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KSP2 Release Notes
Posts posted by TheEpicSquared
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Known for angry face
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Known for a high post count, but an even higher rep count
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On 1/16/2017 at 9:01 AM, benad said:
Just wanted to leave a big thanks to the team
I also want to leave a BIG THANKS
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I support this.
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Known for your distinctive avatar
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When you are the only person in your class to like KSP, everyone else plays CSGO...
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Known for your distinctive avatar
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46 minutes ago, ProtoJeb21 said:
*insert angry Chewbacca noises*
SpoilerI couldn't figure out how to just get part of the video, so I apologize in advance for the potentially offensive jokes that follow the Chewbacca joke.
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@Artyomka15 Will you move Kargantua farther from the Sun in the next release?
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4 minutes ago, Ultimate Steve said:
Quoteception!
The countdown timer is to the launch, not the start of the stream. Which is a sign that it has probably been scrubbed.
Reddit says scrub, SFN says scrub.
See you all Thursday!
Yup, webcast says "Waiting for SpaceX".
Im going back to sleep
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18 minutes ago, Firemetal said:
Sorry, mobile quoting problems. I can't type outside of this box for some reason, but the Youtube webcast says it starts in 6 mins...
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3 minutes ago, Firemetal said:
Still counting down. No confirmation of scrub so... I assume we're still on.
Fire
Says here that it's scrubbed though.
Oh well
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Has it been scrubbed for this launch window? If so, I'm going back to sleep. *yawns*
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1 hour ago, KAL 9000 said:
One thing to say about the ITS launch: YAHOO! WE DID IT, TEAM!
WOOHOOOO!
1 hour ago, KAL 9000 said:Just JAI. SpaceY was because SpaceX is going to make the real ITS
Alright, thanks
1 hour ago, KAL 9000 said:I was thinking the EL mod so that we could build crafts on Duna, but if you don't want it, that's OK.
Yeah, too many gameplay mechanics going on as it is. Thanks for understanding
1 hour ago, KAL 9000 said:Got it. Hopefully the 0.625-meter MOLE is compatible with the Clamp-O-Tron Junior.
Pretty sure they are, but if they aren't, I can make an adapter for them no problem.
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1 hour ago, KAL 9000 said:
Kerbin is getting way too creepy... Put KAL Kerman (Gender = Male, Career = Pilot, Veteran = false, BadS = true, Courage = 0.7, Stupidity = 0.7) on the Heart of Gold ITS as soon as it's ready!
Sure. Won't be for a while though, unfortunately.
1 hour ago, KAL 9000 said:Crafts That I Will Send To You:
Duna Mobile ISRU Base: Testing Phase
Duna Extraplanetary Launchpads Equipment: Design Phase
Duna Utility Vehicle: Design Phase
Duna Space Station: Design Phase
SpaceLab Tug: Testing Phase
Awesome! I'll try to launch them when I can, but @Kosmonaut's Hope 3 Duna orbiter/lander combo, and @obney kerman's Minmus CSM will launch first. Oh, and are these payloads also collaborations with JAI and SpaceY, or just JAI? I'l list them as just JAI until you reply. And extraplanetary launchpads: will that require the EPL mod? Cause I'd rather not introduce most gameplay mechanics, if you understand. I'll exclude it from the Grand Plan until you clarify.
1 hour ago, KAL 9000 said:Add this to the Grand Plan:
Since SpaceLab has been abandoned, it is no longer needed in Kerbin orbit. Instead of deorbiting it, JAI's plan is to attach a transfer stage (SpaceLab Tug, specifically) to it and tow it to Duna, where it will be the core of the Duna Space Station. Since it's already a space station, it will be a core with life support, power, and all that jazz. Just one question: How big is the largest docking port on SpaceLab? The tug's docking port will be that size.
Heh, I'm not really following the Grand Plan, but might as well update it. I'll add that to it, but instead of attaching your transfer stage to the current station, I think I'm going to replicate it, and then weld it together using UbioZur welding to reduce lag. I'll probably use HyperEdit to get it into the same orbit as the current SpaceLab, and I guess the original SpaceLab will just... disappear, I guess?
