-
Posts
1,331 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by eberkain
-
[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
eberkain replied to Whitecat106's topic in KSP1 Mod Releases
I have the same thought. -
Anyone else getting the the life support parts listed under fuel tanks?
- 5,673 replies
-
- 1
-
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
eberkain replied to nightingale's topic in KSP1 Mod Releases
Would love to see a conversion of this for the stock comm system- 557 replies
-
- contract configurator
- remotetech
-
(and 1 more)
Tagged with:
-
I think that not having one is totally deliberate, i can also think that its a really bad design choice at the same time. The only thing that not having one gets you is a hassle of shuffling crew around through a pod that does have a door. How is that supposed to be meaningful gameplay?
-
Not many mods should truly be made a part of the stock game. But I think anyone that has put in some hours would say this one should be.
-
This is the same issue I was having with MJ + PR a few versions back. You can say they are compatible, but you cant really play with using both because mechjeb relies on the craft not rotating during timewarp, which is the very thing the mod changes. If PR had a simple on/off switch it would be fine, you could turn it off while doing maneuvers and then back on when you get done.
- 690 replies
-
- 2
-
-
- rotation
- persistentrotation
-
(and 1 more)
Tagged with:
-
done, thanks
-
Kerbal Mission Patch Template v2.3 (July 22, 2016)
eberkain replied to Saybur Stuff's topic in KSP1 Tools and Applications
Woo Hoo, just in time as I'm getting close to working on something new with my stat tracking game.- 49 replies
-
- mission patches
- svg
-
(and 1 more)
Tagged with:
-
Getting some great use out of this mod, thanks a lot for making it. Is there any way I can add something like a 0.5 sec delay before taking a shot that triggers on a staging event.
-
Looks like most of it is right from the .cfg file, the explanation for that is here. https://github.com/BobPalmer/USI-LS/wiki/Configuration
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
eberkain replied to Galileo's topic in KSP1 Mod Releases
For me it only seems to do the glitch with landing gear, I wonder if there is a way to fix the models instead of removing the shadows, I do like the cloud shadows. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
eberkain replied to Galileo's topic in KSP1 Mod Releases
Thank you so much for this, Its a minor thing, but has been really driving me crazy. Before and after shots -
If you go to the link in my sig I have a detailed mod list that might help narrow down the list for you.
-
Seems to work fine for me in 1.1.3, other than imgur literally just changed there service and I don't see a way to get a direct link to an image anymore. http://imgur.com/a/R55UT
-
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
eberkain replied to TriggerAu's topic in KSP1 Mod Releases
I had my button on Blizzy's Toolbar, I change it to the setting you indicated, makes no difference when taking a screenshot. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
eberkain replied to nightingale's topic in KSP1 Mod Releases
Ok, I did not know that the local science bonus was included in the recovery dialogue. It would really only be helpful for science transmissions them, which would be a whole other mod, generating a message for every successful science transmission, would be helpful to me for my data tracking, but probably not anyone else. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
eberkain replied to nightingale's topic in KSP1 Mod Releases
Would it be possible to use the message system and give us a notification of science gained through use of things like Local Science, it flashes up on the screen, but is hard to know exactly how much was given. -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
eberkain replied to TriggerAu's topic in KSP1 Mod Releases
I have looked and looked through the options and I don't see anything, can you be more specific on what you mean? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
eberkain replied to Galileo's topic in KSP1 Mod Releases
I just want to say thank you again for splitting the mod up and providing more instructions. As much as I do like your new terrain texture work, using EVE + Kopernicus just causes too many visual glitches for my taste, and I've seen some new weird stuff since scatterer had its 1.1.3 update. Removing Kopernicus and all those associated mods and going back to Endraxial's planet textures + SVE seems to be working great with no glitches so far. -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
eberkain replied to TriggerAu's topic in KSP1 Mod Releases
This does not seem to hide when the rest of the UI does, any way to fix that? You can see in these shots its still visible while everything else is gone. https://drive.google.com/open?id=0B_wAo_KZdHCrODFlZHUxclUyYTA -
If a 1.1.3 version is posted, any chance a compatibility patch for SVE might be included?
-
Contract Pack: Sounding Rockets 1.4 - 3/17/18
eberkain replied to inigma's topic in KSP1 Mod Releases
The "safely" part makes these really tough sometimes, I landed on an experiment and it blew up once, sometimes my launch sticks explode on liftoff failing the contract too.- 62 replies
-
- contract configurator
- usi
-
(and 1 more)
Tagged with: