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KSP2 Release Notes
Posts posted by RealGecko
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Version 2.0.2 is here:
- Recompile for KSP 1.3.1
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This mod is great!!!
Grab the recompile for KSP 1.3.1
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Just now, Starslinger999 said:
1.3.1? Not to bother you or anything... just wondering if its compatible
Works.
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Version 3.4.6 is here:
- Updated EL to version 5.9.0
Now really works with KSP 1.3.1. All credits go to @taniwha.
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Looks like spacedock.info https cert has expired.
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LOL, I used Virtualbox to run Sierra to launch Steam and download the game, then I copied the game from guest Sierra to host High Sierra and was able to launch the game, and it worked without any problems and needing to use CLI options.
PS: Time to sleep
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OMG! There're so much changes since I was playing last time, updated the OP to reflect at least some of 'em.
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I've updated Interstellar Warp Drive mod, try it out.
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Shame on me! @Shadowmage added field required for better integration with BV a long time ago, but I completely missed that. With this field accessible KF integration will be flawless. Wait for a few days for me or @maja to implement and test
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Steam client does not start on High Sierra, so I cannot even download the game
Are there any other ways to download it?
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What wheels do you use? KSP Wheel support was tricky, so I hardcoded the support, if new wheels are added they won't be supported.
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Allright, people!
Shame on me, I released version 3.4.5 without extensive testing and looks like the mod is broken due to EL incompatibility with KSP 1.3.1. It must work in 1.3.0 however.
For now I do not recommend version 3.4.5 with KSP 1.3.1. All we have to do is wait until official EL update.
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Version 1.0.3 - recompile for KSP 1.3.1, just in case. No functionality changes.
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WARNING!!! Mod is incompatible with KSP 1.3.1 use it with KSP 1.3.0
OK, eventhough there is still no official support of KSP 1.3.1 by EL I publish new release 3.4.5
- Updated EL to version 5.8.2
- Updated EL experience traits
- Updated EL resource recipes
- Added plaque.png to EL folder
However there's a little issue with IFS-core, that will be fixed soon I hope. To resolve the issue either install Interstellar Fuel Switch complete, or rip Localization folder from complete module and put it inside GameData/InterstellarFuelSwitch folder.
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So, looks like this problem is quite old and is related to EL itselft.
Mentioned issue has a workaround by @Eleusis La Arwall: Once the craft is done in the VAB/SPH, detach the LaunchPad and delete it. Drag a new Launchpad over from the list and attach it as before. This way all tanks have been attached prior to the Launchpad.
I tested it and applied to SC it will look like so: build your production ship as usual, but put your docking ports (that'll be used as Launchpads) after all other parts or simply detach 'em and attach again, to make sure they're "added after" tank containing rocket parts.
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I've published version 0.2.2, it's just a recompile for KSP 1.3.1, no other changes done.
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Update 1.0.3 for KSP 1.3.1, no functionality changes.
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Hey, people!
Look like this rocket parts issue persits for quite a while, needs some investigation. EL not yet officially supports KSP 1.3.1, but I'll see what can be done.
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Eventhough old version works with KSP 1.3.1 here comes an update of the most loved KSP mods of all times
Changelog is really modest this time:
- Recompile for KSP 1.3.1
- Fix body name in main window title
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This mod is a "lightweight" replacement of KSPI-E, for those who want to travel to the stars without messing with it's complexity.
Quick edit: I'll mark this mod as conflicting with KSPI-E on CKAN.
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Hey, people! Missed me?
I bet you all tried the mod in Sandbox mode, nevertheless I personally was testing it in Career mode. NREs were caused by the fact that ResearchAndDevelopment object is not accessible in Sandbox. So, here comes an update:
- KSP 1.3.1 compatible
- Fix for SANDBOX game mode
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Hey, people!
A lot of time passed since I was on the forum last time and I think even more time passed since I was playing KSP
I see that @maja is doing quite a good job not only supporting, but also improving the mod. So I added him to collaborators list on GitHub, and as co-autor on SpaceDock, so now he's able to update the mod at will.
I'll be back as soon I have more spare time, but for now @maja is at charge
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I don't see need for a new thread, this one works really well.
16 hours ago, linuxgurugamer said:Also, I've released a 1.3 version of the JSI Part Utilities, I think this uses it?
Nope, this mod is standalone.
[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
in KSP1 Mod Releases
Posted
Versions 0.31 and 0.31.1 have corrupt Eskandare_Heavy_Industries/Kerbal_Rotor_Expansion/Parts/Osprey/rotor_dif.dds.
I grabbed correct file from version 0.30 and repacked it.
Here's the link.