Jump to content

Vaga

Members
  • Posts

    123
  • Joined

  • Last visited

Everything posted by Vaga

  1. Leave it to me to break something already fixed
  2. This is what I have before deleting it. PART { url = ChopShop/Utility/Chutes/chute2/ChopShop_ChSeg2 DRAG_CUBE { cube = PACKED, 0.439,0.7826,0.6683, 0.439,0.7698,0.5222, 0.2979,0.839,0.211, 0.2979,0.7401,0.2089, 0.1976,0.7207,0.6697, 0.1976,0.7167,0.6697, -0.1728,0.09103,0, 0.5926,0.3381,1.311 cube = SEMIDEPLOYED, 10.68,0.2997,2.824, 10.67,0.2999,2.824, 5.957,0.8842,16.79, 5.956,0.9081,17.06, 11.14,0.2679,2.824, 11.27,0.2707,2.824, 0,8.42,-1.073E-06, 2.8,17,2.8 cube = DEPLOYED, 25.29,27.91,7.878, 25.28,27.94,7.878, 48.59,40.29,15.29, 48.58,40.05,15.54, 25.59,27.14,7.878, 25.72,27.14,7.878, 0,7.653,-9.537E-07, 8,15.46,8 } } After deleting PartDatabase.cfg and reloading I get the exact same thing. The 2t chute is still adding to the size of the part and looks the same in PartDatabase.cfg
  3. Your inline 2t chute seems to have a bug. The segment base has a height of 0.4m but when I add a 2t chute it jumps to 17.0m All the other chuts so far seem to be fine.
  4. That does sound like the issue with TAC-LS. Was going to try the new build in the morning. Guess I don't need to do that now.
  5. Did the conflict with TAC-LS ever get sorted out?
  6. You have a point however at the same time many other mods like MOLE give you a greenhouse much earlier that would close the loop and don't have the restriction of having a starter resource to cap/limit its use.
  7. Why do you have the small soylent arrays and small water oxidation array as such a late game part? There is no incentive to use those parts when by that stage of the game you need the large parts for stations, bases, and ships. I personally think they would be better under scanning tech or unmanned tech in the tech tree. Also you get the starter container so early with no way to use it. It should be around the same tech level.
  8. Made a quick sandbox game and ran a test for about 300 days with no visible errors. (1 large green inline and one large red inline) Food production was good and waste was used. Ship was self sufficient with both red and green. Turned off the red and food started to slowly drop. Tried with 2 green large solar panel type and one large green inline and everything worked. All tests were with the default 4 kerblas. Everything seems to be working as far as I can tell. I would say good to go for TAC-LS V0.13.5 and KSP 1.3.0.1804
  9. No problems for me yet but I am just now getting to the point of being able to use them.
  10. Isn't the tilt roter on the buffalo mod an electric one. You need the generator for it but that might work for you.
  11. Just had to say the new parts look great. Sorry didn't know I had broken your tight security. Removed picture to keep the secret.
  12. I was talking about kerbalism working with mole, dsev, and pathfinder more than MKS
  13. I am doing some time warps. They seem to happen about every 4 or 5 days I think.. Might be every 2 weeks hard to tell in time warp but there are several days between. @steedcrugeon This is not a new save its one I have been playing for about 1 or 2 weeks. Conditions to recreate: Focused on my miner ship Date: Year 8 Day 339 - 4h, 34m - Start Date Date Year 8 Day 349 - 56h, 40m - First part fails Time warp speed 10,000x Tracking Station: Time Warp 10,000x Date: Year 8 Day 347 - 1h, 51m - High Bay collapse
  14. Question: I was sitting at my miner on kerbin getting some cash to fund my space program when I noticed I am getting event cards and my money is dropping. It says one of my crew went missing and there was an accident at a hanger etc. I got about 4 or 5 cards however I never enabled BARIS and my money is going down. Should this be happening when its not enabled? Now it says the fuel tank on one of my satellites has failed and the part highlights red. I double checked my settings and parts can break is not enabled. Kerbals are also being added or removed from my astronaut complex.
