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Leandro Basi

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Everything posted by Leandro Basi

  1. thank you! My game is now running fine. For some unknown reason earlier versions caused low FPS and CTDs on my computer apparently due to memory leaks. I've tested this new version and it's working perfectly!
  2. I dont know if this helps, but there a update to smokescreen https://ksp.sarbian.com/jenkins/job/SmokeScreen/.
  3. You are using terrain shadows? I have these strange patterns mentioned in initial page of the fórum. Only unchecking terrain shadows box i can see a image like this in eve!
  4. Sorry if this question has already been answered, I read several posts in the threads and did not find the answer. Is this project a continuation of Kerbodyne Plus?
  5. Oh! Thank you for the pleasant response. I liked to use only the antennas, because before version 1.2 there were few antennas stock. I really do not like this mod so I will stop using it. Merry Christmas!
  6. hi, Contares Antennas andDishes is out of date in spacedock. Will receive any update? Thanks
  7. Thanks for this mod! I have a question. Rcs sounds folder still needed?
  8. I have the same problem with my rockets, when ascending about 50 m/s i see a big bump and i reach an orbit the bumps occurs make sas unstable.
  9. Thanks! This is one of the most usefull mod for KSP.
  10. I have the same and only with Kopernicus 1.2.0-1, when i remove it the visuals goes to normal. I have a great FPS drop with kopernicus.
  11. Hi, I am having this error in loading screen " 1 error related to Gamedata/Warplugin/Patches/KSPI_CTT.cfg" i dont have CTT installed. Is needed?
  12. KJR will be needed in KSP 1.2 or the new version has a patch for physics faults?
  13. I think you are right! I found a wildblue dll categorizer with bluedog mod who had change the display of itens, i delete it and all works! Thanks
  14. In your mod package there are a wildblue dll categorizer, if i delete then how this affect the mod? I ask you because they conflict with much other mods making itens missing from editor!
  15. IgorZ, i Discovery what happens with parts not showing in editor. All parts.cfg with "category = none" is not show in editor, after change these parameters to Utility, the parts show and can be used!
  16. Chris you solved the problem with the missing parts? I am having the same with my game!
  17. Im out of my house now then cannot print screen, but i AM using -force-d3d11 -nosinglethread (space after "d3d11")
  18. Thanks man this works! D3d11 saves memory! Oh oh! Nevermind, doesnt works logs says dx9 i put wrong syntax in commands, with correct the game wont load!
  19. Thanks to your efforts, the mod is really great, both ways lol I would like to ask, is there any chance of solving the problem in running the mod in D3D11? Since the latest version of visual environmental enhancements (E.V.E) the game does not load in DX11!
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