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Everything posted by James Kerman
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I cannot start the game
James Kerman replied to giura1's topic in KSP1 Technical Support (PC, modded installs)
Welcome to the forum @giura1. When attempting to diagnose issues with modded installs it is really helpful for our problem solving membership to see your log files. This post explains how to find and post your logs to the forum: -
EVA Controll not working
James Kerman replied to ravixbwo's topic in KSP1 Gameplay Questions and Tutorials
Hi @ravixbwo, your issue has been moved from KSP discussion to Gameplay Questions. -
S-32 complete, now for an upgrade!
James Kerman replied to JetGoFast's topic in KSP1 Gameplay Questions and Tutorials
Welcome to the forum @JetGoFast, great looking jet! Your request for assistance has been moved from Science and Spaceflight, a section of the forum for real science discussions, to Gameplay Questions. -
All hatches are obstructed ?
James Kerman replied to Mirek's topic in KSP1 Gameplay Questions and Tutorials
Cool rover! Just a silly idea but have you tried deactivating the antenna (right click on it for the menu) and then attempting to enter? -
All hatches are obstructed ?
James Kerman replied to Mirek's topic in KSP1 Gameplay Questions and Tutorials
The landing page for photobox. -
All hatches are obstructed ?
James Kerman replied to Mirek's topic in KSP1 Gameplay Questions and Tutorials
Welcome to the forum @Mirek, unfortunately the link does not seem to go to your image. -
Welcome to the forum @_TAB_, your issue has been moved from KSP discussion to here, our dedicated modded support subforum. One thing that really assists our community of problem solvers is reading through this post and following the instructions for posting your log files:
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Got a bug with a subassembly here
James Kerman replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
Welcome to the forum @Billy, your issue has been moved from KSP Discussion to our dedicated tech support subforum. -
Better Time-Warp will not show up
James Kerman replied to Threeway409's topic in KSP1 Technical Support (PC, modded installs)
Welcome to the forum @Threeway409, your issue has been moved from gameplay questions to tech support, modded, because you have an issue with a mod. In order to help our problem solving community, please read through this post, it explains how to find and post logs: -
Welcome to the forum @Omoz, your question has been moved from KSP discussions to add-on discussions.
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Welcome to the forum @Andrewson, while it's not against the rules to request and update, provided it is polite and not repetitive, please remember that members who create great free content for us to enjoy are also subject to real world responsibilities so it's best to be patient as we wait for our favourite mods to be updated.
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Moved from add-on development to add-on releases.
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Welcome to the forum @pokecento, you are not bad, orbital mechanics are not very intuitive and even simplified, like in KSP can take a little while to understand. Are you using the transfer window for Duna? At certain times it is far more efficient to go to Duna or any other planets. This planner gives you the transfer windows or you can just eyeball it - Duna needs to be about 44 degrees ahead of Kerbin when you do your transfer burn. Once you have an intercept and are roughly half way there you should do a 'correction burn'. This allows you to adjust your course precisely so that you arrive at Duna at the altitude and inclination you prefer (this allows you to plot a course that enters the atmosphere a little bit to benefit from aerobraking). Create a manoeuvre node about 10 minutes ahead of your present position, click on Duna and select 'focus view' - this will let you see your projected path through Duna's sphere of influence. Scroll out until you can see your node and adjust as necessary. Once you have mastered mid course correction you can attempt 'aerocapture'. If you fly deep enough into the atmosphere you can end up landing without using very much DV at all.
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Some content has been removed, please keep comments on topic.
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I get this every now and then and it scared me the first time too. It is fixed by logging out and manually logging back into your account.
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[1.12.x] Toolbar Controller (for modders)
James Kerman replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi @mike19542 this post explains how to find your log files, please upload the files to a hosting service like dropbox or google drive as posting log files directly into the forum cause page loading issues and make navigation difficult for members on mobile devices. -
how do u think the ksp 2 hardware requirement will be?
James Kerman replied to quangdinh's topic in Prelaunch KSP2 Discussion
I'm hoping that KSP 2 on my laptop will heat the house during the cold winter months. -
Lone wolf and cub beat ninjas all the time.
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It probably won't take that long.
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Stuck in Minmus orbit
James Kerman replied to Fantorngen's topic in KSP1 Gameplay Questions and Tutorials
Okay so you haven't unlocked the node in the tech tree yet so it looks like a rescue mission is your only option. -
Stuck in Minmus orbit
James Kerman replied to Fantorngen's topic in KSP1 Gameplay Questions and Tutorials
There is no such thing as a stupid question, especially with a complex game like KSP. The Advanced Grabbing Unit or Klaw can be used to dock with vessels without docking ports, you just need to target a relatively flat surface and move into it at a 90 degree angle, it should 'grab' the stranded vessel and allow for fuel and crew transfer. Have you learnt how to dock yet? If not Minmus is a great place to learn because the slow orbital speeds make it a lot more forgiving than in Kerbin orbit.