Oh, btw, the largest docking port is the 0.625 MOLE docking port.
Anyway, enjoy the updated, but not yet complete, Grand Plan.
Time period of Duna Transfer Window 1
Payloads heading to Duna
Duna Polar Orbiter - KSP - (launched)
DuneComms 1-4 - KSP - (launched)
Destiny I Duna Lander - KSP - (launched)
Hope 3 Orbiter/Lander - Kosmos Interplanetary Dynamics - (awaiting launch)
Opportunity Duna Rover - KSP - (under development)
Duna Mobile ISRU Base - JAI - (Undergoing testing)
Duna Utility Vehicle - JAI - (under development)
Duna Space Station - JAI & KSP - (development partially complete; SpaceLab complete, transfer tug incomplete)
SpaceLab Tug - JAI - (undergoing testing)
Any other potential payloads
Other activities
SpaceCom-1 - SpaceCom & Squared Space Technologies "SST" - (launched)
Reusable Space Tourism Vehicle "RSTV" test flight - KSP - (launched)
RSTV commercial flight 1 "RSTV-CF-1" - KSP - (awaiting launch)
Alchoujian Base 1 expansion module - KSP - (under development)
Minmus Geostationary Space Station (MGSS) core module - KSP - (under development)
Minmus "SpaceGun" test vehicle - KSP - (under development)
Minmus variant of Albatross CSM - Kerbal Academy of Space Exploration "KASE" - (awaiting launch)
CubeComms 17-32 - KerbinCom & SST - (awaiting launch)
MGSS solar trusses 1-2 - KSP - (under development)
Redesigned Minmus ISRU unit - KSP - (under development)
ITS test flight 2, land on Gilly - JAI & SpaceY - (awaiting launch)
RSTV-CF-2 - KSP - (awaiting launch)
Duna Descent, Landing, Ascent Vehicle "DDLAV" - KSP - (awaiting launch)
Any other potential payloads
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CHAPTER 30: PUSHING FORWARD
"K-K-Karsie?" Hardfield uttered in a hoarse whisper.
"Hello, Hardfield..."
"No, how? It's impossible! Y-You died in the crash! We autopsied you!" Hardfield stammered.
"The doctors cut you up! There's not a scratch on you! And then we burned your body, and launched you into orbit!" Caldos said.
"The Hybridium have their ways..."
It was only then that Hardfield realized that "Karsie" was talking in a strange voice.
"Wait a minute, you're not Karsie..."
Caldos chimed in, "Yeah, y-y-you talk weird-"
Hardfield interrupted. "What do you mean, the Hybridium have their ways?"
"What you do not know, Hardfield, is that Karsie's body was never cremated... a copy of her was."
"What the kraken is that supposed to mean?"
"The real body of Karsie Kerman was genetically identified and replicated, to the fingerprint. Then, this copy was synthesized and replaced the real Karsie Kerman. It was the ashes of the replica that you launched, not the real one."
"By SQUAD... you cloned her..." Hardfield uttered.
"Well then what happened to the real body?" Caldos demanded.
"The real body is safe in our storage facilities... and her DNA allows us to transform into her as we please.
Comrades, show yourselves!"
Suddenly, the air started to shimmer.
Our of nowhere, three more Karsie's appeared!
Hardfield, bewildered, looked around, hoping to see anything other than a bunch of Karsie-faces, but to no avail. He started hyperventilating. He looked around for Caldos, but he was nowhere to be found.
"Hardfield, stay calm. This must be a lot to take in."
Hardfield could barely hear the alien voice. He slumped to the floor, his legs no longer able to support him. Then, his vision started to disappear, a blackness slowly clouding his vision until he could no longer see a thing, even though his eyes were very much open.
"Hardfield, do not black out! Stay conscious! Comrades, sedate him! He is agitated!"
The last thing Hardfield felt was the faint jab of a needle.
