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James Kerman

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Everything posted by James Kerman

  1. Congratulations on breaking Kerbol - I have been trying to do this for the last 3 months.
  2. I abuse command chairs to take as many as I can wherever I can.
  3. Greetings @IorifuI and welcome to the forums. Can't wait to see what you come up with, mate. Curvispatial organic spaceships - this sounds really cool.
  4. Banned for using words I don't understand.
  5. I decided to try an Eve Elcano because I usually avoid Eve, besides putting a simple science probe on the surface. I am doing this in a career save I began about 2 weeks ago and I am running ScanSat and Kerbal Engineer as the only mods. Mission Profile: The interplanetary vessel "EVE" will launch from Kerbin and make a polar orbit around Eve. A Scan/Comms relay sat will be deployed into approx. 499x499km orbit (Sub optimal orbit for both scanners on-board however maximising monoprop for final orbit after scanning is complete). The "Eve" will move to approx. 150x150km orbit to deploy the "victim rover". The "Victim Rover" will de-orbit itself as close to the north pole as possible with Neldo Kerman and begin the Elcano. The Eve will attempt a polar transfer to Gilly in order to deploy a second Scan/Coms bird and then return to Kerbin for refuelling and docking a return module for Neldon (if I can be bothered). Launch and Delivery The Elcano Begins
  6. I see Gaarsts avatar - I can't see HoloYolo's or Noname115's.
  7. We could use crowd funding and be the first to land plushies on another body.
  8. This is what he looks like without makeup:
  9. I think you'll fit right in, mate. Welcome to the forums.
  10. ...There's no option for leather seats...
  11. http://www.bbc.com/news/science-environment-38132481 https://www.nasa.gov/hrp/bodyinspace
  12. I would love a mod like this to simulate Kessler syndrome after 200-300 years of launches.
  13. Basically you need a space bus. I would build a crew transfer vehicle that had enough fuel to de-orbit itself (it could be used for return in an emergency or a life raft - if one station had a problem dock to the other until its safe to return). In KSP I'd make an RCS tug with 6 or so command chairs.
  14. You get more science per experiment the further away from Kerbin you are. If you have a scientist onboard you can reset the Science Jr and Mysterygoo experiments. Any Kerbal can remove the other experiments and they don't need to be reset. You can go from one biome with a scientist and take the data from these experiments and store them in a capsule or the new data storage module. Then you move to the next biome and repeat.
  15. I think its because you are trying to link to a post instead of an image, mate.
  16. Drop the HTML code from imgur into your post an the forum software will recognise it. Albums are still broken.
  17. I have 2 accounts that I cannot upload to at the moment.
  18. Granted, but they are intestinal worms that you can't ride - they ride inside you. I wish they sold uranium on ebay.
  19. Kerbals level by flying by, orbiting, landing and planting flags on other bodies (the act of getting each kerbal out of a lander to plant flags for xp is called a flag party). Once a kerbal has done this once no more experience is granted. If your MPL is in kerbin orbit and you move it to the Muns orbit your kerbals will gain xp.
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