSP1 Mod Releases
I don't build shuttles very often, so I'm not used to flying flat. I'll try it though- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Battledamaged10 replied to Pak's topic in KSP1 Mod Releases
Hello! I really love this mod, but I have 1 problem, the OMS engines. Just using the monoprop in the lifting body, nose RCS ports, OMS pods, and Mk3 cockpit, I don't have enough Delta-V to make orbit. Do I have to add my own monopropellant tanks?- 2,351 replies
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Update 1.1 is here Changelog: >Version 1.1 >Codename "Rainbow Update" >New textures: Orange, Yellow, Green, Indigo, and Violet Metals, and Gay Pride Texture >Updated to KSP 1.1.2 Pack Download Textures My YouTube
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Mod has been moved to here: Thanks!
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Mods with Launch Towers/Clamps?
Battledamaged10 replied to Battledamaged10's topic in KSP1 Mods Discussions
I can model, but I don't know how to do the animations or the configs -
Does anyone know a mod that has good looking launch towers (that is not FASA)? If not, can anyone make one? Thanks!
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Battledamaged10 replied to TriggerAu's topic in KSP1 Mod Releases
There currently is no mods that are compatible with 1.1 pre-release -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
Battledamaged10 replied to RoverDude's topic in KSP1 Mod Releases
I'm trying to use the 2.5m alcubierre warp drive, but it wont activate. I'll get into orbit, point at my target, make sure my exotic matter is full, and click "activate engine". It doesn't activate, all it does is make a bubble that shrinks until it's gone. I got it working -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Battledamaged10 replied to TriggerAu's topic in KSP1 Mod Releases
I have this installed, along with New Horizons and Outer Planets Mod, and I want to go to Lave, so I set my origin as Kerbin, but it doesn't let me pick Lave, only Mun, Aptur, and Serran. -
Unity Mesh Collision Problems
Battledamaged10 replied to Battledamaged10's topic in KSP1 Modelling and Texturing Discussion
Make a low-poly mesh collider! What kind of part are you making? For a cylindrical tank it's best to create a 12-sided cylinder and use that as the mesh collider. It can even be on a seperate gameobject (as long as it's inside the part hierarchy). Just import the collision mesh and remove its mesh renderer, then add a mesh collider component. Make sure 'is convex' is ticked. Never mind. I figured it out. Thanks for suggesting that! It really helped! -
Unity Mesh Collision Problems
Battledamaged10 replied to Battledamaged10's topic in KSP1 Modelling and Texturing Discussion
I'm making a cylindrical fuel tank. How do you make a low-poly mesh collider? -
Hi, I'm making a mod for KSP, and am having mesh collision problems. I use Unity. To make the mesh, I use capsule collider, because I have too many vertices for mesh collider. Because I use capsule collider, my mesh rounds off at the bottom and top, so when I try to attach stuff to the sides at the bottom or top, they end up inside the tank. Can anyone help?
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[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
Battledamaged10 replied to raidernick's topic in KSP1 Mod Releases
You should add the Soyuz launch clamps. That would be awesome! -
I'm having trouble with the Crawler. When I put the Shuttle on it, it doesn't sit correctly. The tail goes through the crawler and when I launch, it destroys the launchpad and shoots me upward really fast. Also, the main engines don't work