  15. What about using the ports from the Picoports mod? https://forum.kerbalspaceprogram.com/index.php?/topic/155020-130-picoport-the-micro-docking-ports-v013/
  16. I found the problem. I just forgot how to use the greenhouse. Now I got plants.
  17. Something seems wrong. I have the greenhouse attached to the LDEF but still can not get plants to grow at all. I tried with 2 scientists = 0 productivity, 2 engineers I get 2.something productivity but no plants, 1 scientist and one engineer -4 productivity and no plants. The LDEF botanical experiment is not making plants on its own or with the greenhouse. Only resource being used is snacks and all resources are full. Also on a side not I don't remember having this problem with TAC-LS installed. However I made a new game with snacks because TAC-LS was having problems. I might have to try my TAC-LS save and see what happens.
  18. Question: I think this is an LDEF experiment I can't seem to figure out. Mission: Research Soil Analysis at Kerbin ( I can't seem to find any LDEF part to finish the mission but I have met all conditions just can't complete it.) Any clues? And where do I get plants?
  19. I started to get a new error. I was using the pathfinder mod making a base and came across this error. Not sure if its TAC-LS or trajectories tossing the error. [LOG 16:16:30.480] -INFO- Tac.LifeSupportModule[FFE68660][585.64]: OnStart: Landed [LOG 16:16:30.495] [Dynamic Battery Storage]: Summary: vessel kerbalEVA (Bill Kerman) (loaded state True) - 0 stock power producers - 0 stock power consumers [LOG 16:16:30.500] [Dynamic Battery Storage]: Summary: vessel WBI.BuffaloCab (loaded state True) - 3 stock power producers - 0 stock power consumers [LOG 16:16:30.504] [Dynamic Battery Storage]: Summary: vessel flag (Shores) (loaded state True) - 0 stock power producers - 0 stock power consumers [LOG 16:16:30.508] IR: [ServoController] OnVesselUnloaded, v=Ponderosa IHM [LOG 16:16:30.521] Trajectories: Initializing cache [ERR 16:16:30.547] Timing0 threw during FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at kOS.Module.kOSVesselModule.CacheControllable () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) Callback:invoke_void__this__ () at Timing0.FixedUpdate () [0x00000] in <filename unknown>:0 [ERR 16:16:30.560] Timing0 threw during FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at kOS.Module.kOSVesselModule.CacheControllable () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) Callback:invoke_void__this__ () at Timing0.FixedUpdate () [0x00000] in <filename unknown>:0
  20. I bet that has to do with the new TAC-LS dynamic battery then. ok I'll check over there.
  21. I just tried to start building a base and when I placed the Ponderosa IHM I get this error. [LOG 16:16:30.480] -INFO- Tac.LifeSupportModule[FFE68660][585.64]: OnStart: Landed [LOG 16:16:30.495] [Dynamic Battery Storage]: Summary: vessel kerbalEVA (Bill Kerman) (loaded state True) - 0 stock power producers - 0 stock power consumers [LOG 16:16:30.500] [Dynamic Battery Storage]: Summary: vessel WBI.BuffaloCab (loaded state True) - 3 stock power producers - 0 stock power consumers [LOG 16:16:30.504] [Dynamic Battery Storage]: Summary: vessel flag (Shores) (loaded state True) - 0 stock power producers - 0 stock power consumers [LOG 16:16:30.508] IR: [ServoController] OnVesselUnloaded, v=Ponderosa IHM [LOG 16:16:30.521] Trajectories: Initializing cache [ERR 16:16:30.547] Timing0 threw during FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at kOS.Module.kOSVesselModule.CacheControllable () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) Callback:invoke_void__this__ () at Timing0.FixedUpdate () [0x00000] in <filename unknown>:0 [ERR 16:16:30.560] Timing0 threw during FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at kOS.Module.kOSVesselModule.CacheControllable () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) Callback:invoke_void__this__ () at Timing0.FixedUpdate () [0x00000] in <filename unknown>:0
×
×
  • Create New...