***
"Hardfield, wake up. Wake up."
Hardfield opened his eyes. "Where am I?"
"You're fine. Let me tell you what happened. You fell unconscious, and now you just woke up here. That's about it."
"Where's here?"
Hardfield sat up. He looked around, and saw a shimmer of air. Then, a figure hazily appeared, only to hastily disappear again.
"Hardfield, we cannot talk now. They are listening. Go back to your work. Do not tell anyone about this. Tell Caldos not to as well. I will get it touch soon. Now go!"
A flash of light, and then Hardfield was back in his office. It was early morning. He should have been tired, but he wasn't. Because a primitive instinct inside him told him that he must keep going, and keep pushing forward. Otherwise, they would all die, as soon as the gamma ray burst hit Kerbin.
And the effects of the nearing gamma rays was now becoming apparent. The night sky had now taken on a strange structure, with something like a blue nebula taking up most of the sky.
Shuddering, Hardfield got to work, and contacted R&D to see how things were going.
***
It turned out that things were going very well. The Duna lander had been finalized, with just a few final tests remaining before it could be launched.
The plan was for the Duna Orbital Vehicle to come down to a lower orbit, and then the lander would be launched to test things like rendezvousing, docking, that sort of thing.
Meanwhile, an unkerballed Duna lander had been developed to experience landing on Duna. It was called the Destiny I lander, based on a suggestion from the public that it was kerbalkind's destiny to venture out among the stars.
The lander itself was quite small, but packed with science experiments.
It was to be launched on the highly reliable Kerbol Light rocket, which had a 100% success rate.
Rollout was completed in the early morning.
With launch happening soon after.
The rocket quickly progressed towards orbit.
Stage separation was nominal.
And soon, orbit was achieved.
A Duna encounter was quickly plotted.
It was executed successfully.
After health checks, an orbital insertion maneuver was planned.
The timing was good. It would arrive at Duna before DuneComms 1-4, but before the Duna Polar Orbiter. Perfect.
***
The R&C team wasn't just working on Duna probes, though. They were also looking at how to make LKO more accessible.
The result was the Chimera rocket.
At a glance, it looked just like an ordinary rocket. Rather similar to the Cormorant, actually.
But Hardfield was very attentive, and noticed a few... "discrepancies".
"Where's the decoupler?" He asked, surprised. "How'll you separate the first and second stages from each other?"
The engineer replied, "Ah. There isn't actually a second stage."
"What do you mean, there isn't a second stage? How's it going to get to orbit?"
"The team has been working hard, and using enhanced versions of the Vector engines, as well as lighter fuel tanks, they've calculated that this can get to orbit with a single stage, with an acceptable payload margin," the engineer said. "Completely reusable as well! It'll survive reentry and lands using a combination of parachutes and engine thrust. It'll save money, 120 thousand kerbucks per launch!"
"Well, that's good. Do we have a customer for it yet?"
"Actually, yes. Squared Space Technologies has built a satellite for SpaceCom, and they've agreed to launch it on the new Chimera SSTO.
It fit perfectly into the cargo hold.
Rollout was completed successfully, and checks were completed soon after.
Then, the two Vectors fired up and the rocket started its ascent.
The gravity turn was started, as usual.
Soon, the Chimera SSTO entered space for the first time.
Then, orbit was achieved, and the craft drifted silently through space.
The cargo bay doors opened.
And the satellite, SpaceCom-1, was released.
As SpaceCom-1 performed health checks, the Chimera deorbited.
Soon, contact was lost as plasma surrounded the craft.
It appeared that the craft had more drag than expected, and would land in the ocean. That didn't really matter though, as it could still be salvaged with relative ease.
The drogue chutes deployed successfully.
Followed by the main chutes.
Even though they weren't necessary, the landing legs were extended to simulate a land landing.
The Vectors were briefly ignited just above sea level...
... And the rocket splashed safely on its side.
Salvage vessels would arrive soon.
Meanwhile, SpaceCom-1 had executed some maneuvers and had successfully inserted itself into keostationary orbit.
