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eberkain

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Everything posted by eberkain

  1. I made it through 3 full years on a new stat tracking game in 1.1.3, and that is the end of it. Not happy with how things are going, too much time spent on the spreadsheet vs actually playing. Not happy with the balance of the funds / science / rep, difficulty settings i chose, etc... Just not having fun with it anymore. https://docs.google.com/spreadsheets/d/1paWwnjoR0dHPa1tbc3d9nvwB-morZZqfXfWbY_l68qg/edit?usp=sharing I was planning to do a 5 year review much like the OP here, but I didn't make it. I'm going to do something different but similar, I like my mission log and numbering system, so I think I will keep that kind of thing and just focus less on stats and more on mission objectives, etc..
  2. OK, I found this in the log which explains what is happening for me. I'm sure its a mod conflict, just got to figure out with what. [F: 326172]: Vessel [KOL-2] Habatit Module Debris was on-rails at 1.0 kPa pressure and was destroyed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [PR] Deleting [KOL-2] Habatit Module Debris as reference. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [SR] Searching in RecoveryQueue (0) for bb18925b-6060-401c-b54f-bd9bba1d5f5c (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [SR] Altitude: 24931.2658810171 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [SR] Error occured while trying to determine terminal velocity. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ArgumentNullException: Argument cannot be null. Parameter name: s at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 at StageRecovery.RecoveryItem.DetermineTerminalVelocity () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StageRecovery.RecoveryItem:DetermineTerminalVelocity() StageRecovery.RecoveryItem:Process() StageRecovery.StageRecovery:VesselDestroyEvent(Vessel) EventData`1:Fire(Vessel) Vessel:Die() Vessel:FixedUpdate() (Filename: Line: -1) [SR] Vt: 200 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [SR] Trying powered recovery (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [SR] Stage not controlled. Can't perform powered recovery. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [SR] Distance: 319016.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Vessel [KOL-2] Habatit Module Debris]: Vessel was destroyed. Anyone have any insight?
  3. Is there a way to duplicate a KIS container with the contents intact? I tried loading up a container in the editor and making copies of or, or attaching multiples with symmetry, but the other containers are always empty.
  4. I have definitely witnessed a bug a couple times, but I have yet been able to reproduce it on command.. When timewarping in low orbit holding SAS on prograde and PR set to default, at some point during the orbit the vessel will do a 360 flip. Its harmless but funny, has to be cause by this mod. As soon as I narrow it down and figure out how to reproduce I will post again.
  5. Ok, so I went to a clean install and added these mods. Then I started a new sandbox game and added a KIS container to the back of the stock vehicle crater crawler, loaded it with some SEP parts and drove off to the side of the runway and built a simple setup. I then returned to the space center and went back to the SPH and launched an aircraft, tried to take off and then checked the output_log and sure enough, getting spammed with these errors. NullReferenceException: Object reference not set to an instance of an object at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.GetVisibleMeshData (UnityEngine.Transform t, Boolean onlyMeshes) [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.CreateMeshListFromTransforms (System.Collections.Generic.List`1& meshTransforms) [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.RebuildAllMeshData () [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) log file is here... https://drive.google.com/file/d/0B_wAo_KZdHCrS2RQV3RvYlVJLVE/view?usp=sharing It may not even be related to KIS / KAS / SEP, you might get this with anything that is surfaced attached, more testing is needed to narrow it down, but I hope this helps.
  6. I know I have recovered boosters since starting with 1.1.3, but it doesn't seem to be working anymore, no idea what I did. All I get are failure messages saying no control point to attempt landing, but the part list shows parachutes....
  7. Just a thought, but could you make it check for ISRU's that only have an output of EC?
  8. I use the SRB Limiter and have no issues with the stock boosters.
  9. No sooner than I posted it I figured it out. It would go away after I got a few KM from KSC, and would do it even if I went EVA. I had a couple pieces of SEP equipment sitting next to the runway that I had setup and never recovered. I recovered those and problem is gone now.
  10. @ferram4 Struggling with a problem here, updated to the new version in my career game. When I launch a vessel I get spammed with this which really lags the game down to just a couple FPS. I try the same vessel in a new sandbox game and it gives no errors... What do you think may have gone wrong and how can I fix it? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) NullReferenceException: Object reference not set to an instance of an object at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.GetVisibleMeshData (UnityEngine.Transform t, Boolean onlyMeshes) [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.CreateMeshListFromTransforms (System.Collections.Generic.List`1& meshTransforms) [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.RebuildAllMeshData () [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) full output.log here https://drive.google.com/file/d/0B_wAo_KZdHCrU3g5Q0dsY28tdkU/view?usp=sharing
  11. Can you show a pic of your sats that are not working and what version of the mod, and what game version are you running?
  12. I really like the mod and was using it for a long time, but the thing where parts don't grey out in the editor was getting on my last nerve and I had to remove it. Any idea if a fix or workaround that is coming?
  13. Why not just give a small storage space to each manned pod, then in flight let us open both the kerbal's inventory and the pods storage, and transfer items over without going EVA. For storing hand tools and whatnot.
  14. You should see the FF icon as an option to put on the toolbar as soon as you install it. If you don't then you must have messed up the install, with me its usually that I put the mod in the main directory, not /GameData
  15. Maneuver nodes being expressed in m/s is an excellent point.
  16. I hate to hear that you are dropping the mod man, Its such a great idea.
  17. I'm pretty sure the M700 is a stock part, not a SCANsat scanner, so it doesn't put anything into the scansat maps. In the VAB, right click the part on the part list and it gives you a list of the modules it has, does anything say scansat. Sorry I'm not more help, not in front of my game right now. .
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