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KSP2 Release Notes
Everything posted by Mycroft
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Crash Course [Submit Crafts For Testing]
Mycroft replied to ZooNamedGames's topic in KSP1 The Spacecraft Exchange
I've always wanted to see how my Leviathan handles in battle, but every time I load it up, it crashes my game. It's on KerbalX. My signature has a link to my profile, and it's the most downloaded craft on my page. -
Crash Course [Submit Crafts For Testing]
Mycroft replied to ZooNamedGames's topic in KSP1 The Spacecraft Exchange
How good are your computers? Like what's the biggest craft you can run? -
Ooh! I'll have to post my stock Munar Program!
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totm june 2018 Work-in-Progress [WIP] Design Thread
Mycroft replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Here's an update on my concept craft. Development is currently on hold because my computer just tanked, but I wanted some name suggestions that communicate the power of this craft: Looking forward to hearing from you all! Also if you see something glaring (other than the lack of radar) please do mention it. -
Previously known for cats and BDB. Now just BDB. I think.
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I kinda liked the turning bug... I used it to get ultra-massive vehicles like armored personnel carriers moving... If it's fixed, I'm not sure what I'll do. Also the person above @lo-fi was really asking about current compatibility, if the current versions agrav repulsors worked in 1.1.x. I would say that they might, but I think they'll be buggy since (I think) it's basically an invisible, frictionless wheel.
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Squadcast September 8th: 1.2 Experimentals Unveiled!
Mycroft replied to AlphaMensae's topic in KSP1 Discussion
Ohhhhh... I think I'm in love...- 51 replies
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- experimentals
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[1.4.1] Glass Panes and Enclosures (GPE) v1.9.1
Mycroft replied to 2001kraft's topic in KSP1 Mod Releases
Ooh... More domes.... But gee more tubes would be nice... Ooooooh! A damage system would be so cool too! Can I, like, vote for all of those? No? **** it! Aw Jebediah! Ummm... Gee, that's a tough decision... -
totm june 2018 Work-in-Progress [WIP] Design Thread
Mycroft replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Here's my WIP concept craft, and I wanted some opinions on it: Any thoughts? -
Can we ignore max temperature for stock aerodynamics? I have a plane that can go Mach 6 without it, but the cockpit overheats. It can go faster if it can ignore the temperature. So my question is can we ignore the maximum temperatures? I understand the intent of the 'no cheat menu' rule, but I think this is a problem with the stock aerodynamics. Or am I crazy? If @Pine says no, then I'll accept that. Just wanted to clarify that.
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Can somebody please assure me that the wheel hit boxes that determine whether or not they are 'blocked' are even partially fixed? Please?
- 149 replies
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@PB666, does that mean we might have to do this a third time? Aw gee. Getting a little tired of this. Hope that the mods decide otherwise. If this round ever finishes, afterwards I'll be scaling back my participation.
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For @lo-fi and his dev team: Woohoo! 1.2 is getting close to being out! The public experimental version (the one for modders and bug hunters) is due out in a couple days, both on steam, but also on the KSP store! You were looking for early access, here it is!! This thread is maintained by SQUAD Staff members, so they'll tell people when it's out. Thought you all would want to know. Also, the SQUAD Staff is talking like experimental releases are going to be a normal thing!
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I would say that B-9 Aerospace, while their parts are amazing, is one of the biggest performance hitters due to the fact that their textures are large and unoptimized. Hasn't stopped me from getting it though. The HX parts can let you build awesome spaceships, especially when used in conjunction with Lack Luster Labs for adding detail.
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Sorry, guys. It was the middle of the night for me, so I was asleep. But congrats on the win, anyway!
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What I want to know is if Danny2462 is in on the testing. If anyone knows how to exploit bugs it's him. AND he makes it into a hilarious video!
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Ah. I see. Well that post was not used to revert, and was fortunately ignored. Still, never hurts to be reminded of that rule.
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-89 (-) @JoseEduardo, @Atlas2342, could I get a hand? @Dman979, who edited? I don't see any edits.
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Make that -91 (-)
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-87 (-) Dang. Out of likes already! We should give the positives a chance, though. To be as fair as possible.
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-83 (-) Let's give the positives a fair chance, shall we? @legoclone09 summon your allies. Nice new avatar, BTW.
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[WIP] The Cities of Kerbin (Hex Blocks)
Mycroft replied to Eskandare's topic in KSP1 Mod Development
Woah! NOW I'm for sure sold on this mod. Ya know, from that angle, it almost reminds me of SeaQuest. -
That's fine, @Andem. Read the rules. They were in the same minute, so the last posted number in that minute counts.
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-78 (-) @legoclone09 where are you?