Another successful mission.
***
But the next mission would be very nerve-wracking.
It was the second launch of the ITS, which so far, had an abysmal 0% success rate.
However, JAI and SpaceY had been working hard, and hopefully history wouldn't be repeated.
Surprisingly, Jedgar, from the first ITS launch, had volunteered to fly again. Rather surprised, Hardfield said yes.
As usual, rollout was uneventful.
Then, the Quad-Emu engine ignited, easily powering the rocket into the air.
The larger fins helped keep the rocket stable as it ascended.
But then, something was suddenly wrong.
"Something fell off!" Obkin radioed. "What is it?"
"Uhh, stand by ITS, we're investigating. Continue on course," Hardfield said.
An engineer called out, "The crew fairing detached for some reason. It shouldn't affect the mission though, they should be fine."
Hardfield breathed a sigh of relief.
The rocket was now going to space with a gaping hole in the fuselage.
The ITS was soon going very fast.
Then, the first stage ran out of propellant and was separated, along with the interstage.
However, it turned out the second stage had more drag than the interstage fairings, and so the ITS would fly past its own fairing version of a Korolev's Cross.
Soon, the second stage was in space, on its way to orbit.
And with a quick engine burn, orbit was achieved.
Then, the craft systems were tested, starting with the RCS.
Eventually, the checks were complete, all with the gaping hole in the fuselage.
A deorbit burn was plotted that would put the craft down in the water east of the KSC.
The gargantuan craft was incredibly hard to keep on the proper attitude.
Eventually, the craft's RCS couldn't cope and it flipped retrograde.
Now was the hardest part: propulsively landing the huge spacecraft.
The RCS stabilized on retrograde.
The landing legs were extended as the landing burn started.
Thrust increased as the sea neared...
The exhaust started to impact the water, sending splashes everywhere.
And then the craft splashed down safely.
Recovery crews quickly salvaged the intrepid crew and their rocket.
A 50% success rate now. Getting there, getting there...
***
Meanwhile at R&D...
A rocket had been developed.
The rocket was intended to be reusable, both the capsule and the booster.
The booster would be landed propulsively as a secondary objective to the mission. The capsule also had monopropellant engines for a propulsive landing, but was fitted with parachutes in case of an emergency.
The actual mission of this rocket was to provide cheap access to space, mainly for space tourism: a potentially giant income source, if handled correctly.
Surprisingly, many kerbonauts had requested to be on the maiden launch of the spacecraft, even though it was untested. Eventually, Hardfield reluctantly agreed. It had an abort system, what could possibly go wrong?
The rocket was rolled out to the launchpad fairly quickly, and the landing legs were tested.
Launch occurred shortly afterwards.
Soon, the Vector had pushed the rocket high in the air.
The engine was shut off once the target apoapsis of 106 kilometers was reached.
Just seconds after main engine cutoff (MECO), capsule separation occurred.
Eventually, the capsule sped past the official border of space.
After a few minutes of weightlessness, the capsule fell into the atmosphere and the stabilizing grid fins deployed.
Below, the booster was also falling towards the ground. The Booster Recovery team at mission control were already working on it.
Reentry wasn't particularly stressing.
The engines were ignited at 1.6 kilometers above ground level to slow the capsule down for a soft touchdown.
The landing legs deployed.
As the capsule neared the surface, all was good so far.
The automated komputer adjusted thruster power for the optimal descent.
And then, the capsule had landed.
Meanwhile, engineers at mission control were working on the booster as soon as it separated, prepping it for reentry and landing.
The grid fins deployed as the rocket passed through 63 kilometers.
Reentry was more stressing on the booster.
At 3.7 kilometers, the Vector ignited, immediately putting the booster under huge g-forces, which were already piling up from reentry.
Luckily, the craft held together. The booster continued to descend.
The landing legs were deployed as the rocket fell past 600 meters.
Everyone held their breath as the ground quickly approached.
And then, it was on the ground. Mission control was ecstatic.
