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Everything posted by Fireheart318
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Fireheart318 replied to Thomas P.'s topic in KSP1 Mod Releases
My apologies if this has been asked before, but how do you change Kerbin's sea level so that it floods the KSC? I'm trying to do what I described in this post - -
Like the Scatterer glitch. I want a couple of meters of water over the KSC to mess with. Maybe make some boats and sea planes and stuffness. I'm not proficient enough in Kopernicus to make this happen, but it should be easier than easy for people who actually know what they're doing. Thanks in advance! Images - Like this http://images.akamai.steamusercontent.com/ugc/293105300907077433/95BE864C73B67EF58ACF591F7BA0E8965DDAC721/ but with slightly more water. About a meter or two over the main roads and stuff. Maybe make multiple versions that have the water a couple centimeters under the roads so you can drive a boat up, some that completely flood the KSC, completely covering that flat bit of land but nothing more, and one that just completely Noah's-Arks the place, leaving only the tops of mountains exposed. Slightly more advanced - maybe make the space center float on the water of the Noah's-Arked world? I'd absolutely LOVE that. Thanks in advance!
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Hey, um, if you're reading this @DrunkenKerbalnaut, uhh.. just say something
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Who is the most significant person on the forum to you?
Fireheart318 replied to cratercracker's topic in Kerbal Network
@GregroxMun (general Kopernicus/planet pack stuffness), @Adstriduum (Kounter-Kerbin mod), and @DrunkenKerbalnaut (Structural Tubing mod)(He hasn't really been all that active for a while and I'm honestly kinda worried. He had a bike accident but acted like he was okay. Hope that's true) -
Is this mod still being worked on?
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is there a way to disable the cheat menu?
Fireheart318 replied to guesswho2778's topic in KSP1 Discussion
Okay. I have no idea how to find settings.cfg on Steam, but it's there -
is there a way to disable the cheat menu?
Fireheart318 replied to guesswho2778's topic in KSP1 Discussion
No, I'm talking about the full game. Are you on Steam or direct? -
is there a way to disable the cheat menu?
Fireheart318 replied to guesswho2778's topic in KSP1 Discussion
I'd assume you could go to settings.cfg and delete a letter in the hotkeys for it. That'll unbind it from the keys and effectively disable it. I'm too lazy to check and see if I'm right -
Kommunity Space Station 1.4.1
Fireheart318 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
The footage I got from my turn wasn't that good and I've given up on making it into a video. I'm gonna re-create it in a few days and then edit that. Sorry about the delay -
[Little late on this, sorry] Not proper space creatures, but grass and trees and stuff. Like Kerbin but only in a small spot around a volcano or something
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Fireheart318 replied to SuicidalInsanity's topic in KSP1 Mod Releases
I swear I read something somewhere that said a VTOL engine in this mod now runs on electriccharge. Is that true? Which one is it? Also, if you could make all the parts radial-mounting options, it would be great. The ones I really want are the Rontgen, structural fuselages, science lab, and large crew cabin- 1,509 replies
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Kommunity Space Station 1.4.1
Fireheart318 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
It wasn't hurting my framerate either, but it was noticeably slowing down the game -
Kommunity Space Station 1.4.1
Fireheart318 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Video update - Editing is taking longer than expected. I was planning on finishing it up later tonight, but I can't find my flashdrive and my GTA Machine is at my mom's house, while I'm at my dad's house -
How do you suppose Kerbals engrave the plaques for flags?
Fireheart318 replied to Allocthonous's topic in KSP1 Discussion
[I haven't read the other responses here] I've always assumed the flags and plaques were pre-made, and being able to type a message on the spot is just a gameplay thing. Also, the same thing applied to space probes before 1.2 - there were pre-programmed and being able to directly control them is just a gameplay thing -
Flat area for making sure [insert part here] is aligned right, or for cosmetic reasons? For the former, you just have to clip the camera inside the vessel and attach the part to the front of the part
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You mean like the 2.5-1.25 adapters? I like what you're suggesting, but I think the top/bottom should be curved like a normal Mk2 fuselage
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But from a coding(?) perspective, it's just swapping a couple of values and resources, right?
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I notice there's a poll for what parts we want to be added next. I certainly appreciate the smaller fuel tanks (btw, can we have a FLT-100-size liquid fuel tank? Thanks), but what I think we're lacking is a Mk1 nuclear jet engine. Like the one from Mk2 expansion but Mk1
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Kommunity Space Station 1.4.1
Fireheart318 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Done! Video coming soon Save file - https://www.dropbox.com/s/bsctlbhsojpv1im/quicksave.sfs?dl=0 If something's wrong, tell me and I'll fix it as soon as possible. This is the first time I've done something like this. I deleted my debris, sent the worker bees to the KSS and Super Bees to the Parking Lot Station, spawned a VTOL aircraft at the KSC, and placed a small rover at the beginning of the runway as a target for returning SSTOs Edit - The Super Bees have a rather large amount of parts. I don't have control over it to start with, but if it matters, I wouldn't mind if they were removed -
Kommunity Space Station 1.4.1
Fireheart318 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Just to be clear, the new station is KSS and has an asteroid docked with it, right? I don't want to send my worker bees to the wrong place -
Kommunity Space Station 1.4.1
Fireheart318 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Nevermind I got it! -
Kommunity Space Station 1.4.1
Fireheart318 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
If you got a lot of them together it'd probably be possible, but they're more like baggage carts than the actual plane rocket @53miner53 Ummm.... I'm having a bit of trouble figuring out how to download the save file. I see the old versions, sign up sheet, screenshots, and modules, but not the main file. Could I have a direct link or something? Thanks -
Kommunity Space Station 1.4.1
Fireheart318 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I'm bringing a pair of Mega Bees there and a set of four Worker Bees to the new station in a few minutes. Can you bring the Mega Bees with you when you move the last module? Worker Bee = Maneuvering drone Mega Bee = See 'Worker Bee' but make it about 3x more powerful -
Kommunity Space Station 1.4.1
Fireheart318 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Alrighty! I don't have to take my turn this second, right? I'm working on something at the moment and then going to my Grandma's house tomorrow. The soonest I'll be able to play KSP again is on Saturday -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Fireheart318 replied to SuicidalInsanity's topic in KSP1 Mod Releases
Hey, um... I LOVE the Rontogen nuclear jet, but I want one in a Mk1 and Mk0 size. Where can I find one? I heard something about an Atomic Age mod a while ago, but I can't find it- 1,509 replies
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