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KSP2 Release Notes
Posts posted by TheEpicSquared
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When you start wondering how many Falcon 1s could fit in the gym hall...
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Any news on the fairing recovery?
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Webcast's started!
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The hype payload is undergoing checks, everything appears to be nominal at this time.
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11 minutes ago, FL-T400 said:
I knew that, I most definitely knew that. LOOK A BALD EAGLE!
4 minutes ago, KAL 9000 said:WHERE?!
IT'S WEARING A FEDORA! It must be a secret agent...
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Alright, so I'm busy with schoolwork, so expect a chapter out next weekend.
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Fog here. Visibility is around 100 meters.
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*Slams on imaginary door* Hey! Let me in! Let me in, goddammit! *breaks down said imaginary door*
@CatastrophicFailure Thank you for giving me my 1000th rep point!
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I ask to be part of @Nailed it!'s galactic utopia.
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Static fire completed! Now waiting for confirmation of good test from SpaceX.
https://spaceflightnow.com/2017/03/24/ses-10-flight-preps/
EDIT: SpaceX has confirmed the test, and has released this picture:
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After fixing some save issues, I've resumed work on my New Shepard / Dragon V2 combination:
Both the booster and the capsule can be propulsively landed, and I use FMRS to be able to control both.
Operation procedure is pretty standard, I go up until apoapsis reaches ~106 kilometers, then I shut down the Vector and detach the booster (the booster and capsule are attached using docking ports so they can actually be reused). Once the Dragon reenters the atmosphere, I extend the grid fins for a stable descent. I then ignite the SuperDraco engines on the capsule at roughly 2 kilometers above the ground. The capsule's mission ends with a (hopefully) soft touchdown in the grass just to the west of the KSC. (Obviously, I have emergency chutes in case something goes wrong.)
I then switch back to the time of separation using FMRS and switch to the booster. The landing procedure is pretty much the same. I extend the grid fins once the booster reenters the atmosphere and start my landing burn at ~3.5 kilometers above ground level. A soft touchdown (hopefully) is completed a few seconds later.
Some screenshots from my latest test flight (with tourists, because who needs safety? )
SpoilerTourists loaded:
On the launchpad:
And we have liftoff:
The Vector's plume becomes nearly invisible as the rocket ascends:
Apoapsis established:
Successful separation of capsule:
The view of the booster from the capsule:
Apoapsis reached:
Grid fins deployed:
Not a particularly stressful reentry:
A grid fin gets stuck (courtesy of DangIt Continued) but that won't affect the landing:
Landing burn starts lower than planned:
Landing legs deployed:
And touchdown!
I then use FMRS to switch back to the booster, and deploy the grid fins as it falls back into the atmosphere.
Reentry is more stressful for the booster:
The start of the landing burn puts huge G-forces on the booster, but it pulls through:
Landing legs deployed:
And touchdown!
I then switched back to the capsule, and got a little surprise:
I had unintentionally landed the capsule and booster next to each other! Oh well, at least the booster didn't land on top of the capsule.
Mission success!
I think I've finalized the rocket design, and I'm now working on a crane that's strong enough to lift up the capsule and put it back on the booster (hence the docking ports instead of decouplers) and strong enough to lift the whole contraption and put it back on the launchpad. So far, however, things are going well!
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On 3/25/2017 at 1:15 AM, Kosmonaut said:
rip this series
I'm really enjoying it and I hope it doesn't go down the crapper...
*triumphant voice* HAHAHAHAAAAA!!!
This hasn't gone down the crapper!
The issue has been fixed!
Missions have been launched!
Screenshots have been taken!
Ideas have been formed!
SpoilerIt seems just installing the previous version of Kopernicus fixed the problem. However, I will take steps to try to fix the problem with the current version of Kopernicus, but for now, we're back in business!
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21 hours ago, TheEpicSquared said:
How will this mod look without any visual enchantments (i.e. without EVE, Scatterer, etc)?
Because my
computertoaster doesn't have the power to run Scatterer and EVE. Thanks -
@Artyomka15 How will this mod look without any visual enchantments (i.e. without EVE, Scatterer, etc)?
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23 minutes ago, Mikki said:
...Errm sorry all for my funny question but i guess KSP 1.3 and the Making History expansion are unlikely to be released the same time or will they?
Dream on...
The Number Game Continued
in Forum Games!
Posted
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