The booster was recovered as soon as it landed. This particular one wouldn't be reused, since the KSC crew wanted to examine it. Meanwhile, the crew in the capsule were still winding down and doing post-flight checks.
Eventually, they were recovered as well, ending the mission and officially putting it into the "successful mission" log.
***
Meanwhile, Hardfield was worrying about the Hybridium. They hadn't contacted him yet, but somehow, instinctively, he knew something would happen soon.
Something big.
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Testing my New Shepard / Dragon V2 reusable space tourism vehicle:
I landed a bit closer than I expected...
Now to make a crane that can lift up the capsule and place it back onto the booster for reuse.
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1 hour ago, lajoswinkler said:
This is very interesting, but it's way too close to Kerbol. As it has been said, it's within Plock-Karen orbit. I'd push this at least 10x further away and that's really, really close.
There are mods that allow travel to great distances, much greater than OPM gives us. Why not use this fact?
If you're gonna add a wormhole (somehow), make it an addon for Sarnus from OPM.
I agree with the distance being too close, but I think the wormhole should be with Jool, not Sarnus, so people that don't use OPM can still benefit from the mod. Sure, I know may people do use OPM, but there are those who do not.
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On 3/7/2017 at 1:22 AM, The Raging Sandwich said:
@TheEpicSquared, how did you get KerbinSide to work?
IIRC, the same way as I've been saying, download the latest Kerbal Konstructs, and then download the outdated Kerbinside. However, as that evidently isn't working for some people, I'll try again with a clean install tomorrow.
On 3/9/2017 at 10:16 PM, obney kerman said:Is she a shaman?
Maybe... maybe not...
Chapter up today or tomorrow folks!
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Taking inspiration from Blue Origin's recent New Glenn video, I decided to take SpaceX and Blue Origin, and mesh them together, creating this:
The Dragon 2 capsule from @tygoo7's excellent Tundra Exploration is capable of propulsively landing itself, as is the booster.
The booster is based on the New Shepard, but has SpaceX's grid fins for control. It's connected to the capsule with docking ports, so the same capsule and booster can be reattached and reflown.
Moar pics:
SpoilerThe rocket ascends. The Vector plume is now nearly invisible.
Apoapsis established, and the Vector shuts down.
The capsule separates from the booster.
The capsule falls back in the atmosphere and the four grid fins extend for control.
Reentry is not very stressful.
As 1.5 kilometers above sea level, the engines on the capsule ignite for a propulsive landing.
Now for the booster landing.
FMRS is used to switch back to the booster.
Reentry is more stressful for the booster.
I'll provide a download link soon.
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Taking inspiration from Blue Origin's recent New Glenn video, I decided to take SpaceX and Blue Origin, and mesh them together, creating this:
The Dragon 2 capsule from @tygoo7's excellent Tundra Exploration is capable of propulsively landing itself, as is the booster.
The booster is based on the New Shepard, but has SpaceX's grid fins for control. It's connected to the capsule with docking ports, so the same capsule and booster can be reattached and reflown.
Moar pics:
SpoilerTesting legs:
Liftoff!
FMRS is armed.
The rocket ascends. The Vector plume is now nearly invisible.
Apoapsis established, and the Vector shuts down.
The capsule separates from the booster.
FMRS is working as expected.
The capsule falls back in the atmosphere and the four grid fins extend for control.
Reentry is not very stressful.
As 1.5 kilometers above sea level, the engines on the capsule ignite for a propulsive landing.
Gears deployed.
Descending...
And touchdown!
Now for the booster landing.
FMRS is used to switch back to the booster.
Grid fins deployed.
Reentry is more stressful for the booster.
Engine ignition at 3.7 kilometers.
Gears deployed.
Almost there...
And touchdown!
Switching back to the landed capsule. Mission success!
I'll provide a download link soon.
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[1.2.2] Kargantua System [v0.2a] - the first PROPER black hole system in KSP
in KSP1 Mod Releases
Posted
I'll definitely be using this mod for my mission report!